bevy/crates/bevy_render
charlotte 027f8e21ec
Allow mix of hdr and non-hdr cameras to same render target (#13419)
Changes:
- Track whether an output texture has been written to yet and only clear
it on the first write.
- Use `ClearColorConfig` on `CameraOutputMode` instead of a raw
`LoadOp`.
- Track whether a output texture has been seen when specializing the
upscaling pipeline and use alpha blending for extra cameras rendering to
that texture that do not specify an explicit blend mode.

Fixes #6754

## Testing

Tested against provided test case in issue:

![image](https://github.com/bevyengine/bevy/assets/10366310/d066f069-87fb-4249-a4d9-b6cb1751971b)

---

## Changelog

- Allow cameras rendering to the same output texture with mixed hdr to
work correctly.

## Migration Guide

- - Change `CameraOutputMode` to use `ClearColorConfig` instead of
`LoadOp`.
2024-06-06 20:55:05 +00:00
..
macros Consolidate Render(Ui)Materials(2d) into RenderAssets (#12827) 2024-04-09 13:26:34 +00:00
src Allow mix of hdr and non-hdr cameras to same render target (#13419) 2024-06-06 20:55:05 +00:00
Cargo.toml Update ruzstd requirement from 0.6.0 to 0.7.0 (#13642) 2024-06-03 19:58:37 +00:00
README.md Add README.md to all crates (#13184) 2024-05-02 18:56:00 +00:00

Bevy Render

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