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https://github.com/bevyengine/bevy
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Resolve UI outlines using the correct target's viewport size (#14947)
# Objective `resolve_outlines_system` wasn't updated when multi-window support was added and it always uses the size of the primary window when resolving viewport coords, regardless of the layout's camera target. Fixes #14945 ## Solution It's awkward to get the viewport size of the target for an individual node without walking the tree or adding extra fields to `Node`, so I removed `resolve_outlines_system` and instead the outline values are updated in `ui_layout_system`. --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
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parent
f1414cba23
commit
be100b8760
5 changed files with 33 additions and 45 deletions
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@ -154,7 +154,6 @@ impl Plugin for AccessibilityPlugin {
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.after(bevy_transform::TransformSystem::TransformPropagate)
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.after(CameraUpdateSystem)
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// the listed systems do not affect calculated size
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.ambiguous_with(crate::resolve_outlines_system)
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.ambiguous_with(crate::ui_stack_system),
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button_changed,
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image_changed,
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@ -94,7 +94,7 @@ pub fn ui_layout_system(
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children_query: Query<(Entity, Ref<Children>), With<Node>>,
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just_children_query: Query<&Children>,
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mut removed_components: UiLayoutSystemRemovedComponentParam,
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mut node_transform_query: Query<(&mut Node, &mut Transform)>,
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mut node_transform_query: Query<(&mut Node, &mut Transform, Option<&Outline>)>,
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#[cfg(feature = "bevy_text")] mut buffer_query: Query<&mut CosmicBuffer>,
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#[cfg(feature = "bevy_text")] mut text_pipeline: ResMut<TextPipeline>,
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) {
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@ -247,6 +247,7 @@ pub fn ui_layout_system(
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update_uinode_geometry_recursive(
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*root,
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&ui_surface,
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None,
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&mut node_transform_query,
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&just_children_query,
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inverse_target_scale_factor,
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@ -259,13 +260,14 @@ pub fn ui_layout_system(
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fn update_uinode_geometry_recursive(
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entity: Entity,
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ui_surface: &UiSurface,
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node_transform_query: &mut Query<(&mut Node, &mut Transform)>,
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root_size: Option<Vec2>,
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node_transform_query: &mut Query<(&mut Node, &mut Transform, Option<&Outline>)>,
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children_query: &Query<&Children>,
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inverse_target_scale_factor: f32,
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parent_size: Vec2,
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mut absolute_location: Vec2,
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) {
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if let Ok((mut node, mut transform)) = node_transform_query.get_mut(entity) {
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if let Ok((mut node, mut transform, outline)) = node_transform_query.get_mut(entity) {
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let Ok(layout) = ui_surface.get_layout(entity) else {
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return;
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};
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@ -287,14 +289,35 @@ pub fn ui_layout_system(
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node.calculated_size = rounded_size;
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node.unrounded_size = layout_size;
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}
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let viewport_size = root_size.unwrap_or(node.calculated_size);
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if let Some(outline) = outline {
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// don't trigger change detection when only outlines are changed
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let node = node.bypass_change_detection();
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node.outline_width = outline
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.width
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.resolve(node.size().x, viewport_size)
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.unwrap_or(0.)
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.max(0.);
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node.outline_offset = outline
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.offset
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.resolve(node.size().x, viewport_size)
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.unwrap_or(0.)
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.max(0.);
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}
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if transform.translation.truncate() != rounded_location {
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transform.translation = rounded_location.extend(0.);
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}
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if let Ok(children) = children_query.get(entity) {
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for &child_uinode in children {
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update_uinode_geometry_recursive(
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child_uinode,
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ui_surface,
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Some(viewport_size),
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node_transform_query,
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children_query,
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inverse_target_scale_factor,
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@ -307,34 +330,6 @@ pub fn ui_layout_system(
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}
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}
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/// Resolve and update the widths of Node outlines
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pub fn resolve_outlines_system(
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primary_window: Query<&Window, With<PrimaryWindow>>,
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ui_scale: Res<UiScale>,
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mut outlines_query: Query<(&Outline, &mut Node)>,
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) {
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let viewport_size = primary_window
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.get_single()
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.map(Window::size)
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.unwrap_or(Vec2::ZERO)
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/ ui_scale.0;
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for (outline, mut node) in outlines_query.iter_mut() {
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let node = node.bypass_change_detection();
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node.outline_width = outline
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.width
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.resolve(node.size().x, viewport_size)
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.unwrap_or(0.)
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.max(0.);
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node.outline_offset = outline
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.offset
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.resolve(node.size().x, viewport_size)
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.unwrap_or(0.)
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.max(0.);
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}
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}
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#[inline]
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/// Round `value` to the nearest whole integer, with ties (values with a fractional part equal to 0.5) rounded towards positive infinity.
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fn approx_round_ties_up(value: f32) -> f32 {
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@ -92,10 +92,6 @@ pub enum UiSystem {
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///
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/// Runs in [`PostUpdate`].
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Stack,
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/// After this label, node outline widths have been updated.
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///
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/// Runs in [`PostUpdate`].
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Outlines,
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}
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/// The current scale of the UI.
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@ -153,7 +149,7 @@ impl Plugin for UiPlugin {
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CameraUpdateSystem,
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UiSystem::Prepare.before(UiSystem::Stack),
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UiSystem::Layout,
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(UiSystem::PostLayout, UiSystem::Outlines),
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UiSystem::PostLayout,
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)
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.chain(),
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)
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@ -170,16 +166,10 @@ impl Plugin for UiPlugin {
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ui_layout_system
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.in_set(UiSystem::Layout)
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.before(TransformSystem::TransformPropagate),
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resolve_outlines_system
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.in_set(UiSystem::Outlines)
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// clipping doesn't care about outlines
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.ambiguous_with(update_clipping_system)
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.in_set(AmbiguousWithTextSystem),
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ui_stack_system
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.in_set(UiSystem::Stack)
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// the systems don't care about stack index
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.ambiguous_with(update_clipping_system)
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.ambiguous_with(resolve_outlines_system)
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.ambiguous_with(ui_layout_system)
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.in_set(AmbiguousWithTextSystem),
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update_clipping_system.after(TransformSystem::TransformPropagate),
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@ -35,10 +35,14 @@ pub struct Node {
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pub(crate) calculated_size: Vec2,
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/// The width of this node's outline.
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/// If this value is `Auto`, negative or `0.` then no outline will be rendered.
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/// Outline updates bypass change detection.
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///
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/// Automatically calculated by [`super::layout::resolve_outlines_system`].
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/// Automatically calculated by [`super::layout::ui_layout_system`].
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pub(crate) outline_width: f32,
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/// The amount of space between the outline and the edge of the node.
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/// Outline updates bypass change detection.
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///
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/// Automatically calculated by [`super::layout::ui_layout_system`].
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pub(crate) outline_offset: f32,
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/// The unrounded size of the node as width and height in logical pixels.
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///
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@ -33,7 +33,7 @@ fn main() {
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// Over time, we are working to reduce the number: your PR should not increase it.
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// If you decrease this by fixing an ambiguity, reduce the number to prevent regressions.
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// See https://github.com/bevyengine/bevy/issues/7386 for progress.
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48,
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46,
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"Main app has unexpected ambiguities among the following schedules: \n{:#?}.",
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main_app_ambiguities,
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);
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