Fix stray character in docs.
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Rich Churcher 2024-11-23 11:16:26 +13:00 committed by GitHub
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@ -172,7 +172,7 @@ impl Deref for BindGroup {
/// * The field's [`Handle<Storage>`](bevy_asset::Handle) will be used to look up the matching [`Buffer`] GPU resource, which
/// will be bound as a storage buffer in shaders. If the `storage` attribute is used, the field is expected a raw
/// buffer, and the buffer will be bound as a storage buffer in shaders.
/// * It supports and optional `read_only` parameter. Defaults to false if not present.
/// * It supports an optional `read_only` parameter. Defaults to false if not present.
///
/// | Arguments | Values | Default |
/// |------------------------|-------------------------------------------------------------------------|----------------------|