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UI Materials: ignore entities with a BackgroundColor
component (#10434)
# Objective - Entities with both a `BackgroundColor` and a `Handle<CustomUiMaterial>` are extracted by both pipelines and results in entities being overwritten in the render world - Fixes #10431 ## Solution - Ignore entities with `BackgroundColor` when extracting ui material entities, and document that limit
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2 changed files with 15 additions and 9 deletions
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@ -344,6 +344,9 @@ impl Default for ButtonBundle {
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}
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/// A UI node that is rendered using a [`UiMaterial`]
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///
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/// Adding a `BackgroundColor` component to an entity with this bundle will ignore the custom
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/// material and use the background color instead.
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#[derive(Bundle, Clone, Debug)]
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pub struct MaterialNodeBundle<M: UiMaterial> {
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/// Describes the logical size of the node
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@ -354,15 +354,18 @@ pub fn extract_ui_material_nodes<M: UiMaterial>(
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materials: Extract<Res<Assets<M>>>,
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ui_stack: Extract<Res<UiStack>>,
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uinode_query: Extract<
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Query<(
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Entity,
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&Node,
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&Style,
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&GlobalTransform,
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&Handle<M>,
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&ViewVisibility,
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Option<&CalculatedClip>,
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)>,
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Query<
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(
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Entity,
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&Node,
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&Style,
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&GlobalTransform,
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&Handle<M>,
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&ViewVisibility,
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Option<&CalculatedClip>,
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),
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Without<BackgroundColor>,
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>,
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>,
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windows: Extract<Query<&Window, With<PrimaryWindow>>>,
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ui_scale: Extract<Res<UiScale>>,
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