bevy/examples/mobile/android_example_native/gradle/libs.versions.toml
Litttle_fish e924df0e1a
Add features to switch NativeActivity and GameActivity usage (#12095)
# Objective

Add two features to switch bevy to use `NativeActivity` or
`GameActivity` on Android, use `GameActivity` by default.

Also close  #12058 and probably #12026 .

## Solution

Add two features to the corresponding crates so you can toggle it, like
what `winit` and `android-activity` crate did.

---

## Changelog

Removed default `NativeActivity` feature implementation for Android,
added two new features to enable `NativeActivity` and `GameActivity`,
and use `GameActivity` by default.

## Migration Guide

Because `cargo-apk` is not compatible with `GameActivity`,
building/running using `cargo apk build/run -p bevy_mobile_example` is
no longer possible.
Users should follow the new workflow described in document.

---------

Co-authored-by: François Mockers <francois.mockers@vleue.com>
Co-authored-by: BD103 <59022059+BD103@users.noreply.github.com>
Co-authored-by: Rich Churcher <rich.churcher@gmail.com>
2024-10-01 22:23:48 +00:00

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TOML

[versions]
agp = "8.4.0"
junit = "4.13.2"
junitVersion = "1.1.5"
espressoCore = "3.5.1"
appcompat = "1.6.1"
material = "1.10.0"
constraintlayout = "2.1.4"
[libraries]
junit = { group = "junit", name = "junit", version.ref = "junit" }
ext-junit = { group = "androidx.test.ext", name = "junit", version.ref = "junitVersion" }
espresso-core = { group = "androidx.test.espresso", name = "espresso-core", version.ref = "espressoCore" }
appcompat = { group = "androidx.appcompat", name = "appcompat", version.ref = "appcompat" }
material = { group = "com.google.android.material", name = "material", version.ref = "material" }
constraintlayout = { group = "androidx.constraintlayout", name = "constraintlayout", version.ref = "constraintlayout" }
[plugins]
android-application = { id = "com.android.application", version.ref = "agp" }