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505c79b60d
The 2D Rendering example texture_atlas URL was pointing to the ./2d/sprite_sheet.rs example. This has now been fixed.
5.5 KiB
5.5 KiB
Examples
These examples demonstrate the main features of Bevy and how to use them.
To run an example, use the command cargo run --example <Example>
.
Hello, World!
Example | Main | Description |
---|---|---|
hello_world |
hello_world.rs |
Runs a minimal example that outputs "hello world" |
2D Rendering
Example | Main | Description |
---|---|---|
sprite |
2d/sprite.rs |
Renders a sprite |
sprite_sheet |
2d/sprite_sheet.rs |
Renders an animated sprite |
texture_atlas |
2d/texture_atlas.rs |
Generates a texture atlas (sprite sheet) from individual sprites |
3D Rendering
Example | File | Description |
---|---|---|
load_model |
3d/load_model.rs |
Loads and renders a simple model |
msaa |
3d/msaa.rs |
Configures MSAA (Multi-Sample Anti-Aliasing) for smoother edges |
parenting |
3d/parenting.rs |
Demonstrates parent->child relationships and relative transformations |
3d_scene |
3d/3d_scene.rs |
Simple 3D scene with basic shapes and lighting |
spawner |
3d/spawner.rs |
Renders a large number of cubes with changing position and material |
texture |
3d/texture.rs |
Shows configuration of texture materials |
z_sort_debug |
3d/z_sort_debug.rs |
Visualizes camera Z-ordering |
Application
Example | File | Description |
---|---|---|
empty |
app/empty.rs |
An empty application (does nothing) |
empty_defaults |
app/empty_defaults.rs |
An empty application with default plugins |
headless |
app/headless.rs |
An application that runs without default plugins |
plugin |
app/plugin.rs |
Demonstrates the creation and registration of a custom plugin |
thread_pool_resources |
app/thread_pool_resources.rs |
Creates and customizes the internal thread pool |
Assets
Example | File | Description |
---|---|---|
asset_loading |
asset/asset_loading.rs |
Demonstrates various methods to load assets |
hot_asset_reloading |
asset/hot_asset_reloading.rs |
Demonstrates automatic reloading of assets when modified on disk |
Audio
Example | File | Description |
---|---|---|
audio |
audio/audio.rs |
Shows how to load and play an audio file |
Diagnostics
Example | File | Description |
---|---|---|
custom_diagnostic |
diagnostics/custom_diagnostic.rs |
Shows how to create a custom diagnostic |
print_diagnostics |
diagnostics/print_diagnostics.rs |
Add a plugin that prints diagnostics to the console |
ECS (Entity Component System)
Example | File | Description |
---|---|---|
event |
ecs/event.rs |
Illustrates event creation, activation, and reception |
ecs_guide |
ecs/ecs_guide.rs |
Full guide to Bevy's ECS |
startup_system |
ecs/startup_system.rs |
Demonstrates a startup system (one that runs once when the app starts up) |
Games
Example | File | Description |
---|---|---|
breakout |
game/breakout.rs |
An implementation of the classic game "Breakout" |
Input
Example | File | Description |
---|---|---|
mouse_input |
input/mouse_input.rs |
Demonstrates handling a mouse button press/release |
mouse_input_events |
input/mouse_input_events.rs |
Prints out all mouse events (buttons, movement, etc.) |
keyboard_input |
input/keyboard_input.rs |
Demonstrates handling a key press/release |
keyboard_input_events |
input/keyboard_input_events.rs |
Prints out all keyboard events |
Scene
Example | File | Description |
---|---|---|
scene |
scene/scene.rs |
Demonstrates loading from and saving scenes to files |
properties |
scene/properties.rs |
Demonstrates Properties (similar to reflections in other languages) in Bevy |
Shaders
Example | File | Description |
---|---|---|
shader_custom_material |
shader/shader_custom_material.rs |
Illustrates creating a custom material and a shader that uses it |
shader_defs |
shader/shader_defs.rs |
Demonstrates creating a custom material that uses "shaders defs" (a tool to selectively toggle parts of a shader) |
UI (User Interface)
Example | File | Description |
---|---|---|
button |
ui/button.rs |
Illustrates creating and updating a button |
text |
ui/text.rs |
Illustrates creating and updating text |
font_atlas_debug |
ui/font_atlas_debug.rs |
Illustrates how FontAtlases are populated (used to optimize text rendering internally) |
ui |
ui/ui.rs |
Illustrates various features of Bevy UI |
Window
Example | File | Description |
---|---|---|
clear_color |
window/clear_color.rs |
Creates a solid color window |
multiple_windows |
window/multiple_windows.rs |
Creates two windows and cameras viewing the same mesh |
window_settings |
window/window_settings.rs |
Demonstrates customizing default window settings |