bevy/crates
Jakob Hellermann bf6de89622 use marker components for cameras instead of name strings (#3635)
**Problem**
- whenever you want more than one of the builtin cameras (for example multiple windows, split screen, portals), you need to add a render graph node that executes the correct sub graph, extract the camera into the render world and add the correct `RenderPhase<T>` components
- querying for the 3d camera is annoying because you need to compare the camera's name to e.g. `CameraPlugin::CAMERA_3d`

**Solution**
- Introduce the marker types `Camera3d`, `Camera2d` and `CameraUi`
-> `Query<&mut Transform, With<Camera3d>>` works
- `PerspectiveCameraBundle::new_3d()` and `PerspectiveCameraBundle::<Camera3d>::default()` contain the `Camera3d` marker
- `OrthographicCameraBundle::new_3d()` has `Camera3d`, `OrthographicCameraBundle::new_2d()` has `Camera2d`
- remove `ActiveCameras`, `ExtractedCameraNames`
- run 2d, 3d and ui passes for every camera of their respective marker
-> no custom setup for multiple windows example needed

**Open questions**
- do we need a replacement for `ActiveCameras`? What about a component `ActiveCamera { is_active: bool }` similar to `Visibility`?

Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2022-03-12 00:41:06 +00:00
..
bevy_app remove Events from bevy_app, they now live in bevy_ecs (#4066) 2022-03-01 19:33:56 +00:00
bevy_asset iter_mut on Assets: send modified event only when asset is iterated over (#3565) 2022-03-05 21:25:30 +00:00
bevy_audio Audio control - play, pause, volume, speed, loop (#3948) 2022-03-01 01:12:11 +00:00
bevy_core export TaskPoolThreadAssignmentPolicy (#4145) 2022-03-08 01:54:36 +00:00
bevy_core_pipeline use marker components for cameras instead of name strings (#3635) 2022-03-12 00:41:06 +00:00
bevy_crevice Don't panic in macro shape validation (#3647) 2022-01-15 22:14:43 +00:00
bevy_derive small and mostly pointless refactoring (#2934) 2022-02-13 22:33:55 +00:00
bevy_diagnostic small and mostly pointless refactoring (#2934) 2022-02-13 22:33:55 +00:00
bevy_dylib Release 0.6.0 (#3587) 2022-01-08 10:18:22 +00:00
bevy_dynamic_plugin Release 0.6.0 (#3587) 2022-01-08 10:18:22 +00:00
bevy_ecs Add clear_schedule (#3941) 2022-03-05 21:53:17 +00:00
bevy_ecs_compile_fail_tests Release 0.6.0 (#3587) 2022-01-08 10:18:22 +00:00
bevy_gilrs remove Events from bevy_app, they now live in bevy_ecs (#4066) 2022-03-01 19:33:56 +00:00
bevy_gltf use marker components for cameras instead of name strings (#3635) 2022-03-12 00:41:06 +00:00
bevy_input remove Events from bevy_app, they now live in bevy_ecs (#4066) 2022-03-01 19:33:56 +00:00
bevy_internal Cleanup doc / comments about changed defaults (#4144) 2022-03-08 02:11:59 +00:00
bevy_log Example of module-level log usage and RUST_LOG usage in main doc (#3919) 2022-03-05 03:00:31 +00:00
bevy_macro_utils small and mostly pointless refactoring (#2934) 2022-02-13 22:33:55 +00:00
bevy_math Release 0.6.0 (#3587) 2022-01-08 10:18:22 +00:00
bevy_pbr fix cluster tiling calculations (#4148) 2022-03-10 01:14:21 +00:00
bevy_reflect Add Reflect support for DMat3, DMat4, DQuat (#4128) 2022-03-08 00:14:21 +00:00
bevy_render use marker components for cameras instead of name strings (#3635) 2022-03-12 00:41:06 +00:00
bevy_scene remove Events from bevy_app, they now live in bevy_ecs (#4066) 2022-03-01 19:33:56 +00:00
bevy_sprite Make get_resource (and friends) infallible (#4047) 2022-02-27 22:37:18 +00:00
bevy_tasks small and mostly pointless refactoring (#2934) 2022-02-13 22:33:55 +00:00
bevy_text Add docs and common helper functions to Windows (#4107) 2022-03-08 00:46:04 +00:00
bevy_transform fix mul_vec3 tranformation order: should be scale -> rotate -> translate (#3811) 2022-03-08 05:47:36 +00:00
bevy_ui use marker components for cameras instead of name strings (#3635) 2022-03-12 00:41:06 +00:00
bevy_utils default() shorthand (#4071) 2022-03-01 20:52:09 +00:00
bevy_window Add docs and common helper functions to Windows (#4107) 2022-03-08 00:46:04 +00:00
bevy_winit Add docs and common helper functions to Windows (#4107) 2022-03-08 00:46:04 +00:00