bevy/crates
Connor King bf4f4e42da
use tree syntax to explain bevy_rock file structure (#10523)
# Objective

The current way it's written is just kinda hard to read

![image](https://github.com/bevyengine/bevy/assets/14184826/3102f50a-9220-4f86-99e0-41ea23822ea7)


## Solution

the box-drawing characters stolen from `tree`

![image](https://github.com/bevyengine/bevy/assets/14184826/e66c027b-ed69-469d-a0ee-1d73e2c7be18)

---

would've added this to my previous PR but i woke up this morning and it
was merged
2023-11-12 17:11:26 +00:00
..
bevy_a11y Release 0.12 (#10362) 2023-11-04 17:24:23 +00:00
bevy_animation Release 0.12 (#10362) 2023-11-04 17:24:23 +00:00
bevy_app Release 0.12 (#10362) 2023-11-04 17:24:23 +00:00
bevy_asset use tree syntax to explain bevy_rock file structure (#10523) 2023-11-12 17:11:26 +00:00
bevy_audio Release 0.12 (#10362) 2023-11-04 17:24:23 +00:00
bevy_core Release 0.12 (#10362) 2023-11-04 17:24:23 +00:00
bevy_core_pipeline Release 0.12 (#10362) 2023-11-04 17:24:23 +00:00
bevy_derive Release 0.12 (#10362) 2023-11-04 17:24:23 +00:00
bevy_diagnostic Release 0.12 (#10362) 2023-11-04 17:24:23 +00:00
bevy_dylib Release 0.12 (#10362) 2023-11-04 17:24:23 +00:00
bevy_dynamic_plugin Release 0.12 (#10362) 2023-11-04 17:24:23 +00:00
bevy_ecs Remove a ptr-to-int cast in CommandQueue::apply (#10475) 2023-11-09 19:32:33 +00:00
bevy_ecs_compile_fail_tests Updates for rust 1.73 (#10035) 2023-10-06 00:31:10 +00:00
bevy_encase_derive Release 0.12 (#10362) 2023-11-04 17:24:23 +00:00
bevy_gilrs Release 0.12 (#10362) 2023-11-04 17:24:23 +00:00
bevy_gizmos #[derive(Reflect)] on GizmoConfig (#10483) 2023-11-11 21:26:41 +00:00
bevy_gltf Release 0.12 (#10362) 2023-11-04 17:24:23 +00:00
bevy_hierarchy Release 0.12 (#10362) 2023-11-04 17:24:23 +00:00
bevy_input Release 0.12 (#10362) 2023-11-04 17:24:23 +00:00
bevy_internal Release 0.12 (#10362) 2023-11-04 17:24:23 +00:00
bevy_log Release 0.12 (#10362) 2023-11-04 17:24:23 +00:00
bevy_macro_utils Release 0.12 (#10362) 2023-11-04 17:24:23 +00:00
bevy_macros_compile_fail_tests bevy_derive: Fix #[deref] breaking other attributes (#9551) 2023-08-28 17:36:18 +00:00
bevy_math Release 0.12 (#10362) 2023-11-04 17:24:23 +00:00
bevy_mikktspace Release 0.12 (#10362) 2023-11-04 17:24:23 +00:00
bevy_pbr Register WireframeColor (#10486) 2023-11-12 17:07:15 +00:00
bevy_ptr Release 0.12 (#10362) 2023-11-04 17:24:23 +00:00
bevy_reflect Release 0.12 (#10362) 2023-11-04 17:24:23 +00:00
bevy_reflect_compile_fail_tests Improve TypeUuid's derive macro error messages (#9315) 2023-10-02 12:42:01 +00:00
bevy_render Fix shader import hot reloading on windows (#10502) 2023-11-11 23:01:08 +00:00
bevy_scene Use EntityHashMap for EntityMapper (#10415) 2023-11-07 08:23:04 +00:00
bevy_sprite Add PartialEq to Anchor (#10424) 2023-11-07 08:36:10 +00:00
bevy_tasks Release 0.12 (#10362) 2023-11-04 17:24:23 +00:00
bevy_text Release 0.12 (#10362) 2023-11-04 17:24:23 +00:00
bevy_time docs: use read instead of deprecated iter (#10376) 2023-11-05 02:03:42 +00:00
bevy_transform Release 0.12 (#10362) 2023-11-04 17:24:23 +00:00
bevy_ui UI Materials: ignore entities with a BackgroundColor component (#10434) 2023-11-07 20:04:10 +00:00
bevy_utils Release 0.12 (#10362) 2023-11-04 17:24:23 +00:00
bevy_window Release 0.12 (#10362) 2023-11-04 17:24:23 +00:00
bevy_winit Release 0.12 (#10362) 2023-11-04 17:24:23 +00:00