mirror of
https://github.com/bevyengine/bevy
synced 2024-11-26 14:40:19 +00:00
e71c4d2802
# Objective - fix new clippy lints before they get stable and break CI ## Solution - run `clippy --fix` to auto-fix machine-applicable lints - silence `clippy::should_implement_trait` for `fn HandleId::default<T: Asset>` ## Changes - always prefer `format!("{inline}")` over `format!("{}", not_inline)` - prefer `Box::default` (or `Box::<T>::default` if necessary) over `Box::new(T::default())`
1277 lines
47 KiB
Rust
1277 lines
47 KiB
Rust
use anyhow::Result;
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use bevy_asset::{
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AssetIoError, AssetLoader, AssetPath, BoxedFuture, Handle, LoadContext, LoadedAsset,
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};
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use bevy_core::Name;
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use bevy_core_pipeline::prelude::Camera3d;
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use bevy_ecs::{entity::Entity, prelude::FromWorld, world::World};
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use bevy_hierarchy::{BuildWorldChildren, WorldChildBuilder};
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use bevy_log::warn;
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use bevy_math::{Mat4, Vec3};
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use bevy_pbr::{
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AlphaMode, DirectionalLight, DirectionalLightBundle, PbrBundle, PointLight, PointLightBundle,
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SpotLight, SpotLightBundle, StandardMaterial,
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};
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use bevy_render::{
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camera::{
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Camera, CameraRenderGraph, OrthographicProjection, PerspectiveProjection, Projection,
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ScalingMode,
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},
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color::Color,
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mesh::{
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skinning::{SkinnedMesh, SkinnedMeshInverseBindposes},
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Indices, Mesh, VertexAttributeValues,
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},
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prelude::SpatialBundle,
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primitives::{Aabb, Frustum},
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render_resource::{AddressMode, Face, FilterMode, PrimitiveTopology, SamplerDescriptor},
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renderer::RenderDevice,
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texture::{CompressedImageFormats, Image, ImageSampler, ImageType, TextureError},
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view::VisibleEntities,
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};
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use bevy_scene::Scene;
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#[cfg(not(target_arch = "wasm32"))]
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use bevy_tasks::IoTaskPool;
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use bevy_transform::components::Transform;
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use bevy_utils::{HashMap, HashSet};
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use gltf::{
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mesh::Mode,
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texture::{MagFilter, MinFilter, WrappingMode},
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Material, Node, Primitive,
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};
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use std::{collections::VecDeque, path::Path};
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use thiserror::Error;
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use crate::{Gltf, GltfNode};
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/// An error that occurs when loading a glTF file.
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#[derive(Error, Debug)]
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pub enum GltfError {
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#[error("unsupported primitive mode")]
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UnsupportedPrimitive { mode: Mode },
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#[error("invalid glTF file: {0}")]
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Gltf(#[from] gltf::Error),
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#[error("binary blob is missing")]
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MissingBlob,
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#[error("failed to decode base64 mesh data")]
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Base64Decode(#[from] base64::DecodeError),
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#[error("unsupported buffer format")]
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BufferFormatUnsupported,
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#[error("invalid image mime type: {0}")]
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InvalidImageMimeType(String),
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#[error("You may need to add the feature for the file format: {0}")]
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ImageError(#[from] TextureError),
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#[error("failed to load an asset path: {0}")]
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AssetIoError(#[from] AssetIoError),
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#[error("Missing sampler for animation {0}")]
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MissingAnimationSampler(usize),
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#[error("failed to generate tangents: {0}")]
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GenerateTangentsError(#[from] bevy_render::mesh::GenerateTangentsError),
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}
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/// Loads glTF files with all of their data as their corresponding bevy representations.
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pub struct GltfLoader {
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supported_compressed_formats: CompressedImageFormats,
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}
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impl AssetLoader for GltfLoader {
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fn load<'a>(
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&'a self,
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bytes: &'a [u8],
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load_context: &'a mut LoadContext,
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) -> BoxedFuture<'a, Result<()>> {
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Box::pin(async move {
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Ok(load_gltf(bytes, load_context, self.supported_compressed_formats).await?)
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})
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}
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fn extensions(&self) -> &[&str] {
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&["gltf", "glb"]
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}
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}
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impl FromWorld for GltfLoader {
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fn from_world(world: &mut World) -> Self {
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let supported_compressed_formats = match world.get_resource::<RenderDevice>() {
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Some(render_device) => CompressedImageFormats::from_features(render_device.features()),
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None => CompressedImageFormats::all(),
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};
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Self {
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supported_compressed_formats,
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}
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}
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}
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/// Loads an entire glTF file.
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async fn load_gltf<'a, 'b>(
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bytes: &'a [u8],
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load_context: &'a mut LoadContext<'b>,
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supported_compressed_formats: CompressedImageFormats,
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) -> Result<(), GltfError> {
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let gltf = gltf::Gltf::from_slice(bytes)?;
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let buffer_data = load_buffers(&gltf, load_context, load_context.path()).await?;
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let mut materials = vec![];
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let mut named_materials = HashMap::default();
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let mut linear_textures = HashSet::default();
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for material in gltf.materials() {
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let handle = load_material(&material, load_context);
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if let Some(name) = material.name() {
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named_materials.insert(name.to_string(), handle.clone());
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}
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materials.push(handle);
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if let Some(texture) = material.normal_texture() {
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linear_textures.insert(texture.texture().index());
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}
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if let Some(texture) = material.occlusion_texture() {
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linear_textures.insert(texture.texture().index());
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}
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if let Some(texture) = material
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.pbr_metallic_roughness()
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.metallic_roughness_texture()
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{
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linear_textures.insert(texture.texture().index());
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}
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}
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#[cfg(feature = "bevy_animation")]
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let paths = {
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let mut paths = HashMap::<usize, (usize, Vec<Name>)>::new();
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for scene in gltf.scenes() {
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for node in scene.nodes() {
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let root_index = node.index();
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paths_recur(node, &[], &mut paths, root_index);
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}
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}
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paths
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};
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#[cfg(feature = "bevy_animation")]
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let (animations, named_animations, animation_roots) = {
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let mut animations = vec![];
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let mut named_animations = HashMap::default();
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let mut animation_roots = HashSet::default();
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for animation in gltf.animations() {
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let mut animation_clip = bevy_animation::AnimationClip::default();
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for channel in animation.channels() {
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match channel.sampler().interpolation() {
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gltf::animation::Interpolation::Linear => (),
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other => warn!(
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"Animation interpolation {:?} is not supported, will use linear",
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other
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),
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};
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let node = channel.target().node();
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let reader = channel.reader(|buffer| Some(&buffer_data[buffer.index()]));
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let keyframe_timestamps: Vec<f32> = if let Some(inputs) = reader.read_inputs() {
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match inputs {
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gltf::accessor::Iter::Standard(times) => times.collect(),
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gltf::accessor::Iter::Sparse(_) => {
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warn!("Sparse accessor not supported for animation sampler input");
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continue;
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}
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}
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} else {
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warn!("Animations without a sampler input are not supported");
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return Err(GltfError::MissingAnimationSampler(animation.index()));
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};
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let keyframes = if let Some(outputs) = reader.read_outputs() {
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match outputs {
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gltf::animation::util::ReadOutputs::Translations(tr) => {
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bevy_animation::Keyframes::Translation(tr.map(Vec3::from).collect())
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}
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gltf::animation::util::ReadOutputs::Rotations(rots) => {
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bevy_animation::Keyframes::Rotation(
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rots.into_f32().map(bevy_math::Quat::from_array).collect(),
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)
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}
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gltf::animation::util::ReadOutputs::Scales(scale) => {
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bevy_animation::Keyframes::Scale(scale.map(Vec3::from).collect())
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}
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gltf::animation::util::ReadOutputs::MorphTargetWeights(_) => {
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warn!("Morph animation property not yet supported");
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continue;
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}
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}
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} else {
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warn!("Animations without a sampler output are not supported");
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return Err(GltfError::MissingAnimationSampler(animation.index()));
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};
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if let Some((root_index, path)) = paths.get(&node.index()) {
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animation_roots.insert(root_index);
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animation_clip.add_curve_to_path(
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bevy_animation::EntityPath {
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parts: path.clone(),
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},
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bevy_animation::VariableCurve {
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keyframe_timestamps,
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keyframes,
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},
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);
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} else {
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warn!(
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"Animation ignored for node {}: part of its hierarchy is missing a name",
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node.index()
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);
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}
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}
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let handle = load_context.set_labeled_asset(
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&format!("Animation{}", animation.index()),
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LoadedAsset::new(animation_clip),
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);
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if let Some(name) = animation.name() {
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named_animations.insert(name.to_string(), handle.clone());
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}
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animations.push(handle);
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}
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(animations, named_animations, animation_roots)
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};
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let mut meshes = vec![];
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let mut named_meshes = HashMap::default();
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for mesh in gltf.meshes() {
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let mut primitives = vec![];
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for primitive in mesh.primitives() {
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let primitive_label = primitive_label(&mesh, &primitive);
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let reader = primitive.reader(|buffer| Some(&buffer_data[buffer.index()]));
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let primitive_topology = get_primitive_topology(primitive.mode())?;
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let mut mesh = Mesh::new(primitive_topology);
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if let Some(vertex_attribute) = reader
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.read_positions()
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.map(|v| VertexAttributeValues::Float32x3(v.collect()))
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{
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mesh.insert_attribute(Mesh::ATTRIBUTE_POSITION, vertex_attribute);
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}
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if let Some(vertex_attribute) = reader
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.read_normals()
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.map(|v| VertexAttributeValues::Float32x3(v.collect()))
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{
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mesh.insert_attribute(Mesh::ATTRIBUTE_NORMAL, vertex_attribute);
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}
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if let Some(vertex_attribute) = reader
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.read_tex_coords(0)
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.map(|v| VertexAttributeValues::Float32x2(v.into_f32().collect()))
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{
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mesh.insert_attribute(Mesh::ATTRIBUTE_UV_0, vertex_attribute);
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}
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if let Some(vertex_attribute) = reader
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.read_colors(0)
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.map(|v| VertexAttributeValues::Float32x4(v.into_rgba_f32().collect()))
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{
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mesh.insert_attribute(Mesh::ATTRIBUTE_COLOR, vertex_attribute);
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}
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if let Some(iter) = reader.read_joints(0) {
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let vertex_attribute = VertexAttributeValues::Uint16x4(iter.into_u16().collect());
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mesh.insert_attribute(Mesh::ATTRIBUTE_JOINT_INDEX, vertex_attribute);
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}
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if let Some(vertex_attribute) = reader
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.read_weights(0)
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.map(|v| VertexAttributeValues::Float32x4(v.into_f32().collect()))
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{
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mesh.insert_attribute(Mesh::ATTRIBUTE_JOINT_WEIGHT, vertex_attribute);
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}
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if let Some(indices) = reader.read_indices() {
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mesh.set_indices(Some(Indices::U32(indices.into_u32().collect())));
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};
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if mesh.attribute(Mesh::ATTRIBUTE_NORMAL).is_none()
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&& matches!(mesh.primitive_topology(), PrimitiveTopology::TriangleList)
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{
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let vertex_count_before = mesh.count_vertices();
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mesh.duplicate_vertices();
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mesh.compute_flat_normals();
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let vertex_count_after = mesh.count_vertices();
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if vertex_count_before != vertex_count_after {
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bevy_log::debug!("Missing vertex normals in indexed geometry, computing them as flat. Vertex count increased from {} to {}", vertex_count_before, vertex_count_after);
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} else {
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bevy_log::debug!(
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"Missing vertex normals in indexed geometry, computing them as flat."
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);
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}
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}
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if let Some(vertex_attribute) = reader
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.read_tangents()
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.map(|v| VertexAttributeValues::Float32x4(v.collect()))
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{
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mesh.insert_attribute(Mesh::ATTRIBUTE_TANGENT, vertex_attribute);
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} else if mesh.attribute(Mesh::ATTRIBUTE_NORMAL).is_some()
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&& primitive.material().normal_texture().is_some()
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{
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bevy_log::debug!(
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"Missing vertex tangents, computing them using the mikktspace algorithm"
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);
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if let Err(err) = mesh.generate_tangents() {
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bevy_log::warn!(
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"Failed to generate vertex tangents using the mikktspace algorithm: {:?}",
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err
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);
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}
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}
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let mesh = load_context.set_labeled_asset(&primitive_label, LoadedAsset::new(mesh));
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primitives.push(super::GltfPrimitive {
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mesh,
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material: primitive
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.material()
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.index()
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.and_then(|i| materials.get(i).cloned()),
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});
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}
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let handle = load_context.set_labeled_asset(
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&mesh_label(&mesh),
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LoadedAsset::new(super::GltfMesh { primitives }),
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);
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if let Some(name) = mesh.name() {
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named_meshes.insert(name.to_string(), handle.clone());
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}
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meshes.push(handle);
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}
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let mut nodes_intermediate = vec![];
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let mut named_nodes_intermediate = HashMap::default();
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for node in gltf.nodes() {
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let node_label = node_label(&node);
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nodes_intermediate.push((
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node_label,
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GltfNode {
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children: vec![],
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mesh: node
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.mesh()
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.map(|mesh| mesh.index())
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.and_then(|i| meshes.get(i).cloned()),
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transform: match node.transform() {
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gltf::scene::Transform::Matrix { matrix } => {
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Transform::from_matrix(bevy_math::Mat4::from_cols_array_2d(&matrix))
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}
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gltf::scene::Transform::Decomposed {
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translation,
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rotation,
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scale,
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} => Transform {
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translation: bevy_math::Vec3::from(translation),
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rotation: bevy_math::Quat::from_array(rotation),
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scale: bevy_math::Vec3::from(scale),
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},
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},
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},
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node.children()
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.map(|child| child.index())
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.collect::<Vec<_>>(),
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));
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if let Some(name) = node.name() {
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named_nodes_intermediate.insert(name, node.index());
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}
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}
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let nodes = resolve_node_hierarchy(nodes_intermediate, load_context.path())
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.into_iter()
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.map(|(label, node)| load_context.set_labeled_asset(&label, LoadedAsset::new(node)))
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.collect::<Vec<bevy_asset::Handle<GltfNode>>>();
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let named_nodes = named_nodes_intermediate
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.into_iter()
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.filter_map(|(name, index)| {
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nodes
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.get(index)
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.map(|handle| (name.to_string(), handle.clone()))
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})
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.collect();
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// TODO: use the threaded impl on wasm once wasm thread pool doesn't deadlock on it
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// See https://github.com/bevyengine/bevy/issues/1924 for more details
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// The taskpool use is also avoided when there is only one texture for performance reasons and
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// to avoid https://github.com/bevyengine/bevy/pull/2725
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if gltf.textures().len() == 1 || cfg!(target_arch = "wasm32") {
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for gltf_texture in gltf.textures() {
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let (texture, label) = load_texture(
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gltf_texture,
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&buffer_data,
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&linear_textures,
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load_context,
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supported_compressed_formats,
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)
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.await?;
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load_context.set_labeled_asset(&label, LoadedAsset::new(texture));
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}
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} else {
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#[cfg(not(target_arch = "wasm32"))]
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IoTaskPool::get()
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.scope(|scope| {
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gltf.textures().for_each(|gltf_texture| {
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let linear_textures = &linear_textures;
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let load_context: &LoadContext = load_context;
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let buffer_data = &buffer_data;
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scope.spawn(async move {
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load_texture(
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gltf_texture,
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buffer_data,
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linear_textures,
|
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load_context,
|
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supported_compressed_formats,
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)
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.await
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});
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});
|
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})
|
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.into_iter()
|
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.filter_map(|res| {
|
|
if let Err(err) = res.as_ref() {
|
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warn!("Error loading glTF texture: {}", err);
|
|
}
|
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res.ok()
|
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})
|
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.for_each(|(texture, label)| {
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load_context.set_labeled_asset(&label, LoadedAsset::new(texture));
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});
|
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}
|
|
|
|
let skinned_mesh_inverse_bindposes: Vec<_> = gltf
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.skins()
|
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.map(|gltf_skin| {
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let reader = gltf_skin.reader(|buffer| Some(&buffer_data[buffer.index()]));
|
|
let inverse_bindposes: Vec<Mat4> = reader
|
|
.read_inverse_bind_matrices()
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|
.unwrap()
|
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.map(|mat| Mat4::from_cols_array_2d(&mat))
|
|
.collect();
|
|
|
|
load_context.set_labeled_asset(
|
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&skin_label(&gltf_skin),
|
|
LoadedAsset::new(SkinnedMeshInverseBindposes::from(inverse_bindposes)),
|
|
)
|
|
})
|
|
.collect();
|
|
|
|
let mut scenes = vec![];
|
|
let mut named_scenes = HashMap::default();
|
|
let mut active_camera_found = false;
|
|
for scene in gltf.scenes() {
|
|
let mut err = None;
|
|
let mut world = World::default();
|
|
let mut node_index_to_entity_map = HashMap::new();
|
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let mut entity_to_skin_index_map = HashMap::new();
|
|
|
|
world
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|
.spawn(SpatialBundle::VISIBLE_IDENTITY)
|
|
.with_children(|parent| {
|
|
for node in scene.nodes() {
|
|
let result = load_node(
|
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&node,
|
|
parent,
|
|
load_context,
|
|
&mut node_index_to_entity_map,
|
|
&mut entity_to_skin_index_map,
|
|
&mut active_camera_found,
|
|
);
|
|
if result.is_err() {
|
|
err = Some(result);
|
|
return;
|
|
}
|
|
}
|
|
});
|
|
if let Some(Err(err)) = err {
|
|
return Err(err);
|
|
}
|
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|
|
#[cfg(feature = "bevy_animation")]
|
|
{
|
|
// for each node root in a scene, check if it's the root of an animation
|
|
// if it is, add the AnimationPlayer component
|
|
for node in scene.nodes() {
|
|
if animation_roots.contains(&node.index()) {
|
|
world
|
|
.entity_mut(*node_index_to_entity_map.get(&node.index()).unwrap())
|
|
.insert(bevy_animation::AnimationPlayer::default());
|
|
}
|
|
}
|
|
}
|
|
|
|
for (&entity, &skin_index) in &entity_to_skin_index_map {
|
|
let mut entity = world.entity_mut(entity);
|
|
let skin = gltf.skins().nth(skin_index).unwrap();
|
|
let joint_entities: Vec<_> = skin
|
|
.joints()
|
|
.map(|node| node_index_to_entity_map[&node.index()])
|
|
.collect();
|
|
|
|
entity.insert(SkinnedMesh {
|
|
inverse_bindposes: skinned_mesh_inverse_bindposes[skin_index].clone(),
|
|
joints: joint_entities,
|
|
});
|
|
}
|
|
|
|
let scene_handle = load_context
|
|
.set_labeled_asset(&scene_label(&scene), LoadedAsset::new(Scene::new(world)));
|
|
|
|
if let Some(name) = scene.name() {
|
|
named_scenes.insert(name.to_string(), scene_handle.clone());
|
|
}
|
|
scenes.push(scene_handle);
|
|
}
|
|
|
|
load_context.set_default_asset(LoadedAsset::new(Gltf {
|
|
default_scene: gltf
|
|
.default_scene()
|
|
.and_then(|scene| scenes.get(scene.index()))
|
|
.cloned(),
|
|
scenes,
|
|
named_scenes,
|
|
meshes,
|
|
named_meshes,
|
|
materials,
|
|
named_materials,
|
|
nodes,
|
|
named_nodes,
|
|
#[cfg(feature = "bevy_animation")]
|
|
animations,
|
|
#[cfg(feature = "bevy_animation")]
|
|
named_animations,
|
|
}));
|
|
|
|
Ok(())
|
|
}
|
|
|
|
fn node_name(node: &Node) -> Name {
|
|
let name = node
|
|
.name()
|
|
.map(|s| s.to_string())
|
|
.unwrap_or_else(|| format!("GltfNode{}", node.index()));
|
|
Name::new(name)
|
|
}
|
|
|
|
#[cfg(feature = "bevy_animation")]
|
|
fn paths_recur(
|
|
node: Node,
|
|
current_path: &[Name],
|
|
paths: &mut HashMap<usize, (usize, Vec<Name>)>,
|
|
root_index: usize,
|
|
) {
|
|
let mut path = current_path.to_owned();
|
|
path.push(node_name(&node));
|
|
for child in node.children() {
|
|
paths_recur(child, &path, paths, root_index);
|
|
}
|
|
paths.insert(node.index(), (root_index, path));
|
|
}
|
|
|
|
/// Loads a glTF texture as a bevy [`Image`] and returns it together with its label.
|
|
async fn load_texture<'a>(
|
|
gltf_texture: gltf::Texture<'a>,
|
|
buffer_data: &[Vec<u8>],
|
|
linear_textures: &HashSet<usize>,
|
|
load_context: &LoadContext<'a>,
|
|
supported_compressed_formats: CompressedImageFormats,
|
|
) -> Result<(Image, String), GltfError> {
|
|
let is_srgb = !linear_textures.contains(&gltf_texture.index());
|
|
let mut texture = match gltf_texture.source().source() {
|
|
gltf::image::Source::View { view, mime_type } => {
|
|
let start = view.offset();
|
|
let end = view.offset() + view.length();
|
|
let buffer = &buffer_data[view.buffer().index()][start..end];
|
|
Image::from_buffer(
|
|
buffer,
|
|
ImageType::MimeType(mime_type),
|
|
supported_compressed_formats,
|
|
is_srgb,
|
|
)?
|
|
}
|
|
gltf::image::Source::Uri { uri, mime_type } => {
|
|
let uri = percent_encoding::percent_decode_str(uri)
|
|
.decode_utf8()
|
|
.unwrap();
|
|
let uri = uri.as_ref();
|
|
let (bytes, image_type) = if let Ok(data_uri) = DataUri::parse(uri) {
|
|
(data_uri.decode()?, ImageType::MimeType(data_uri.mime_type))
|
|
} else {
|
|
let parent = load_context.path().parent().unwrap();
|
|
let image_path = parent.join(uri);
|
|
let bytes = load_context.read_asset_bytes(image_path.clone()).await?;
|
|
|
|
let extension = Path::new(uri).extension().unwrap().to_str().unwrap();
|
|
let image_type = ImageType::Extension(extension);
|
|
|
|
(bytes, image_type)
|
|
};
|
|
|
|
Image::from_buffer(
|
|
&bytes,
|
|
mime_type.map(ImageType::MimeType).unwrap_or(image_type),
|
|
supported_compressed_formats,
|
|
is_srgb,
|
|
)?
|
|
}
|
|
};
|
|
texture.sampler_descriptor = ImageSampler::Descriptor(texture_sampler(&gltf_texture));
|
|
|
|
Ok((texture, texture_label(&gltf_texture)))
|
|
}
|
|
|
|
/// Loads a glTF material as a bevy [`StandardMaterial`] and returns it.
|
|
fn load_material(material: &Material, load_context: &mut LoadContext) -> Handle<StandardMaterial> {
|
|
let material_label = material_label(material);
|
|
|
|
let pbr = material.pbr_metallic_roughness();
|
|
|
|
let color = pbr.base_color_factor();
|
|
let base_color_texture = pbr.base_color_texture().map(|info| {
|
|
// TODO: handle info.tex_coord() (the *set* index for the right texcoords)
|
|
let label = texture_label(&info.texture());
|
|
let path = AssetPath::new_ref(load_context.path(), Some(&label));
|
|
load_context.get_handle(path)
|
|
});
|
|
|
|
let normal_map_texture: Option<Handle<Image>> =
|
|
material.normal_texture().map(|normal_texture| {
|
|
// TODO: handle normal_texture.scale
|
|
// TODO: handle normal_texture.tex_coord() (the *set* index for the right texcoords)
|
|
let label = texture_label(&normal_texture.texture());
|
|
let path = AssetPath::new_ref(load_context.path(), Some(&label));
|
|
load_context.get_handle(path)
|
|
});
|
|
|
|
let metallic_roughness_texture = pbr.metallic_roughness_texture().map(|info| {
|
|
// TODO: handle info.tex_coord() (the *set* index for the right texcoords)
|
|
let label = texture_label(&info.texture());
|
|
let path = AssetPath::new_ref(load_context.path(), Some(&label));
|
|
load_context.get_handle(path)
|
|
});
|
|
|
|
let occlusion_texture = material.occlusion_texture().map(|occlusion_texture| {
|
|
// TODO: handle occlusion_texture.tex_coord() (the *set* index for the right texcoords)
|
|
// TODO: handle occlusion_texture.strength() (a scalar multiplier for occlusion strength)
|
|
let label = texture_label(&occlusion_texture.texture());
|
|
let path = AssetPath::new_ref(load_context.path(), Some(&label));
|
|
load_context.get_handle(path)
|
|
});
|
|
|
|
let emissive = material.emissive_factor();
|
|
let emissive_texture = material.emissive_texture().map(|info| {
|
|
// TODO: handle occlusion_texture.tex_coord() (the *set* index for the right texcoords)
|
|
// TODO: handle occlusion_texture.strength() (a scalar multiplier for occlusion strength)
|
|
let label = texture_label(&info.texture());
|
|
let path = AssetPath::new_ref(load_context.path(), Some(&label));
|
|
load_context.get_handle(path)
|
|
});
|
|
|
|
load_context.set_labeled_asset(
|
|
&material_label,
|
|
LoadedAsset::new(StandardMaterial {
|
|
base_color: Color::rgba(color[0], color[1], color[2], color[3]),
|
|
base_color_texture,
|
|
perceptual_roughness: pbr.roughness_factor(),
|
|
metallic: pbr.metallic_factor(),
|
|
metallic_roughness_texture,
|
|
normal_map_texture,
|
|
double_sided: material.double_sided(),
|
|
cull_mode: if material.double_sided() {
|
|
None
|
|
} else {
|
|
Some(Face::Back)
|
|
},
|
|
occlusion_texture,
|
|
emissive: Color::rgba(emissive[0], emissive[1], emissive[2], 1.0),
|
|
emissive_texture,
|
|
unlit: material.unlit(),
|
|
alpha_mode: alpha_mode(material),
|
|
..Default::default()
|
|
}),
|
|
)
|
|
}
|
|
|
|
/// Loads a glTF node.
|
|
fn load_node(
|
|
gltf_node: &gltf::Node,
|
|
world_builder: &mut WorldChildBuilder,
|
|
load_context: &mut LoadContext,
|
|
node_index_to_entity_map: &mut HashMap<usize, Entity>,
|
|
entity_to_skin_index_map: &mut HashMap<Entity, usize>,
|
|
active_camera_found: &mut bool,
|
|
) -> Result<(), GltfError> {
|
|
let transform = gltf_node.transform();
|
|
let mut gltf_error = None;
|
|
let mut node = world_builder.spawn(SpatialBundle::from(Transform::from_matrix(
|
|
Mat4::from_cols_array_2d(&transform.matrix()),
|
|
)));
|
|
|
|
node.insert(node_name(gltf_node));
|
|
|
|
if let Some(extras) = gltf_node.extras() {
|
|
node.insert(super::GltfExtras {
|
|
value: extras.get().to_string(),
|
|
});
|
|
}
|
|
|
|
// create camera node
|
|
if let Some(camera) = gltf_node.camera() {
|
|
let projection = match camera.projection() {
|
|
gltf::camera::Projection::Orthographic(orthographic) => {
|
|
let xmag = orthographic.xmag();
|
|
let orthographic_projection: OrthographicProjection = OrthographicProjection {
|
|
far: orthographic.zfar(),
|
|
near: orthographic.znear(),
|
|
scaling_mode: ScalingMode::FixedHorizontal(1.0),
|
|
scale: xmag,
|
|
..Default::default()
|
|
};
|
|
|
|
Projection::Orthographic(orthographic_projection)
|
|
}
|
|
gltf::camera::Projection::Perspective(perspective) => {
|
|
let mut perspective_projection: PerspectiveProjection = PerspectiveProjection {
|
|
fov: perspective.yfov(),
|
|
near: perspective.znear(),
|
|
..Default::default()
|
|
};
|
|
if let Some(zfar) = perspective.zfar() {
|
|
perspective_projection.far = zfar;
|
|
}
|
|
if let Some(aspect_ratio) = perspective.aspect_ratio() {
|
|
perspective_projection.aspect_ratio = aspect_ratio;
|
|
}
|
|
Projection::Perspective(perspective_projection)
|
|
}
|
|
};
|
|
|
|
node.insert((
|
|
projection,
|
|
Camera {
|
|
is_active: !*active_camera_found,
|
|
..Default::default()
|
|
},
|
|
VisibleEntities::default(),
|
|
Frustum::default(),
|
|
Camera3d::default(),
|
|
CameraRenderGraph::new(bevy_core_pipeline::core_3d::graph::NAME),
|
|
));
|
|
|
|
*active_camera_found = true;
|
|
}
|
|
|
|
// Map node index to entity
|
|
node_index_to_entity_map.insert(gltf_node.index(), node.id());
|
|
|
|
node.with_children(|parent| {
|
|
if let Some(mesh) = gltf_node.mesh() {
|
|
// append primitives
|
|
for primitive in mesh.primitives() {
|
|
let material = primitive.material();
|
|
let material_label = material_label(&material);
|
|
|
|
// This will make sure we load the default material now since it would not have been
|
|
// added when iterating over all the gltf materials (since the default material is
|
|
// not explicitly listed in the gltf).
|
|
if !load_context.has_labeled_asset(&material_label) {
|
|
load_material(&material, load_context);
|
|
}
|
|
|
|
let primitive_label = primitive_label(&mesh, &primitive);
|
|
let bounds = primitive.bounding_box();
|
|
let mesh_asset_path =
|
|
AssetPath::new_ref(load_context.path(), Some(&primitive_label));
|
|
let material_asset_path =
|
|
AssetPath::new_ref(load_context.path(), Some(&material_label));
|
|
|
|
let mut mesh_entity = parent.spawn(PbrBundle {
|
|
mesh: load_context.get_handle(mesh_asset_path),
|
|
material: load_context.get_handle(material_asset_path),
|
|
..Default::default()
|
|
});
|
|
mesh_entity.insert(Aabb::from_min_max(
|
|
Vec3::from_slice(&bounds.min),
|
|
Vec3::from_slice(&bounds.max),
|
|
));
|
|
|
|
if let Some(extras) = primitive.extras() {
|
|
mesh_entity.insert(super::GltfExtras {
|
|
value: extras.get().to_string(),
|
|
});
|
|
}
|
|
if let Some(name) = mesh.name() {
|
|
mesh_entity.insert(Name::new(name.to_string()));
|
|
}
|
|
// Mark for adding skinned mesh
|
|
if let Some(skin) = gltf_node.skin() {
|
|
entity_to_skin_index_map.insert(mesh_entity.id(), skin.index());
|
|
}
|
|
}
|
|
}
|
|
|
|
if let Some(light) = gltf_node.light() {
|
|
match light.kind() {
|
|
gltf::khr_lights_punctual::Kind::Directional => {
|
|
let mut entity = parent.spawn(DirectionalLightBundle {
|
|
directional_light: DirectionalLight {
|
|
color: Color::from(light.color()),
|
|
// NOTE: KHR_punctual_lights defines the intensity units for directional
|
|
// lights in lux (lm/m^2) which is what we need.
|
|
illuminance: light.intensity(),
|
|
..Default::default()
|
|
},
|
|
..Default::default()
|
|
});
|
|
if let Some(name) = light.name() {
|
|
entity.insert(Name::new(name.to_string()));
|
|
}
|
|
if let Some(extras) = light.extras() {
|
|
entity.insert(super::GltfExtras {
|
|
value: extras.get().to_string(),
|
|
});
|
|
}
|
|
}
|
|
gltf::khr_lights_punctual::Kind::Point => {
|
|
let mut entity = parent.spawn(PointLightBundle {
|
|
point_light: PointLight {
|
|
color: Color::from(light.color()),
|
|
// NOTE: KHR_punctual_lights defines the intensity units for point lights in
|
|
// candela (lm/sr) which is luminous intensity and we need luminous power.
|
|
// For a point light, luminous power = 4 * pi * luminous intensity
|
|
intensity: light.intensity() * std::f32::consts::PI * 4.0,
|
|
range: light.range().unwrap_or(20.0),
|
|
radius: light.range().unwrap_or(0.0),
|
|
..Default::default()
|
|
},
|
|
..Default::default()
|
|
});
|
|
if let Some(name) = light.name() {
|
|
entity.insert(Name::new(name.to_string()));
|
|
}
|
|
if let Some(extras) = light.extras() {
|
|
entity.insert(super::GltfExtras {
|
|
value: extras.get().to_string(),
|
|
});
|
|
}
|
|
}
|
|
gltf::khr_lights_punctual::Kind::Spot {
|
|
inner_cone_angle,
|
|
outer_cone_angle,
|
|
} => {
|
|
let mut entity = parent.spawn(SpotLightBundle {
|
|
spot_light: SpotLight {
|
|
color: Color::from(light.color()),
|
|
// NOTE: KHR_punctual_lights defines the intensity units for spot lights in
|
|
// candela (lm/sr) which is luminous intensity and we need luminous power.
|
|
// For a spot light, we map luminous power = 4 * pi * luminous intensity
|
|
intensity: light.intensity() * std::f32::consts::PI * 4.0,
|
|
range: light.range().unwrap_or(20.0),
|
|
radius: light.range().unwrap_or(0.0),
|
|
inner_angle: inner_cone_angle,
|
|
outer_angle: outer_cone_angle,
|
|
..Default::default()
|
|
},
|
|
..Default::default()
|
|
});
|
|
if let Some(name) = light.name() {
|
|
entity.insert(Name::new(name.to_string()));
|
|
}
|
|
if let Some(extras) = light.extras() {
|
|
entity.insert(super::GltfExtras {
|
|
value: extras.get().to_string(),
|
|
});
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// append other nodes
|
|
for child in gltf_node.children() {
|
|
if let Err(err) = load_node(
|
|
&child,
|
|
parent,
|
|
load_context,
|
|
node_index_to_entity_map,
|
|
entity_to_skin_index_map,
|
|
active_camera_found,
|
|
) {
|
|
gltf_error = Some(err);
|
|
return;
|
|
}
|
|
}
|
|
});
|
|
if let Some(err) = gltf_error {
|
|
Err(err)
|
|
} else {
|
|
Ok(())
|
|
}
|
|
}
|
|
|
|
/// Returns the label for the `mesh`.
|
|
fn mesh_label(mesh: &gltf::Mesh) -> String {
|
|
format!("Mesh{}", mesh.index())
|
|
}
|
|
|
|
/// Returns the label for the `mesh` and `primitive`.
|
|
fn primitive_label(mesh: &gltf::Mesh, primitive: &Primitive) -> String {
|
|
format!("Mesh{}/Primitive{}", mesh.index(), primitive.index())
|
|
}
|
|
|
|
/// Returns the label for the `material`.
|
|
fn material_label(material: &gltf::Material) -> String {
|
|
if let Some(index) = material.index() {
|
|
format!("Material{index}")
|
|
} else {
|
|
"MaterialDefault".to_string()
|
|
}
|
|
}
|
|
|
|
/// Returns the label for the `texture`.
|
|
fn texture_label(texture: &gltf::Texture) -> String {
|
|
format!("Texture{}", texture.index())
|
|
}
|
|
|
|
/// Returns the label for the `node`.
|
|
fn node_label(node: &gltf::Node) -> String {
|
|
format!("Node{}", node.index())
|
|
}
|
|
|
|
/// Returns the label for the `scene`.
|
|
fn scene_label(scene: &gltf::Scene) -> String {
|
|
format!("Scene{}", scene.index())
|
|
}
|
|
|
|
fn skin_label(skin: &gltf::Skin) -> String {
|
|
format!("Skin{}", skin.index())
|
|
}
|
|
|
|
/// Extracts the texture sampler data from the glTF texture.
|
|
fn texture_sampler<'a>(texture: &gltf::Texture) -> SamplerDescriptor<'a> {
|
|
let gltf_sampler = texture.sampler();
|
|
|
|
SamplerDescriptor {
|
|
address_mode_u: texture_address_mode(&gltf_sampler.wrap_s()),
|
|
address_mode_v: texture_address_mode(&gltf_sampler.wrap_t()),
|
|
|
|
mag_filter: gltf_sampler
|
|
.mag_filter()
|
|
.map(|mf| match mf {
|
|
MagFilter::Nearest => FilterMode::Nearest,
|
|
MagFilter::Linear => FilterMode::Linear,
|
|
})
|
|
.unwrap_or(SamplerDescriptor::default().mag_filter),
|
|
|
|
min_filter: gltf_sampler
|
|
.min_filter()
|
|
.map(|mf| match mf {
|
|
MinFilter::Nearest
|
|
| MinFilter::NearestMipmapNearest
|
|
| MinFilter::NearestMipmapLinear => FilterMode::Nearest,
|
|
MinFilter::Linear
|
|
| MinFilter::LinearMipmapNearest
|
|
| MinFilter::LinearMipmapLinear => FilterMode::Linear,
|
|
})
|
|
.unwrap_or(SamplerDescriptor::default().min_filter),
|
|
|
|
mipmap_filter: gltf_sampler
|
|
.min_filter()
|
|
.map(|mf| match mf {
|
|
MinFilter::Nearest
|
|
| MinFilter::Linear
|
|
| MinFilter::NearestMipmapNearest
|
|
| MinFilter::LinearMipmapNearest => FilterMode::Nearest,
|
|
MinFilter::NearestMipmapLinear | MinFilter::LinearMipmapLinear => {
|
|
FilterMode::Linear
|
|
}
|
|
})
|
|
.unwrap_or(SamplerDescriptor::default().mipmap_filter),
|
|
|
|
..Default::default()
|
|
}
|
|
}
|
|
|
|
/// Maps the texture address mode form glTF to wgpu.
|
|
fn texture_address_mode(gltf_address_mode: &gltf::texture::WrappingMode) -> AddressMode {
|
|
match gltf_address_mode {
|
|
WrappingMode::ClampToEdge => AddressMode::ClampToEdge,
|
|
WrappingMode::Repeat => AddressMode::Repeat,
|
|
WrappingMode::MirroredRepeat => AddressMode::MirrorRepeat,
|
|
}
|
|
}
|
|
|
|
/// Maps the `primitive_topology` form glTF to `wgpu`.
|
|
fn get_primitive_topology(mode: Mode) -> Result<PrimitiveTopology, GltfError> {
|
|
match mode {
|
|
Mode::Points => Ok(PrimitiveTopology::PointList),
|
|
Mode::Lines => Ok(PrimitiveTopology::LineList),
|
|
Mode::LineStrip => Ok(PrimitiveTopology::LineStrip),
|
|
Mode::Triangles => Ok(PrimitiveTopology::TriangleList),
|
|
Mode::TriangleStrip => Ok(PrimitiveTopology::TriangleStrip),
|
|
mode => Err(GltfError::UnsupportedPrimitive { mode }),
|
|
}
|
|
}
|
|
|
|
fn alpha_mode(material: &Material) -> AlphaMode {
|
|
match material.alpha_mode() {
|
|
gltf::material::AlphaMode::Opaque => AlphaMode::Opaque,
|
|
gltf::material::AlphaMode::Mask => AlphaMode::Mask(material.alpha_cutoff().unwrap_or(0.5)),
|
|
gltf::material::AlphaMode::Blend => AlphaMode::Blend,
|
|
}
|
|
}
|
|
|
|
/// Loads the raw glTF buffer data for a specific glTF file.
|
|
async fn load_buffers(
|
|
gltf: &gltf::Gltf,
|
|
load_context: &LoadContext<'_>,
|
|
asset_path: &Path,
|
|
) -> Result<Vec<Vec<u8>>, GltfError> {
|
|
const VALID_MIME_TYPES: &[&str] = &["application/octet-stream", "application/gltf-buffer"];
|
|
|
|
let mut buffer_data = Vec::new();
|
|
for buffer in gltf.buffers() {
|
|
match buffer.source() {
|
|
gltf::buffer::Source::Uri(uri) => {
|
|
let uri = percent_encoding::percent_decode_str(uri)
|
|
.decode_utf8()
|
|
.unwrap();
|
|
let uri = uri.as_ref();
|
|
let buffer_bytes = match DataUri::parse(uri) {
|
|
Ok(data_uri) if VALID_MIME_TYPES.contains(&data_uri.mime_type) => {
|
|
data_uri.decode()?
|
|
}
|
|
Ok(_) => return Err(GltfError::BufferFormatUnsupported),
|
|
Err(()) => {
|
|
// TODO: Remove this and add dep
|
|
let buffer_path = asset_path.parent().unwrap().join(uri);
|
|
load_context.read_asset_bytes(buffer_path).await?
|
|
}
|
|
};
|
|
buffer_data.push(buffer_bytes);
|
|
}
|
|
gltf::buffer::Source::Bin => {
|
|
if let Some(blob) = gltf.blob.as_deref() {
|
|
buffer_data.push(blob.into());
|
|
} else {
|
|
return Err(GltfError::MissingBlob);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
Ok(buffer_data)
|
|
}
|
|
|
|
fn resolve_node_hierarchy(
|
|
nodes_intermediate: Vec<(String, GltfNode, Vec<usize>)>,
|
|
asset_path: &Path,
|
|
) -> Vec<(String, GltfNode)> {
|
|
let mut has_errored = false;
|
|
let mut empty_children = VecDeque::new();
|
|
let mut parents = vec![None; nodes_intermediate.len()];
|
|
let mut unprocessed_nodes = nodes_intermediate
|
|
.into_iter()
|
|
.enumerate()
|
|
.map(|(i, (label, node, children))| {
|
|
for child in &children {
|
|
if let Some(parent) = parents.get_mut(*child) {
|
|
*parent = Some(i);
|
|
} else if !has_errored {
|
|
has_errored = true;
|
|
warn!("Unexpected child in GLTF Mesh {}", child);
|
|
}
|
|
}
|
|
let children = children.into_iter().collect::<HashSet<_>>();
|
|
if children.is_empty() {
|
|
empty_children.push_back(i);
|
|
}
|
|
(i, (label, node, children))
|
|
})
|
|
.collect::<HashMap<_, _>>();
|
|
let mut nodes = std::collections::HashMap::<usize, (String, GltfNode)>::new();
|
|
while let Some(index) = empty_children.pop_front() {
|
|
let (label, node, children) = unprocessed_nodes.remove(&index).unwrap();
|
|
assert!(children.is_empty());
|
|
nodes.insert(index, (label, node));
|
|
if let Some(parent_index) = parents[index] {
|
|
let (_, parent_node, parent_children) =
|
|
unprocessed_nodes.get_mut(&parent_index).unwrap();
|
|
|
|
assert!(parent_children.remove(&index));
|
|
if let Some((_, child_node)) = nodes.get(&index) {
|
|
parent_node.children.push(child_node.clone());
|
|
}
|
|
if parent_children.is_empty() {
|
|
empty_children.push_back(parent_index);
|
|
}
|
|
}
|
|
}
|
|
if !unprocessed_nodes.is_empty() {
|
|
warn!("GLTF model must be a tree: {:?}", asset_path);
|
|
}
|
|
let mut nodes_to_sort = nodes.into_iter().collect::<Vec<_>>();
|
|
nodes_to_sort.sort_by_key(|(i, _)| *i);
|
|
nodes_to_sort
|
|
.into_iter()
|
|
.map(|(_, resolved)| resolved)
|
|
.collect()
|
|
}
|
|
|
|
struct DataUri<'a> {
|
|
mime_type: &'a str,
|
|
base64: bool,
|
|
data: &'a str,
|
|
}
|
|
|
|
fn split_once(input: &str, delimiter: char) -> Option<(&str, &str)> {
|
|
let mut iter = input.splitn(2, delimiter);
|
|
Some((iter.next()?, iter.next()?))
|
|
}
|
|
|
|
impl<'a> DataUri<'a> {
|
|
fn parse(uri: &'a str) -> Result<DataUri<'a>, ()> {
|
|
let uri = uri.strip_prefix("data:").ok_or(())?;
|
|
let (mime_type, data) = split_once(uri, ',').ok_or(())?;
|
|
|
|
let (mime_type, base64) = match mime_type.strip_suffix(";base64") {
|
|
Some(mime_type) => (mime_type, true),
|
|
None => (mime_type, false),
|
|
};
|
|
|
|
Ok(DataUri {
|
|
mime_type,
|
|
base64,
|
|
data,
|
|
})
|
|
}
|
|
|
|
fn decode(&self) -> Result<Vec<u8>, base64::DecodeError> {
|
|
if self.base64 {
|
|
base64::decode(self.data)
|
|
} else {
|
|
Ok(self.data.as_bytes().to_owned())
|
|
}
|
|
}
|
|
}
|
|
|
|
#[cfg(test)]
|
|
mod test {
|
|
use std::path::PathBuf;
|
|
|
|
use super::resolve_node_hierarchy;
|
|
use crate::GltfNode;
|
|
|
|
impl GltfNode {
|
|
fn empty() -> Self {
|
|
GltfNode {
|
|
children: vec![],
|
|
mesh: None,
|
|
transform: bevy_transform::prelude::Transform::IDENTITY,
|
|
}
|
|
}
|
|
}
|
|
#[test]
|
|
fn node_hierarchy_single_node() {
|
|
let result = resolve_node_hierarchy(
|
|
vec![("l1".to_string(), GltfNode::empty(), vec![])],
|
|
PathBuf::new().as_path(),
|
|
);
|
|
|
|
assert_eq!(result.len(), 1);
|
|
assert_eq!(result[0].0, "l1");
|
|
assert_eq!(result[0].1.children.len(), 0);
|
|
}
|
|
|
|
#[test]
|
|
fn node_hierarchy_no_hierarchy() {
|
|
let result = resolve_node_hierarchy(
|
|
vec![
|
|
("l1".to_string(), GltfNode::empty(), vec![]),
|
|
("l2".to_string(), GltfNode::empty(), vec![]),
|
|
],
|
|
PathBuf::new().as_path(),
|
|
);
|
|
|
|
assert_eq!(result.len(), 2);
|
|
assert_eq!(result[0].0, "l1");
|
|
assert_eq!(result[0].1.children.len(), 0);
|
|
assert_eq!(result[1].0, "l2");
|
|
assert_eq!(result[1].1.children.len(), 0);
|
|
}
|
|
|
|
#[test]
|
|
fn node_hierarchy_simple_hierarchy() {
|
|
let result = resolve_node_hierarchy(
|
|
vec![
|
|
("l1".to_string(), GltfNode::empty(), vec![1]),
|
|
("l2".to_string(), GltfNode::empty(), vec![]),
|
|
],
|
|
PathBuf::new().as_path(),
|
|
);
|
|
|
|
assert_eq!(result.len(), 2);
|
|
assert_eq!(result[0].0, "l1");
|
|
assert_eq!(result[0].1.children.len(), 1);
|
|
assert_eq!(result[1].0, "l2");
|
|
assert_eq!(result[1].1.children.len(), 0);
|
|
}
|
|
|
|
#[test]
|
|
fn node_hierarchy_hierarchy() {
|
|
let result = resolve_node_hierarchy(
|
|
vec![
|
|
("l1".to_string(), GltfNode::empty(), vec![1]),
|
|
("l2".to_string(), GltfNode::empty(), vec![2]),
|
|
("l3".to_string(), GltfNode::empty(), vec![3, 4, 5]),
|
|
("l4".to_string(), GltfNode::empty(), vec![6]),
|
|
("l5".to_string(), GltfNode::empty(), vec![]),
|
|
("l6".to_string(), GltfNode::empty(), vec![]),
|
|
("l7".to_string(), GltfNode::empty(), vec![]),
|
|
],
|
|
PathBuf::new().as_path(),
|
|
);
|
|
|
|
assert_eq!(result.len(), 7);
|
|
assert_eq!(result[0].0, "l1");
|
|
assert_eq!(result[0].1.children.len(), 1);
|
|
assert_eq!(result[1].0, "l2");
|
|
assert_eq!(result[1].1.children.len(), 1);
|
|
assert_eq!(result[2].0, "l3");
|
|
assert_eq!(result[2].1.children.len(), 3);
|
|
assert_eq!(result[3].0, "l4");
|
|
assert_eq!(result[3].1.children.len(), 1);
|
|
assert_eq!(result[4].0, "l5");
|
|
assert_eq!(result[4].1.children.len(), 0);
|
|
assert_eq!(result[5].0, "l6");
|
|
assert_eq!(result[5].1.children.len(), 0);
|
|
assert_eq!(result[6].0, "l7");
|
|
assert_eq!(result[6].1.children.len(), 0);
|
|
}
|
|
|
|
#[test]
|
|
fn node_hierarchy_cyclic() {
|
|
let result = resolve_node_hierarchy(
|
|
vec![
|
|
("l1".to_string(), GltfNode::empty(), vec![1]),
|
|
("l2".to_string(), GltfNode::empty(), vec![0]),
|
|
],
|
|
PathBuf::new().as_path(),
|
|
);
|
|
|
|
assert_eq!(result.len(), 0);
|
|
}
|
|
|
|
#[test]
|
|
fn node_hierarchy_missing_node() {
|
|
let result = resolve_node_hierarchy(
|
|
vec![
|
|
("l1".to_string(), GltfNode::empty(), vec![2]),
|
|
("l2".to_string(), GltfNode::empty(), vec![]),
|
|
],
|
|
PathBuf::new().as_path(),
|
|
);
|
|
|
|
assert_eq!(result.len(), 1);
|
|
assert_eq!(result[0].0, "l2");
|
|
assert_eq!(result[0].1.children.len(), 0);
|
|
}
|
|
}
|