..
3d_scene.rs
Migrate from LegacyColor
to bevy_color::Color
( #12163 )
2024-02-29 19:35:12 +00:00
3d_shapes.rs
Tetrahedron mesh ( #13463 )
2024-05-22 12:22:11 +00:00
3d_viewport_to_world.rs
Use Dir3
for local axis methods in GlobalTransform
( #13264 )
2024-05-06 20:52:05 +00:00
animated_material.rs
Add hue traits ( #12399 )
2024-03-22 00:36:46 +00:00
anti_aliasing.rs
Migrate from LegacyColor
to bevy_color::Color
( #12163 )
2024-02-29 19:35:12 +00:00
atmospheric_fog.rs
Migrate from LegacyColor
to bevy_color::Color
( #12163 )
2024-02-29 19:35:12 +00:00
auto_exposure.rs
Implement Auto Exposure plugin ( #12792 )
2024-05-03 17:45:17 +00:00
blend_modes.rs
Migrate from LegacyColor
to bevy_color::Color
( #12163 )
2024-02-29 19:35:12 +00:00
bloom_3d.rs
Add emissive_exposure_weight to the StandardMaterial ( #13350 )
2024-05-17 13:49:53 +00:00
clearcoat.rs
Implement clearcoat per the Filament and the KHR_materials_clearcoat
specifications. ( #13031 )
2024-05-05 22:57:05 +00:00
color_grading.rs
Fix CI error on new color grading example ( #13180 )
2024-05-02 13:40:45 +00:00
deferred_rendering.rs
Use load_with_settings
instead of manually overriding srgbness in examples ( #13399 )
2024-05-16 23:26:22 +00:00
depth_of_field.rs
Implement fast depth of field as a postprocessing effect. ( #13009 )
2024-05-13 18:23:56 +00:00
fog.rs
Migrate from LegacyColor
to bevy_color::Color
( #12163 )
2024-02-29 19:35:12 +00:00
generate_custom_mesh.rs
Clarify comment about camera coordinate system ( #13056 )
2024-04-23 14:58:28 +00:00
irradiance_volumes.rs
separating finite and infinite 3d planes ( #12426 )
2024-04-18 14:13:22 +00:00
lighting.rs
Implement fast depth of field as a postprocessing effect. ( #13009 )
2024-05-13 18:23:56 +00:00
lightmaps.rs
Add emissive_exposure_weight to the StandardMaterial ( #13350 )
2024-05-17 13:49:53 +00:00
lines.rs
Intern mesh vertex buffer layouts so that we don't have to compare them over and over. ( #12216 )
2024-03-01 20:56:21 +00:00
load_gltf.rs
New Exposure and Lighting Defaults (and calibrate examples) ( #11868 )
2024-02-15 20:42:48 +00:00
meshlet.rs
Example setup for tooling ( #13088 )
2024-05-02 20:10:09 +00:00
motion_blur.rs
Fix motion blur on wasm ( #13099 )
2024-05-12 21:03:36 +00:00
orthographic.rs
Migrate from LegacyColor
to bevy_color::Color
( #12163 )
2024-02-29 19:35:12 +00:00
parallax_mapping.rs
Use load_with_settings
instead of manually overriding srgbness in examples ( #13399 )
2024-05-16 23:26:22 +00:00
parenting.rs
Migrate from LegacyColor
to bevy_color::Color
( #12163 )
2024-02-29 19:35:12 +00:00
pbr.rs
Migrate from LegacyColor
to bevy_color::Color
( #12163 )
2024-02-29 19:35:12 +00:00
reflection_probes.rs
Migrate from LegacyColor
to bevy_color::Color
( #12163 )
2024-02-29 19:35:12 +00:00
render_to_texture.rs
example render_to_texture: remove extra light ( #13398 )
2024-05-16 23:26:55 +00:00
shadow_biases.rs
Implement percentage-closer filtering (PCF) for point lights. ( #12910 )
2024-04-10 20:16:08 +00:00
shadow_caster_receiver.rs
Remove redundant imports ( #12817 )
2024-04-01 19:59:08 +00:00
skybox.rs
Migrate from LegacyColor
to bevy_color::Color
( #12163 )
2024-02-29 19:35:12 +00:00
spherical_area_lights.rs
Migrate from LegacyColor
to bevy_color::Color
( #12163 )
2024-02-29 19:35:12 +00:00
split_screen.rs
Fix "dark grey" colors becoming lighter in various examples ( #12333 )
2024-03-06 05:19:59 +00:00
spotlight.rs
Add emissive_exposure_weight to the StandardMaterial ( #13350 )
2024-05-17 13:49:53 +00:00
ssao.rs
Migrate from LegacyColor
to bevy_color::Color
( #12163 )
2024-02-29 19:35:12 +00:00
texture.rs
Migrate from LegacyColor
to bevy_color::Color
( #12163 )
2024-02-29 19:35:12 +00:00
tonemapping.rs
Implement filmic color grading. ( #13121 )
2024-05-02 12:18:59 +00:00
transmission.rs
Add emissive_exposure_weight to the StandardMaterial ( #13350 )
2024-05-17 13:49:53 +00:00
transparency_3d.rs
Implement alpha to coverage (A2C) support. ( #12970 )
2024-04-15 20:37:52 +00:00
two_passes.rs
Migrate from LegacyColor
to bevy_color::Color
( #12163 )
2024-02-29 19:35:12 +00:00
update_gltf_scene.rs
New Exposure and Lighting Defaults (and calibrate examples) ( #11868 )
2024-02-15 20:42:48 +00:00
vertex_colors.rs
Migrate from LegacyColor
to bevy_color::Color
( #12163 )
2024-02-29 19:35:12 +00:00
visibility_range.rs
Implement visibility ranges, also known as hierarchical levels of detail (HLODs). ( #12916 )
2024-05-03 00:11:35 +00:00
volumetric_fog.rs
Implement volumetric fog and volumetric lighting, also known as light shafts or god rays. ( #13057 )
2024-05-16 17:13:18 +00:00
wireframe.rs
Use WireframeColor to override global color ( #13034 )
2024-04-20 13:59:12 +00:00