bevy/crates/bevy_render/src
atlv 636e99c9fb
cleanup bevy_render/lib.rs (#16481)
# Objective

- Refactor

## Solution

- Refactor

## Testing

- Ran 3d_scene

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## Migration Guide

`RenderCreation::Manual` variant fields are now wrapped in a struct
called `RenderResources`
2024-11-22 22:32:04 +00:00
..
batching Type safe retained render world (#15756) 2024-10-10 18:47:04 +00:00
camera remove ViewUniformOffset from inactive cameras (#16399) 2024-11-16 20:39:13 +00:00
diagnostic Ensure Bevy's rendering byte usage is little-endian (#15750) 2024-10-08 22:43:35 +00:00
mesh remove gcd impl from bevy_render (#16419) 2024-11-17 21:37:41 +00:00
primitives Migrate cameras to required components (#15641) 2024-10-05 01:59:52 +00:00
render_graph More #[doc(fake_variadic)] goodness (#16108) 2024-10-27 19:01:50 +00:00
render_phase Make BinnedRenderPhase fields for accessing batchable and unbatchable entities public (#16142) 2024-11-07 18:03:47 +00:00
render_resource and -> an (#16483) 2024-11-22 22:16:26 +00:00
renderer Use en-us locale for typos (#16037) 2024-10-20 18:55:17 +00:00
texture Do not re-check visibility or re-render shadow maps for point and spot lights for each view (#15156) 2024-11-11 18:49:09 +00:00
view Only use the AABB center for mesh visibility range testing if specified. (#16468) 2024-11-22 18:18:20 +00:00
alpha.rs Simpler lint fixes: makes ci lints work but disables a lint for now (#15376) 2024-09-24 11:42:59 +00:00
color_operations.wgsl move wgsl color operations from bevy_pbr to bevy_render (#13209) 2024-05-04 10:30:23 +00:00
extract_component.rs Remove ExtractComponent::Out (#15926) 2024-10-15 23:42:35 +00:00
extract_instances.rs Type safe retained render world (#15756) 2024-10-10 18:47:04 +00:00
extract_param.rs Implement WorldQuery for MainWorld and RenderWorld components (#15745) 2024-10-13 20:58:46 +00:00
extract_resource.rs Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
globals.rs aligning public apis of Time,Timer and Stopwatch (#15962) 2024-10-16 21:09:32 +00:00
globals.wgsl Refactor Globals and View structs into separate shaders (#7512) 2023-02-11 17:55:18 +00:00
gpu_component_array_buffer.rs Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
gpu_readback.rs Don't reëxport bevy_image from bevy_render (#16163) 2024-11-10 06:54:38 +00:00
lib.rs cleanup bevy_render/lib.rs (#16481) 2024-11-22 22:32:04 +00:00
maths.wgsl add tonemapping LUT bindings for sprite and mesh2d pipelines (#13262) 2024-05-28 12:09:26 +00:00
pipelined_rendering.rs Synchronize removed components with the render world (#15582) 2024-10-08 22:23:17 +00:00
render_asset.rs Remove thiserror from bevy_render (#15765) 2024-10-09 14:26:28 +00:00
settings.rs cleanup bevy_render/lib.rs (#16481) 2024-11-22 22:32:04 +00:00
spatial_bundle.rs Deprecate SpatialBundle (#15830) 2024-10-13 17:28:22 +00:00
storage.rs Simpler lint fixes: makes ci lints work but disables a lint for now (#15376) 2024-09-24 11:42:59 +00:00
sync_component.rs Synchronize removed components with the render world (#15582) 2024-10-08 22:23:17 +00:00
sync_world.rs Use default storage for TemporaryRenderEntity (#16462) 2024-11-22 21:01:53 +00:00