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# Objective - The example says it will only run on a camera with the `PostProcessingSettings` component but the node never filters it. ## Solution - Add the component to the `ViewQuery` closes: https://github.com/bevyengine/bevy/issues/10541 |
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.. | ||
animate_shader.rs | ||
array_texture.rs | ||
compute_shader_game_of_life.rs | ||
custom_vertex_attribute.rs | ||
extended_material.rs | ||
fallback_image.rs | ||
post_processing.rs | ||
shader_defs.rs | ||
shader_instancing.rs | ||
shader_material.rs | ||
shader_material_2d.rs | ||
shader_material_glsl.rs | ||
shader_material_screenspace_texture.rs | ||
shader_prepass.rs | ||
texture_binding_array.rs |