bevy/tests
ickshonpe be100b8760
Resolve UI outlines using the correct target's viewport size (#14947)
# Objective
`resolve_outlines_system` wasn't updated when multi-window support was
added and it always uses the size of the primary window when resolving
viewport coords, regardless of the layout's camera target.

Fixes #14945

## Solution

It's awkward to get the viewport size of the target for an individual
node without walking the tree or adding extra fields to `Node`, so I
removed `resolve_outlines_system` and instead the outline values are
updated in `ui_layout_system`.

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Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
2024-09-02 16:56:58 +00:00
..
3d Deferred Renderer (#9258) 2023-10-12 22:10:38 +00:00
ecs Resolve UI outlines using the correct target's viewport size (#14947) 2024-09-02 16:56:58 +00:00
window Fixes #12000: When viewport is set to camera and switched to SizedFul… (#12861) 2024-04-06 02:22:50 +00:00
how_to_test_systems.rs Created an EventMutator for when you want to mutate an event before reading (#13818) 2024-07-08 14:53:06 +00:00