..
batching
Type safe retained render world ( #15756 )
2024-10-10 18:47:04 +00:00
camera
remove ViewUniformOffset from inactive cameras ( #16399 )
2024-11-16 20:39:13 +00:00
diagnostic
Ensure Bevy's rendering byte usage is little-endian ( #15750 )
2024-10-08 22:43:35 +00:00
mesh
remove gcd impl from bevy_render ( #16419 )
2024-11-17 21:37:41 +00:00
primitives
Migrate cameras to required components ( #15641 )
2024-10-05 01:59:52 +00:00
render_graph
More #[doc(fake_variadic)]
goodness ( #16108 )
2024-10-27 19:01:50 +00:00
render_phase
Make BinnedRenderPhase
fields for accessing batchable and unbatchable entities public ( #16142 )
2024-11-07 18:03:47 +00:00
render_resource
and -> an ( #16483 )
2024-11-22 22:16:26 +00:00
renderer
Use en-us
locale for typos
( #16037 )
2024-10-20 18:55:17 +00:00
texture
Do not re-check visibility or re-render shadow maps for point and spot lights for each view ( #15156 )
2024-11-11 18:49:09 +00:00
view
Only use the AABB center for mesh visibility range testing if specified. ( #16468 )
2024-11-22 18:18:20 +00:00
alpha.rs
Simpler lint fixes: makes ci lints
work but disables a lint for now ( #15376 )
2024-09-24 11:42:59 +00:00
color_operations.wgsl
move wgsl color operations from bevy_pbr to bevy_render ( #13209 )
2024-05-04 10:30:23 +00:00
extract_component.rs
Remove ExtractComponent::Out
( #15926 )
2024-10-15 23:42:35 +00:00
extract_instances.rs
Type safe retained render world ( #15756 )
2024-10-10 18:47:04 +00:00
extract_param.rs
Implement WorldQuery
for MainWorld
and RenderWorld
components ( #15745 )
2024-10-13 20:58:46 +00:00
extract_resource.rs
Add core
and alloc
over std
Lints ( #15281 )
2024-09-27 00:59:59 +00:00
globals.rs
aligning public apis of Time,Timer and Stopwatch ( #15962 )
2024-10-16 21:09:32 +00:00
globals.wgsl
Refactor Globals and View structs into separate shaders ( #7512 )
2023-02-11 17:55:18 +00:00
gpu_component_array_buffer.rs
Add core
and alloc
over std
Lints ( #15281 )
2024-09-27 00:59:59 +00:00
gpu_readback.rs
Don't reëxport bevy_image
from bevy_render
( #16163 )
2024-11-10 06:54:38 +00:00
lib.rs
cleanup bevy_render/lib.rs ( #16481 )
2024-11-22 22:32:04 +00:00
maths.wgsl
add tonemapping LUT bindings for sprite and mesh2d pipelines ( #13262 )
2024-05-28 12:09:26 +00:00
pipelined_rendering.rs
Synchronize removed components with the render world ( #15582 )
2024-10-08 22:23:17 +00:00
render_asset.rs
Remove thiserror
from bevy_render
( #15765 )
2024-10-09 14:26:28 +00:00
settings.rs
cleanup bevy_render/lib.rs ( #16481 )
2024-11-22 22:32:04 +00:00
spatial_bundle.rs
Deprecate SpatialBundle ( #15830 )
2024-10-13 17:28:22 +00:00
storage.rs
Simpler lint fixes: makes ci lints
work but disables a lint for now ( #15376 )
2024-09-24 11:42:59 +00:00
sync_component.rs
Synchronize removed components with the render world ( #15582 )
2024-10-08 22:23:17 +00:00
sync_world.rs
Use default storage for TemporaryRenderEntity
( #16462 )
2024-11-22 21:01:53 +00:00