bevy/examples/ui/font_atlas_debug.rs

83 lines
2.4 KiB
Rust

use bevy::{prelude::*, text::FontAtlasSet};
fn main() {
App::build()
.init_resource::<State>()
.add_default_plugins()
.add_startup_system(setup.system())
.add_system(text_update_system.system())
.add_system(atlas_render_system.system())
.run();
}
struct State {
added: bool,
handle: Handle<Font>,
timer: Timer,
}
impl Default for State {
fn default() -> Self {
Self {
added: false,
handle: Handle::default(),
timer: Timer::from_seconds(0.05),
}
}
}
fn atlas_render_system(
mut commands: Commands,
mut state: ResMut<State>,
mut materials: ResMut<Assets<ColorMaterial>>,
font_atlas_sets: Res<Assets<FontAtlasSet>>,
texture_atlases: Res<Assets<TextureAtlas>>,
) {
if state.added {
return;
}
if let Some(set) = font_atlas_sets.get(&state.handle.as_handle::<FontAtlasSet>()) {
for (_size, font_atlas) in set.iter() {
state.added = true;
let texture_atlas = texture_atlases.get(&font_atlas.texture_atlas).unwrap();
commands.spawn(SpriteComponents {
material: materials.add(texture_atlas.texture.into()),
translation: Vec3::new(-300.0, 0., 0.0).into(),
..Default::default()
});
break;
}
}
}
fn text_update_system(mut state: ResMut<State>, time: Res<Time>, mut query: Query<&mut Text>) {
for mut text in &mut query.iter() {
state.timer.tick(time.delta_seconds);
if state.timer.finished {
text.value = format!("{}", rand::random::<u8>() as char);
state.timer.reset();
}
}
}
fn setup(mut commands: Commands, asset_server: Res<AssetServer>, mut state: ResMut<State>) {
let font_handle = asset_server.load("assets/fonts/FiraSans-Bold.ttf").unwrap();
state.handle = font_handle;
commands
// 2d camera
.spawn(Camera2dComponents::default())
// texture
.spawn(TextComponents {
node: Node::new(Anchors::TOP_LEFT, Margins::new(0.0, 250.0, 0.0, 60.0)),
text: Text {
value: "a".to_string(),
font: font_handle,
style: TextStyle {
font_size: 60.0,
color: Color::WHITE,
..Default::default()
},
},
..Default::default()
});
}