bevy/crates/bevy_core_pipeline/src
Christopher Durham 3d4e0066f4 Move float_ord from bevy_core to bevy_utils (#4189)
# Objective

Reduce the catch-all grab-bag of functionality in bevy_core by moving FloatOrd to bevy_utils.

A step in addressing #2931 and splitting bevy_core into more specific locations.

## Solution

Move FloatOrd into bevy_utils. Fix the compile errors.

As a result, bevy_core_pipeline, bevy_pbr, bevy_sprite, bevy_text, and bevy_ui no longer depend on bevy_core (they were only using it for `FloatOrd` previously).
2022-04-27 18:02:05 +00:00
..
clear_pass.rs Make get_resource (and friends) infallible (#4047) 2022-02-27 22:37:18 +00:00
clear_pass_driver.rs Replace old renderer with new renderer (#3312) 2021-12-14 03:58:23 +00:00
lib.rs Move float_ord from bevy_core to bevy_utils (#4189) 2022-04-27 18:02:05 +00:00
main_pass_2d.rs Make get_resource (and friends) infallible (#4047) 2022-02-27 22:37:18 +00:00
main_pass_3d.rs Reuse texture when resolving multiple passes (#3552) 2022-04-12 19:27:30 +00:00
main_pass_driver.rs Switch render order to 2d-on-top-of-3d (#4467) 2022-04-13 20:05:34 +00:00