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dependabot[bot] be0ca7f168
Bump peter-evans/create-pull-request from 4 to 5 (#8343)
Bumps
[peter-evans/create-pull-request](https://github.com/peter-evans/create-pull-request)
from 4 to 5.
<details>
<summary>Release notes</summary>
<p><em>Sourced from <a
href="https://github.com/peter-evans/create-pull-request/releases">peter-evans/create-pull-request's
releases</a>.</em></p>
<blockquote>
<h2>Create Pull Request v5.0.0</h2>
<h2>Behaviour changes</h2>
<ul>
<li>The action will no longer leave the local repository checked out on
the pull request <code>branch</code>. Instead, it will leave the
repository checked out on the branch or commit that it was when the
action started.</li>
<li>When using <code>add-paths</code>, uncommitted changes will no
longer be destroyed. They will be stashed and restored at the end of the
action run.</li>
</ul>
<h2>What's new</h2>
<ul>
<li>Adds input <code>body-path</code>, the path to a file containing the
pull request body.</li>
<li>At the end of the action run the local repository is now checked out
on the branch or commit that it was when the action started.</li>
<li>Any uncommitted tracked or untracked changes are now stashed and
restored at the end of the action run. Currently, this can only occur
when using the <code>add-paths</code> input, which allows for changes to
not be committed. Previously, any uncommitted changes would be
destroyed.</li>
<li>The proxy implementation has been revised but is not expected to
have any change in behaviour. It continues to support the standard
environment variables <code>http_proxy</code>, <code>https_proxy</code>
and <code>no_proxy</code>.</li>
<li>Now sets the git <code>safe.directory</code> configuration for the
local repository path. The configuration is removed when the action
completes. Fixes issue <a
href="https://redirect.github.com/peter-evans/create-pull-request/issues/1170">peter-evans/create-pull-request#1170</a>.</li>
<li>Now determines the git directory path using the <code>git rev-parse
--git-dir</code> command. This allows users with custom repository
configurations to use the action.</li>
<li>Improved handling of the <code>team-reviewers</code> input and
associated errors.</li>
</ul>
<h2>News</h2>
<p>🏆 create-pull-request won <a
href="https://twitter.com/peterevans0/status/1638463617686470657?s=20">an
award</a> for &quot;awesome action&quot; at the Open Source Awards at
GitHub Universe. Thank you for your support and for making
create-pull-request one of the top used actions. Please give it a
, or even <a href="https://github.com/sponsors/peter-evans">buy me
a coffee</a>.</p>
<h2>What's Changed</h2>
<ul>
<li>v5 by <a
href="https://github.com/peter-evans"><code>@​peter-evans</code></a> in
<a
href="https://redirect.github.com/peter-evans/create-pull-request/pull/1792">peter-evans/create-pull-request#1792</a></li>
<li>15 dependency updates by <a
href="https://github.com/dependabot"><code>@​dependabot</code></a></li>
</ul>
<p><strong>Full Changelog</strong>: <a
href="https://github.com/peter-evans/create-pull-request/compare/v4.2.4...v5.0.0">https://github.com/peter-evans/create-pull-request/compare/v4.2.4...v5.0.0</a></p>
<h2>Create Pull Request v4.2.4</h2>
<p>⚙️ Patches some recent security vulnerabilities.</p>
<h2>What's Changed</h2>
<ul>
<li>Update concepts-guidelines.md by <a
href="https://github.com/chrisbruford"><code>@​chrisbruford</code></a>
in <a
href="https://redirect.github.com/peter-evans/create-pull-request/pull/1610">peter-evans/create-pull-request#1610</a></li>
<li>58 dependency updates by <a
href="https://github.com/dependabot"><code>@​dependabot</code></a></li>
</ul>
<h2>New Contributors</h2>
<ul>
<li><a
href="https://github.com/chrisbruford"><code>@​chrisbruford</code></a>
made their first contribution in <a
href="https://redirect.github.com/peter-evans/create-pull-request/pull/1610">peter-evans/create-pull-request#1610</a></li>
</ul>
<p><strong>Full Changelog</strong>: <a
href="https://github.com/peter-evans/create-pull-request/compare/v4.2.3...v4.2.4">https://github.com/peter-evans/create-pull-request/compare/v4.2.3...v4.2.4</a></p>
<h2>Create Pull Request v4.2.3</h2>
<h2>What's Changed</h2>
<ul>
<li>fix: add check for missing token input by <a
href="https://github.com/peter-evans"><code>@​peter-evans</code></a> in
<a
href="https://redirect.github.com/peter-evans/create-pull-request/pull/1324">peter-evans/create-pull-request#1324</a></li>
</ul>
<p><strong>Full Changelog</strong>: <a
href="https://github.com/peter-evans/create-pull-request/compare/v4.2.2...v4.2.3">https://github.com/peter-evans/create-pull-request/compare/v4.2.2...v4.2.3</a></p>
<h2>Create Pull Request v4.2.2</h2>
<h2>What's Changed</h2>
<ul>
<li>fix: support github server url for pushing to fork by <a
href="https://github.com/peter-evans"><code>@​peter-evans</code></a> in
<a
href="https://redirect.github.com/peter-evans/create-pull-request/pull/1318">peter-evans/create-pull-request#1318</a></li>
</ul>
<!-- raw HTML omitted -->
</blockquote>
<p>... (truncated)</p>
</details>
<details>
<summary>Commits</summary>
<ul>
<li><a
href="5b4a9f6a9e"><code>5b4a9f6</code></a>
v5 (<a
href="https://redirect.github.com/peter-evans/create-pull-request/issues/1792">#1792</a>)</li>
<li><a
href="1847e5d1d6"><code>1847e5d</code></a>
build(deps-dev): bump eslint from 8.36.0 to 8.37.0 (<a
href="https://redirect.github.com/peter-evans/create-pull-request/issues/1803">#1803</a>)</li>
<li><a
href="c246f7e912"><code>c246f7e</code></a>
build(deps-dev): bump <code>@​typescript-eslint/parser</code> from
5.57.0 to 5.57.1 (<a
href="https://redirect.github.com/peter-evans/create-pull-request/issues/1801">#1801</a>)</li>
<li><a
href="2dd2b11b09"><code>2dd2b11</code></a>
build(deps-dev): bump eslint-import-resolver-typescript (<a
href="https://redirect.github.com/peter-evans/create-pull-request/issues/1802">#1802</a>)</li>
<li><a
href="05d5a3c3f9"><code>05d5a3c</code></a>
build(deps-dev): bump <code>@​types/node</code> from 18.15.10 to
18.15.11 (<a
href="https://redirect.github.com/peter-evans/create-pull-request/issues/1800">#1800</a>)</li>
<li><a
href="21479f22fc"><code>21479f2</code></a>
build(deps-dev): bump ts-jest from 29.0.5 to 29.1.0 (<a
href="https://redirect.github.com/peter-evans/create-pull-request/issues/1799">#1799</a>)</li>
<li><a
href="36a56dac07"><code>36a56da</code></a>
build(deps-dev): bump <code>@​typescript-eslint/parser</code> from
5.56.0 to 5.57.0 (<a
href="https://redirect.github.com/peter-evans/create-pull-request/issues/1768">#1768</a>)</li>
<li><a
href="b7f0c9773b"><code>b7f0c97</code></a>
build(deps-dev): bump prettier from 2.8.6 to 2.8.7 (<a
href="https://redirect.github.com/peter-evans/create-pull-request/issues/1767">#1767</a>)</li>
<li><a
href="6a62596740"><code>6a62596</code></a>
build(deps): bump peter-evans/enable-pull-request-automerge from 2 to 3
(<a
href="https://redirect.github.com/peter-evans/create-pull-request/issues/1766">#1766</a>)</li>
<li><a
href="d1ed29fe1e"><code>d1ed29f</code></a>
build(deps-dev): bump <code>@​types/node</code> from 18.15.5 to 18.15.10
(<a
href="https://redirect.github.com/peter-evans/create-pull-request/issues/1765">#1765</a>)</li>
<li>Additional commits viewable in <a
href="https://github.com/peter-evans/create-pull-request/compare/v4...v5">compare
view</a></li>
</ul>
</details>
<br />


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2023-04-10 07:47:39 +00:00
.cargo Change recommended linker: zld to lld for MacOS (#7496) 2023-02-06 18:24:12 +00:00
.github Bump peter-evans/create-pull-request from 4 to 5 (#8343) 2023-04-10 07:47:39 +00:00
assets Temporal Antialiasing (TAA) (#7291) 2023-03-27 22:22:40 +00:00
benches Basic event benchmarks (#8251) 2023-03-31 07:12:18 +00:00
crates Fix transform propagation of orphaned entities (#7264) 2023-04-09 20:53:33 +00:00
docs Re-export glam_assert feature (#8232) 2023-03-28 20:18:50 +00:00
docs-template Feature documentation (#7814) 2023-02-28 14:24:47 +00:00
errors Schedule-First: the new and improved add_systems (#8079) 2023-03-18 01:45:34 +00:00
examples Non-breaking change* from UK spellings to US (#8291) 2023-04-08 16:22:46 +00:00
src Schedule-First: the new and improved add_systems (#8079) 2023-03-18 01:45:34 +00:00
tests Schedule-First: the new and improved add_systems (#8079) 2023-03-18 01:45:34 +00:00
tools Immediate Mode Line/Gizmo Drawing (#6529) 2023-03-20 20:57:54 +00:00
.gitattributes Enforce linux-style line endings for .rs and .toml (#3197) 2021-11-26 21:05:35 +00:00
.gitignore Wgpu 0.15 (#7356) 2023-01-29 20:27:30 +00:00
Cargo.toml Add overflow_debug example (#8198) 2023-04-05 23:07:41 +00:00
CHANGELOG.md Add 0.10.0 changelog (#7926) 2023-03-06 10:23:22 +00:00
clippy.toml Enable the doc_markdown clippy lint (#3457) 2022-01-09 23:20:13 +00:00
CODE_OF_CONDUCT.md Update CODE_OF_CONDUCT.md 2020-08-19 20:25:58 +01:00
CONTRIBUTING.md Update contributing guide to refer to roles instead of people (#7962) 2023-03-07 22:49:14 +00:00
CREDITS.md Add the license for the FiraMono font (#3589) 2022-05-06 19:29:43 +00:00
deny.toml Basic spatial audio (#6028) 2023-02-20 15:31:07 +00:00
LICENSE-APACHE Let the project page support GitHub's new ability to display open source licenses (#4966) 2022-06-08 17:55:57 +00:00
LICENSE-MIT Let the project page support GitHub's new ability to display open source licenses (#4966) 2022-06-08 17:55:57 +00:00
README.md daily job running mobile example on real devices (#8216) 2023-03-28 23:16:07 +00:00
rustfmt.toml Cargo fmt with unstable features (#1903) 2021-04-21 23:19:34 +00:00

Bevy

Crates.io MIT/Apache 2.0 Crates.io Rust iOS cron CI Discord

What is Bevy?

Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!

WARNING

Bevy is still in the early stages of development. Important features are missing. Documentation is sparse. A new version of Bevy containing breaking changes to the API is released approximately once every 3 months. We provide migration guides, but we can't guarantee migrations will always be easy. Use only if you are willing to work in this environment.

MSRV: Bevy relies heavily on improvements in the Rust language and compiler. As a result, the Minimum Supported Rust Version (MSRV) is "the latest stable release" of Rust.

Design Goals

  • Capable: Offer a complete 2D and 3D feature set
  • Simple: Easy for newbies to pick up, but infinitely flexible for power users
  • Data Focused: Data-oriented architecture using the Entity Component System paradigm
  • Modular: Use only what you need. Replace what you don't like
  • Fast: App logic should run quickly, and when possible, in parallel
  • Productive: Changes should compile quickly ... waiting isn't fun

About

  • Features: A quick overview of Bevy's features.
  • News: A development blog that covers our progress, plans and shiny new features.

Docs

  • The Bevy Book: Bevy's official documentation. The best place to start learning Bevy.
  • Bevy Rust API Docs: Bevy's Rust API docs, which are automatically generated from the doc comments in this repo.
  • Official Examples: Bevy's dedicated, runnable examples, which are great for digging into specific concepts.
  • Community-Made Learning Resources: More tutorials, documentation, and examples made by the Bevy community.

Community

Before contributing or participating in discussions with the community, you should familiarize yourself with our Code of Conduct.

  • Discord: Bevy's official discord server.
  • Reddit: Bevy's official subreddit.
  • GitHub Discussions: The best place for questions about Bevy, answered right here!
  • Bevy Assets: A collection of awesome Bevy projects, tools, plugins and learning materials.

If you'd like to help build Bevy, check out the Contributor's Guide. For simple problems, feel free to open an issue or PR and tackle it yourself!

For more complex architecture decisions and experimental mad science, please open an RFC (Request For Comments) so we can brainstorm together effectively!

Getting Started

We recommend checking out The Bevy Book for a full tutorial.

Follow the Setup guide to ensure your development environment is set up correctly. Once set up, you can quickly try out the examples by cloning this repo and running the following commands:

# Switch to the correct version (latest release, default is main development branch)
git checkout latest
# Runs the "breakout" example
cargo run --example breakout

To draw a window with standard functionality enabled, use:

use bevy::prelude::*;

fn main(){
  App::new()
    .add_plugins(DefaultPlugins)
    .run();
}

Fast Compiles

Bevy can be built just fine using default configuration on stable Rust. However for really fast iterative compiles, you should enable the "fast compiles" setup by following the instructions here.

Libraries Used

Bevy is only possible because of the hard work put into these foundational technologies:

  • wgpu: modern / low-level / cross-platform graphics library inspired by Vulkan
  • glam-rs: a simple and fast 3D math library for games and graphics
  • winit: cross-platform window creation and management in Rust

Bevy Cargo Features

This list outlines the different cargo features supported by Bevy. These allow you to customize the Bevy feature set for your use-case.

Third Party Plugins

Plugins are very welcome to extend Bevy's features. Guidelines are available to help integration and usage.

Thanks and Alternatives

Additionally, we would like to thank the Amethyst, macroquad, coffee, ggez, Fyrox, and Piston projects for providing solid examples of game engine development in Rust. If you are looking for a Rust game engine, it is worth considering all of your options. Each engine has different design goals, and some will likely resonate with you more than others.

This project is tested with BrowserStack.

License

Bevy is free, open source and permissively licensed! Except where noted (below and/or in individual files), all code in this repository is dual-licensed under either:

at your option. This means you can select the license you prefer! This dual-licensing approach is the de-facto standard in the Rust ecosystem and there are very good reasons to include both.

Some of the engine's code carries additional copyright notices and license terms due to their external origins. These are generally BSD-like, but exact details vary by crate: If the README of a crate contains a 'License' header (or similar), the additional copyright notices and license terms applicable to that crate will be listed. The above licensing requirement still applies to contributions to those crates, and sections of those crates will carry those license terms. The license field of each crate will also reflect this. For example, bevy_mikktspace has code under the Zlib license (as well as a copyright notice when choosing the MIT license).

The assets included in this repository (for our examples) typically fall under different open licenses. These will not be included in your game (unless copied in by you), and they are not distributed in the published bevy crates. See CREDITS.md for the details of the licenses of those files.

Your contributions

Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.