bevy/crates/bevy_render/src/texture
Paweł Grabarz 189df30a83 use bytemuck crate instead of Byteable trait (#2183)
This gets rid of multiple unsafe blocks that we had to maintain ourselves, and instead depends on library that's commonly used and supported by the ecosystem. We also get support for glam types for free.

There is still some things to clear up with the `Bytes` trait, but that is a bit more substantial change and can be done separately. Also there are already separate efforts to use `crevice` crate, so I've just added that as a TODO.
2021-05-17 22:29:10 +00:00
..
hdr_texture_loader.rs Extend the Texture asset type to support 3D data (#903) 2020-11-22 12:04:47 -08:00
image_texture_conversion.rs use bytemuck crate instead of Byteable trait (#2183) 2021-05-17 22:29:10 +00:00
image_texture_loader.rs Glb textures should use bevy_render to load images (#1454) 2021-03-03 21:36:16 +00:00
mod.rs Glb textures should use bevy_render to load images (#1454) 2021-03-03 21:36:16 +00:00
sampler_descriptor.rs Update to wgpu-rs 0.7 (#542) 2021-01-31 20:06:42 -08:00
texture.rs update for wgpu 0.8 (#1959) 2021-05-02 20:45:25 +00:00
texture_descriptor.rs update for wgpu 0.8 (#1959) 2021-05-02 20:45:25 +00:00
texture_dimension.rs update for wgpu 0.8 (#1959) 2021-05-02 20:45:25 +00:00