bevy/README.md
François 21dc3abe1b
daily job running mobile example on real devices (#8216)
# Objective

- Test mobile example on real devices

## Solution

- Use [BrowserStack](https://www.browserstack.com) to have access to
[real
devices](https://www.browserstack.com/list-of-browsers-and-platforms/app_automate)
- [App Automate](https://www.browserstack.com/app-automate) to run the
example
- [App Percy](https://www.browserstack.com/app-percy) to compare the
screenshot
- Added a daily/manual CI job that will build for iOS and Android, send
the apps to BrowserStack, run the app on one iOS device and one Android
device, capture a screenshot, send it for visual validation, and archive
it in the GitHub action

Example run: https://github.com/mockersf/bevy/actions/runs/4521883534

They currently have a bug with the settings to view snapshots, they
should be public. I'll raise it to them, and if they don't fix it in
time it's possible to work around for everyone to view the results
through their API.

@cart to get this to work, you'll need
- to set up an account on BrowserStack
- add the secrets `BROWSERSTACK_USERNAME` and `BROWSERSTACK_ACCESS_KEY`
to the Bevy repo
- create a project in Percy
- add the secret `PERCY_TOKEN` to the Bevy repo and modify the project
name line 122 in the `Daily.yml` file
2023-03-28 23:16:07 +00:00

142 lines
8.4 KiB
Markdown

# [![Bevy](assets/branding/bevy_logo_light_dark_and_dimmed.svg)](https://bevyengine.org)
[![Crates.io](https://img.shields.io/crates/v/bevy.svg)](https://crates.io/crates/bevy)
[![MIT/Apache 2.0](https://img.shields.io/badge/license-MIT%2FApache-blue.svg)](https://github.com/bevyengine/bevy#license)
[![Crates.io](https://img.shields.io/crates/d/bevy.svg)](https://crates.io/crates/bevy)
[![Rust](https://github.com/bevyengine/bevy/workflows/CI/badge.svg)](https://github.com/bevyengine/bevy/actions)
![iOS cron CI](https://github.com/bevyengine/bevy/workflows/iOS%20cron%20CI/badge.svg)
[![Discord](https://img.shields.io/discord/691052431525675048.svg?label=&logo=discord&logoColor=ffffff&color=7389D8&labelColor=6A7EC2)](https://discord.gg/bevy)
## What is Bevy?
Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!
## WARNING
Bevy is still in the early stages of development. Important features are missing. Documentation is sparse. A new version of Bevy containing breaking changes to the API is released [approximately once every 3 months](https://bevyengine.org/news/bevy-0-6/#the-train-release-schedule). We provide [migration guides](https://bevyengine.org/learn/book/migration-guides/), but we can't guarantee migrations will always be easy. Use only if you are willing to work in this environment.
**MSRV:** Bevy relies heavily on improvements in the Rust language and compiler.
As a result, the Minimum Supported Rust Version (MSRV) is "the latest stable release" of Rust.
## Design Goals
* **Capable**: Offer a complete 2D and 3D feature set
* **Simple**: Easy for newbies to pick up, but infinitely flexible for power users
* **Data Focused**: Data-oriented architecture using the Entity Component System paradigm
* **Modular**: Use only what you need. Replace what you don't like
* **Fast**: App logic should run quickly, and when possible, in parallel
* **Productive**: Changes should compile quickly ... waiting isn't fun
## About
* **[Features](https://bevyengine.org):** A quick overview of Bevy's features.
* **[News](https://bevyengine.org/news/)**: A development blog that covers our progress, plans and shiny new features.
## Docs
* **[The Bevy Book](https://bevyengine.org/learn/book/introduction):** Bevy's official documentation. The best place to start learning Bevy.
* **[Bevy Rust API Docs](https://docs.rs/bevy):** Bevy's Rust API docs, which are automatically generated from the doc comments in this repo.
* **[Official Examples](https://github.com/bevyengine/bevy/tree/latest/examples):** Bevy's dedicated, runnable examples, which are great for digging into specific concepts.
* **[Community-Made Learning Resources](https://bevyengine.org/assets/#learning)**: More tutorials, documentation, and examples made by the Bevy community.
## Community
Before contributing or participating in discussions with the community, you should familiarize yourself with our [**Code of Conduct**](./CODE_OF_CONDUCT.md).
* **[Discord](https://discord.gg/bevy):** Bevy's official discord server.
* **[Reddit](https://reddit.com/r/bevy):** Bevy's official subreddit.
* **[GitHub Discussions](https://github.com/bevyengine/bevy/discussions):** The best place for questions about Bevy, answered right here!
* **[Bevy Assets](https://bevyengine.org/assets/):** A collection of awesome Bevy projects, tools, plugins and learning materials.
If you'd like to help build Bevy, check out the **[Contributor's Guide](https://github.com/bevyengine/bevy/blob/main/CONTRIBUTING.md)**.
For simple problems, feel free to open an issue or PR and tackle it yourself!
For more complex architecture decisions and experimental mad science, please open an [RFC](https://github.com/bevyengine/rfcs) (Request For Comments) so we can brainstorm together effectively!
## Getting Started
We recommend checking out [The Bevy Book](https://bevyengine.org/learn/book/introduction) for a full tutorial.
Follow the [Setup guide](https://bevyengine.org/learn/book/getting-started/setup/) to ensure your development environment is set up correctly.
Once set up, you can quickly try out the [examples](https://github.com/bevyengine/bevy/tree/latest/examples) by cloning this repo and running the following commands:
```sh
# Switch to the correct version (latest release, default is main development branch)
git checkout latest
# Runs the "breakout" example
cargo run --example breakout
```
To draw a window with standard functionality enabled, use:
```rust
use bevy::prelude::*;
fn main(){
App::new()
.add_plugins(DefaultPlugins)
.run();
}
```
### Fast Compiles
Bevy can be built just fine using default configuration on stable Rust. However for really fast iterative compiles, you should enable the "fast compiles" setup by [following the instructions here](http://bevyengine.org/learn/book/getting-started/setup/).
## Libraries Used
Bevy is only possible because of the hard work put into these foundational technologies:
* [wgpu](https://wgpu.rs/): modern / low-level / cross-platform graphics library inspired by Vulkan
* [glam-rs](https://github.com/bitshifter/glam-rs): a simple and fast 3D math library for games and graphics
* [winit](https://github.com/rust-windowing/winit): cross-platform window creation and management in Rust
## [Bevy Cargo Features][cargo_features]
This [list][cargo_features] outlines the different cargo features supported by Bevy. These allow you to customize the Bevy feature set for your use-case.
[cargo_features]: docs/cargo_features.md
## [Third Party Plugins][plugin_guidelines]
Plugins are very welcome to extend Bevy's features. [Guidelines][plugin_guidelines] are available to help integration and usage.
[plugin_guidelines]: docs/plugins_guidelines.md
## Thanks and Alternatives
Additionally, we would like to thank the [Amethyst](https://github.com/amethyst/amethyst), [macroquad](https://github.com/not-fl3/macroquad), [coffee](https://github.com/hecrj/coffee), [ggez](https://github.com/ggez/ggez), [Fyrox](https://github.com/FyroxEngine/Fyrox), and [Piston](https://github.com/PistonDevelopers/piston) projects for providing solid examples of game engine development in Rust. If you are looking for a Rust game engine, it is worth considering all of your options. Each engine has different design goals, and some will likely resonate with you more than others.
<!-- This next line need to stay exactly as is. It is required for BrowserStack sponsorship. -->
This project is tested with BrowserStack.
## License
Bevy is free, open source and permissively licensed!
Except where noted (below and/or in individual files), all code in this repository is dual-licensed under either:
* MIT License ([LICENSE-MIT](LICENSE-MIT) or [http://opensource.org/licenses/MIT](http://opensource.org/licenses/MIT))
* Apache License, Version 2.0 ([LICENSE-APACHE](LICENSE-APACHE) or [http://www.apache.org/licenses/LICENSE-2.0](http://www.apache.org/licenses/LICENSE-2.0))
at your option.
This means you can select the license you prefer!
This dual-licensing approach is the de-facto standard in the Rust ecosystem and there are [very good reasons](https://github.com/bevyengine/bevy/issues/2373) to include both.
Some of the engine's code carries additional copyright notices and license terms due to their external origins.
These are generally BSD-like, but exact details vary by crate:
If the README of a crate contains a 'License' header (or similar), the additional copyright notices and license terms applicable to that crate will be listed.
The above licensing requirement still applies to contributions to those crates, and sections of those crates will carry those license terms.
The [license](https://doc.rust-lang.org/cargo/reference/manifest.html#the-license-and-license-file-fields) field of each crate will also reflect this.
For example, [`bevy_mikktspace`](./crates/bevy_mikktspace/README.md#license-agreement) has code under the Zlib license (as well as a copyright notice when choosing the MIT license).
The [assets](assets) included in this repository (for our [examples](./examples/README.md)) typically fall under different open licenses.
These will not be included in your game (unless copied in by you), and they are not distributed in the published bevy crates.
See [CREDITS.md](CREDITS.md) for the details of the licenses of those files.
### Your contributions
Unless you explicitly state otherwise,
any contribution intentionally submitted for inclusion in the work by you,
as defined in the Apache-2.0 license,
shall be dual licensed as above,
without any additional terms or conditions.