bevy/crates
Pablo Reinhardt c32e0b9ec2
Allow registering of resources via ReflectResource / ReflectComponent (#15496)
# Objective

- Resolves #15453
## Solution

- Added new `World::resource_id` and `World::register_resource` methods
to support this feature
- Added new `ReflectResource::register_resource` method, and new pointer
to this new function
- Added new `ReflectComponent::register_component`

## Testing

- Tested this locally, but couldn't test the entire crate locally, just
this new feature, expect that CI will do the rest of the work.

---

## Showcase


```rs
#[derive(Component, Reflect)]
#[reflect(Component)]
struct MyComp;

let mut world = World::new();
let mut registry = TypeRegistration::of::<MyComp>();
registry.insert::<ReflectComponent>(FromType::<MyComp>::from_type());
let data = registry.data::<ReflectComponent>().unwrap();

// Its now possible to register the Component in the world this way
let component_id = data.register_component(&mut world);

// They will be the same
assert_eq!(component_id, world.component_id::<MyComp>().unwrap());
```

```rs
#[derive(Resource, Reflect)]
#[reflect(Resource)]
struct MyResource;

let mut world = World::new();
let mut registry = TypeRegistration::of::<MyResource>();
registry.insert::<ReflectResource>(FromType::<MyResource>::from_type());
let data = registry.data::<ReflectResource>().unwrap();

// Same with resources
let component_id = data.register_resource(&mut world);

// They match
assert_eq!(component_id, world.resource_id::<MyResource>().unwrap());
```
2024-09-28 20:49:53 +00:00
..
bevy_a11y Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
bevy_animation Simplify AnimatableProperty::Property trait bounds (#15495) 2024-09-28 15:04:00 +00:00
bevy_app Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
bevy_asset Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
bevy_audio Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
bevy_color Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
bevy_core Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
bevy_core_pipeline Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
bevy_derive Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
bevy_dev_tools Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
bevy_diagnostic Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
bevy_dylib Generate links to definition in source code pages on docs.rs and dev-docs.bevyengine.org (#12965) 2024-07-29 23:10:16 +00:00
bevy_ecs Allow registering of resources via ReflectResource / ReflectComponent (#15496) 2024-09-28 20:49:53 +00:00
bevy_encase_derive Update `glam to 0.29, encase` to 0.10. (#15249) 2024-09-23 19:44:02 +00:00
bevy_gilrs Implement gamepads as entities (#12770) 2024-09-27 20:07:20 +00:00
bevy_gizmos Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
bevy_gltf Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
bevy_hierarchy Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
bevy_input Implement gamepads as entities (#12770) 2024-09-27 20:07:20 +00:00
bevy_internal Initial implementation of the Bevy Remote Protocol (Adopted) (#14880) 2024-09-23 18:36:16 +00:00
bevy_log Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
bevy_macro_utils Modify derive_label to support no_std environments (#15465) 2024-09-27 20:23:26 +00:00
bevy_math Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
bevy_mikktspace Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
bevy_pbr Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
bevy_picking Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
bevy_ptr Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
bevy_reflect Remove Return::Unit variant (#15484) 2024-09-28 16:26:55 +00:00
bevy_remote Refactor BRP to allow for 3rd-party transports (#15438) 2024-09-27 20:09:46 +00:00
bevy_render bump async-channel to 2.3.0 (#15497) 2024-09-28 19:21:59 +00:00
bevy_scene Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
bevy_sprite Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
bevy_state Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
bevy_tasks bump async-channel to 2.3.0 (#15497) 2024-09-28 19:21:59 +00:00
bevy_text Make CosmicFontSystem and SwashCache pub resources. (#15479) 2024-09-28 00:00:27 +00:00
bevy_time Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
bevy_transform Migrate visibility to required components (#15474) 2024-09-27 19:06:16 +00:00
bevy_ui Make CosmicFontSystem and SwashCache pub resources. (#15479) 2024-09-28 00:00:27 +00:00
bevy_utils Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
bevy_window Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
bevy_winit Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00