bevy/crates
Alice Cecile c0a93aa7a4 Rename system chaining to system piping (#6230)
# Objective

> System chaining is a confusing name: it implies the ability to construct non-linear graphs, and suggests a sense of system ordering that is only incidentally true. Instead, it actually works by passing data from one system to the next, much like the pipe operator.

> In the accepted [stageless RFC](https://github.com/bevyengine/rfcs/blob/main/rfcs/45-stageless.md), this concept is renamed to piping, and "system chaining" is used to construct groups of systems with ordering dependencies between them.

Fixes #6225.

## Changelog

System chaining has been renamed to system piping to improve clarity (and free up the name for new ordering APIs). 

## Migration Guide

The `.chain(handler_system)` method on systems is now `.pipe(handler_system)`.
The `IntoChainSystem` trait is now `IntoPipeSystem`, and the `ChainSystem` struct is now `PipeSystem`.
2022-10-11 15:21:12 +00:00
..
bevy_animation Exclusive Systems Now Implement System. Flexible Exclusive System Params (#6083) 2022-09-26 23:57:07 +00:00
bevy_app Adding Debug implementations for App, Stage, Schedule, Query, QueryState, etc. (#6214) 2022-10-10 20:59:38 +00:00
bevy_asset Reflect Default for ComputedVisibility and Handle<T> (#6187) 2022-10-06 19:31:47 +00:00
bevy_audio Update rodio requirement from 0.15 to 0.16 (#6020) 2022-09-19 13:56:56 +00:00
bevy_core Fixes Camera not being serializable due to missing registrations in core functionality. (#6170) 2022-10-10 16:34:22 +00:00
bevy_core_pipeline Accept Bundles for insert and remove. Deprecate insert/remove_bundle (#6039) 2022-09-21 21:47:53 +00:00
bevy_derive Bump Version after Release (#5576) 2022-08-05 02:03:05 +00:00
bevy_diagnostic add globals to mesh view bind group (#5409) 2022-09-28 04:20:27 +00:00
bevy_dylib Bump Version after Release (#5576) 2022-08-05 02:03:05 +00:00
bevy_dynamic_plugin Bump Version after Release (#5576) 2022-08-05 02:03:05 +00:00
bevy_ecs Rename system chaining to system piping (#6230) 2022-10-11 15:21:12 +00:00
bevy_ecs_compile_fail_tests Spawn now takes a Bundle (#6054) 2022-09-23 19:55:54 +00:00
bevy_encase_derive Bump Version after Release (#5576) 2022-08-05 02:03:05 +00:00
bevy_gilrs Exclusive Systems Now Implement System. Flexible Exclusive System Params (#6083) 2022-09-26 23:57:07 +00:00
bevy_gltf Spawn now takes a Bundle (#6054) 2022-09-23 19:55:54 +00:00
bevy_hierarchy Fix RemoveChildren command (#6192) 2022-10-10 23:40:32 +00:00
bevy_input Make TouchInput and ForceTouch serializable (#6191) 2022-10-10 23:59:27 +00:00
bevy_internal fix #6062 incorrect links for render module docs (#6099) 2022-09-28 21:02:26 +00:00
bevy_log Make Resource trait opt-in, requiring #[derive(Resource)] V2 (#5577) 2022-08-08 21:36:35 +00:00
bevy_macro_utils Bump Version after Release (#5576) 2022-08-05 02:03:05 +00:00
bevy_math Add Camera::viewport_to_world (#6126) 2022-10-05 22:16:26 +00:00
bevy_mikktspace Bump Version after Release (#5576) 2022-08-05 02:03:05 +00:00
bevy_pbr remove mandatory mesh attributes (#6127) 2022-10-10 17:58:15 +00:00
bevy_ptr Bump Version after Release (#5576) 2022-08-05 02:03:05 +00:00
bevy_reflect Impl Reflect for PathBuf and OsString (#6193) 2022-10-08 17:02:21 +00:00
bevy_render use bevy default texture format if the surface is not yet available (#6233) 2022-10-11 12:32:03 +00:00
bevy_scene scenes: simplify return type of iter_instance_entities (#5994) 2022-10-10 23:09:08 +00:00
bevy_sprite Add globals struct to mesh2d (#6222) 2022-10-10 19:23:43 +00:00
bevy_tasks Nested spawns on scope (#4466) 2022-09-28 01:59:10 +00:00
bevy_text Change UI coordinate system to have origin at top left corner (#6000) 2022-10-11 12:51:44 +00:00
bevy_time Fix doc for Timer::percent_left (#6198) 2022-10-08 14:51:21 +00:00
bevy_transform Remove Transform::apply_non_uniform_scale (#6133) 2022-10-10 16:50:18 +00:00
bevy_ui Change UI coordinate system to have origin at top left corner (#6000) 2022-10-11 12:51:44 +00:00
bevy_utils Remove Sync bound from Local (#5483) 2022-09-12 04:15:55 +00:00
bevy_window Make bevy_window and bevy_input events serializable (#6180) 2022-10-06 13:14:23 +00:00
bevy_winit Change UI coordinate system to have origin at top left corner (#6000) 2022-10-11 12:51:44 +00:00