bevy/crates/bevy_sprite/src
François 814f8d1635 update wgpu to 0.13 (#5168)
# Objective

- Update wgpu to 0.13
- ~~Wait, is wgpu 0.13 released? No, but I had most of the changes already ready since playing with webgpu~~ well it has been released now
- Also update parking_lot to 0.12 and naga to 0.9

## Solution

- Update syntax for wgsl shaders https://github.com/gfx-rs/wgpu/blob/master/CHANGELOG.md#wgsl-syntax
- Add a few options, remove some references: https://github.com/gfx-rs/wgpu/blob/master/CHANGELOG.md#other-breaking-changes
- fragment inputs should now exactly match vertex outputs for locations, so I added exports for those to be able to reuse them https://github.com/gfx-rs/wgpu/pull/2704
2022-07-14 21:17:16 +00:00
..
mesh2d update wgpu to 0.13 (#5168) 2022-07-14 21:17:16 +00:00
render update wgpu to 0.13 (#5168) 2022-07-14 21:17:16 +00:00
bundle.rs Add 2d meshes and materials (#3460) 2022-01-08 01:29:08 +00:00
collide_aabb.rs Add the Inside version to the Collision enum (#2489) 2022-02-01 22:40:25 +00:00
dynamic_texture_atlas_builder.rs Replace old renderer with new renderer (#3312) 2021-12-14 03:58:23 +00:00
lib.rs Camera Driven Rendering (#4745) 2022-06-02 00:12:17 +00:00
rect.rs Implement the Overflow::Hidden style property for UI (#3296) 2021-12-19 05:44:28 +00:00
sprite.rs Very minor doc formatting changes (#5287) 2022-07-12 13:06:16 +00:00
texture_atlas.rs Added offset parameter to TextureAtlas::from_grid_with_padding (#4836) 2022-05-30 19:58:16 +00:00
texture_atlas_builder.rs small and mostly pointless refactoring (#2934) 2022-02-13 22:33:55 +00:00