mirror of
https://github.com/bevyengine/bevy
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df3673f679
# Objective - Fixes #5529 ## Solution - Add assosciated constants named DEFAULT to as many types as possible - Add const to as many methods in bevy_ui as possible I have not applied the same treatment to the bundles in bevy_ui as it would require going into other bevy crates to implement const defaults for structs in bevy_text or relies on UiImage which calls HandleUntyped.typed() which isn't const safe. Alternatively the defaults could relatively easily be turned into a macro to regain some of the readability and conciseness at the cost of explicitness. Such a macro that partially implements this exists as a crate here: [const-default](https://docs.rs/const-default/latest/const_default/derive.ConstDefault.html) but does not support enums. Let me know if there's anything I've missed or if I should push further into other crates. Co-authored-by: Carter Anderson <mcanders1@gmail.com>
467 lines
12 KiB
Rust
467 lines
12 KiB
Rust
use crate::Val;
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use bevy_reflect::Reflect;
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use std::ops::{Div, DivAssign, Mul, MulAssign};
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/// A type which is commonly used to define positions, margins, paddings and borders.
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///
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/// # Examples
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///
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/// ## Position
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///
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/// A position is used to determine where to place a UI element.
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///
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/// ```
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/// # use bevy_ui::{UiRect, Val};
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/// # use bevy_utils::default;
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/// #
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/// let position = UiRect {
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/// left: Val::Px(100.0),
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/// top: Val::Px(50.0),
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/// ..default()
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/// };
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/// ```
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///
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/// If you define opposite sides of the position, the size of the UI element will automatically be calculated
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/// if not explicitly specified. This means that if you have a [`Size`] that uses [`Val::Undefined`](crate::Val::Undefined)
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/// as a width and height, the size would be determined by the window size and the values specified in the position.
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///
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/// ```
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/// # use bevy_ui::{UiRect, Val};
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/// #
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/// let position = UiRect {
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/// left: Val::Px(100.0),
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/// right: Val::Px(200.0),
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/// top: Val::Px(300.0),
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/// bottom: Val::Px(400.0),
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/// };
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/// ```
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///
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/// To determine the width of the UI element you have to take the width of the window and subtract it by the
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/// left and right values of the position. To determine the height of the UI element you have to take the height
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/// of the window and subtract it by the top and bottom values of the position. If we had a window with a width
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/// and height of 1000px, the UI element declared above would have a width of 700px and a height of 300px.
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///
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/// ```
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/// // Size of the window
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/// let window_width = 1000.0;
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/// let window_height = 1000.0;
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///
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/// // Values of the position
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/// let left = 100.0;
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/// let right = 200.0;
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/// let top = 300.0;
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/// let bottom = 400.0;
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///
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/// // Calculation to get the size of the UI element
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/// let ui_element_width = window_width - left - right;
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/// let ui_element_height = window_height - top - bottom;
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///
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/// assert_eq!(ui_element_width, 700.0);
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/// assert_eq!(ui_element_height, 300.0);
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/// ```
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///
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/// If you define a [`Size`] and also all four sides of the position, the top and left values of the position
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/// are used to determine where to place the UI element. The size will not be calculated using the bottom and
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/// right values of the position because the size of the UI element is already explicitly specified.
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///
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/// ```
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/// # use bevy_ui::{UiRect, Size, Val, Style};
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/// # use bevy_utils::default;
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/// #
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/// let style = Style {
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/// position: UiRect { // Defining all four sides
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/// left: Val::Px(100.0),
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/// right: Val::Px(200.0),
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/// top: Val::Px(300.0),
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/// bottom: Val::Px(400.0),
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/// },
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/// size: Size::new(Val::Percent(100.0), Val::Percent(50.0)), // but also explicitly specifying a size
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/// ..default()
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/// };
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/// ```
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///
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/// ## Margin
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///
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/// A margin is used to create space around UI elements, outside of any defined borders.
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///
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/// ```
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/// # use bevy_ui::{UiRect, Val};
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/// #
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/// let margin = UiRect::all(Val::Auto); // Centers the UI element
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/// ```
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///
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/// ## Padding
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///
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/// A padding is used to create space around UI elements, inside of any defined borders.
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///
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/// ```
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/// # use bevy_ui::{UiRect, Val};
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/// #
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/// let padding = UiRect {
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/// left: Val::Px(10.0),
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/// right: Val::Px(20.0),
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/// top: Val::Px(30.0),
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/// bottom: Val::Px(40.0),
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/// };
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/// ```
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///
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/// ## Borders
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///
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/// A border is used to define the width of the border of a UI element.
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///
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/// ```
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/// # use bevy_ui::{UiRect, Val};
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/// #
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/// let border = UiRect {
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/// left: Val::Px(10.0),
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/// right: Val::Px(20.0),
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/// top: Val::Px(30.0),
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/// bottom: Val::Px(40.0),
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/// };
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/// ```
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#[derive(Copy, Clone, PartialEq, Debug, Reflect)]
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#[reflect(PartialEq)]
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pub struct UiRect {
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/// The value corresponding to the left side of the UI rect.
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pub left: Val,
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/// The value corresponding to the right side of the UI rect.
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pub right: Val,
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/// The value corresponding to the top side of the UI rect.
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pub top: Val,
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/// The value corresponding to the bottom side of the UI rect.
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pub bottom: Val,
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}
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impl UiRect {
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pub const DEFAULT: Self = Self {
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left: Val::DEFAULT,
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right: Val::DEFAULT,
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top: Val::DEFAULT,
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bottom: Val::DEFAULT,
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};
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/// Creates a new [`UiRect`] from the values specified.
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///
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/// # Example
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///
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/// ```
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/// # use bevy_ui::{UiRect, Val};
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/// #
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/// let ui_rect = UiRect::new(
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/// Val::Px(10.0),
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/// Val::Px(20.0),
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/// Val::Px(30.0),
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/// Val::Px(40.0),
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/// );
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///
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/// assert_eq!(ui_rect.left, Val::Px(10.0));
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/// assert_eq!(ui_rect.right, Val::Px(20.0));
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/// assert_eq!(ui_rect.top, Val::Px(30.0));
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/// assert_eq!(ui_rect.bottom, Val::Px(40.0));
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/// ```
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pub const fn new(left: Val, right: Val, top: Val, bottom: Val) -> Self {
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UiRect {
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left,
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right,
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top,
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bottom,
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}
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}
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/// Creates a new [`UiRect`] where all sides have the same value.
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///
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/// # Example
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///
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/// ```
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/// # use bevy_ui::{UiRect, Val};
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/// #
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/// let ui_rect = UiRect::all(Val::Px(10.0));
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///
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/// assert_eq!(ui_rect.left, Val::Px(10.0));
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/// assert_eq!(ui_rect.right, Val::Px(10.0));
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/// assert_eq!(ui_rect.top, Val::Px(10.0));
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/// assert_eq!(ui_rect.bottom, Val::Px(10.0));
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/// ```
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pub const fn all(value: Val) -> Self {
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UiRect {
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left: value,
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right: value,
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top: value,
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bottom: value,
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}
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}
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/// Creates a new [`UiRect`] where `left` and `right` take the given value.
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///
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/// # Example
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///
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/// ```
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/// # use bevy_ui::{UiRect, Val};
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/// #
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/// let ui_rect = UiRect::horizontal(Val::Px(10.0));
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///
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/// assert_eq!(ui_rect.left, Val::Px(10.0));
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/// assert_eq!(ui_rect.right, Val::Px(10.0));
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/// assert_eq!(ui_rect.top, Val::Undefined);
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/// assert_eq!(ui_rect.bottom, Val::Undefined);
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/// ```
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pub fn horizontal(value: Val) -> Self {
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UiRect {
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left: value,
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right: value,
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..Default::default()
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}
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}
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/// Creates a new [`UiRect`] where `top` and `bottom` take the given value.
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///
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/// # Example
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///
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/// ```
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/// # use bevy_ui::{UiRect, Val};
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/// #
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/// let ui_rect = UiRect::vertical(Val::Px(10.0));
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///
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/// assert_eq!(ui_rect.left, Val::Undefined);
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/// assert_eq!(ui_rect.right, Val::Undefined);
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/// assert_eq!(ui_rect.top, Val::Px(10.0));
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/// assert_eq!(ui_rect.bottom, Val::Px(10.0));
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/// ```
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pub fn vertical(value: Val) -> Self {
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UiRect {
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top: value,
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bottom: value,
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..Default::default()
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}
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}
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/// Creates a new [`UiRect`] where `left` takes the given value.
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///
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/// # Example
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///
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/// ```
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/// # use bevy_ui::{UiRect, Val};
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/// #
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/// let ui_rect = UiRect::left(Val::Px(10.0));
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///
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/// assert_eq!(ui_rect.left, Val::Px(10.0));
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/// assert_eq!(ui_rect.right, Val::Undefined);
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/// assert_eq!(ui_rect.top, Val::Undefined);
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/// assert_eq!(ui_rect.bottom, Val::Undefined);
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/// ```
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pub fn left(value: Val) -> Self {
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UiRect {
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left: value,
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..Default::default()
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}
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}
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/// Creates a new [`UiRect`] where `right` takes the given value.
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///
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/// # Example
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///
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/// ```
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/// # use bevy_ui::{UiRect, Val};
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/// #
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/// let ui_rect = UiRect::right(Val::Px(10.0));
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///
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/// assert_eq!(ui_rect.left, Val::Undefined);
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/// assert_eq!(ui_rect.right, Val::Px(10.0));
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/// assert_eq!(ui_rect.top, Val::Undefined);
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/// assert_eq!(ui_rect.bottom, Val::Undefined);
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/// ```
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pub fn right(value: Val) -> Self {
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UiRect {
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right: value,
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..Default::default()
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}
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}
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/// Creates a new [`UiRect`] where `top` takes the given value.
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///
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/// # Example
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///
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/// ```
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/// # use bevy_ui::{UiRect, Val};
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/// #
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/// let ui_rect = UiRect::top(Val::Px(10.0));
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///
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/// assert_eq!(ui_rect.left, Val::Undefined);
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/// assert_eq!(ui_rect.right, Val::Undefined);
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/// assert_eq!(ui_rect.top, Val::Px(10.0));
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/// assert_eq!(ui_rect.bottom, Val::Undefined);
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/// ```
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pub fn top(value: Val) -> Self {
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UiRect {
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top: value,
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..Default::default()
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}
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}
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/// Creates a new [`UiRect`] where `bottom` takes the given value.
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///
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/// # Example
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///
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/// ```
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/// # use bevy_ui::{UiRect, Val};
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/// #
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/// let ui_rect = UiRect::bottom(Val::Px(10.0));
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///
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/// assert_eq!(ui_rect.left, Val::Undefined);
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/// assert_eq!(ui_rect.right, Val::Undefined);
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/// assert_eq!(ui_rect.top, Val::Undefined);
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/// assert_eq!(ui_rect.bottom, Val::Px(10.0));
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/// ```
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pub fn bottom(value: Val) -> Self {
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UiRect {
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bottom: value,
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..Default::default()
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}
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}
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}
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impl Default for UiRect {
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fn default() -> Self {
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Self::DEFAULT
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}
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}
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/// A 2-dimensional area defined by a width and height.
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///
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/// It is commonly used to define the size of a text or UI element.
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#[derive(Copy, Clone, PartialEq, Debug, Reflect)]
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#[reflect(PartialEq)]
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pub struct Size {
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/// The width of the 2-dimensional area.
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pub width: Val,
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/// The height of the 2-dimensional area.
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pub height: Val,
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}
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impl Size {
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pub const DEFAULT: Self = Self {
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width: Val::DEFAULT,
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height: Val::DEFAULT,
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};
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/// Creates a new [`Size`] from a width and a height.
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///
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/// # Example
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///
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/// ```
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/// # use bevy_ui::{Size, Val};
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/// #
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/// let size = Size::new(Val::Px(100.0), Val::Px(200.0));
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///
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/// assert_eq!(size.width, Val::Px(100.0));
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/// assert_eq!(size.height, Val::Px(200.0));
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/// ```
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pub const fn new(width: Val, height: Val) -> Self {
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Size { width, height }
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}
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/// Creates a Size where both values are [`Val::Auto`].
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pub const AUTO: Size = Size {
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width: Val::Auto,
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height: Val::Auto,
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};
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/// Creates a Size where both values are [`Val::Undefined`].
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pub const UNDEFINED: Size = Size {
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width: Val::Undefined,
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height: Val::Undefined,
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};
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}
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impl Default for Size {
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fn default() -> Self {
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Self::DEFAULT
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}
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}
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impl From<(Val, Val)> for Size {
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fn from(vals: (Val, Val)) -> Self {
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Self {
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width: vals.0,
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height: vals.1,
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}
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}
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}
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impl Mul<f32> for Size {
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type Output = Size;
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fn mul(self, rhs: f32) -> Self::Output {
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Self::Output {
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width: self.width * rhs,
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height: self.height * rhs,
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}
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}
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}
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impl MulAssign<f32> for Size {
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fn mul_assign(&mut self, rhs: f32) {
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self.width *= rhs;
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self.height *= rhs;
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}
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}
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impl Div<f32> for Size {
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type Output = Size;
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fn div(self, rhs: f32) -> Self::Output {
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Self::Output {
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width: self.width / rhs,
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height: self.height / rhs,
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}
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}
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}
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impl DivAssign<f32> for Size {
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fn div_assign(&mut self, rhs: f32) {
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self.width /= rhs;
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self.height /= rhs;
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}
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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#[test]
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fn test_size_from() {
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let size: Size = (Val::Px(20.), Val::Px(30.)).into();
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assert_eq!(
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size,
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Size {
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width: Val::Px(20.),
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height: Val::Px(30.),
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}
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);
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}
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#[test]
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fn test_size_mul() {
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assert_eq!(
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Size::new(Val::Px(10.), Val::Px(10.)) * 2.,
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Size::new(Val::Px(20.), Val::Px(20.))
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);
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let mut size = Size::new(Val::Px(10.), Val::Px(10.));
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size *= 2.;
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assert_eq!(size, Size::new(Val::Px(20.), Val::Px(20.)));
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}
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#[test]
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fn test_size_div() {
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assert_eq!(
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Size::new(Val::Px(20.), Val::Px(20.)) / 2.,
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Size::new(Val::Px(10.), Val::Px(10.))
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);
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let mut size = Size::new(Val::Px(20.), Val::Px(20.));
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size /= 2.;
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assert_eq!(size, Size::new(Val::Px(10.), Val::Px(10.)));
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}
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}
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