.. |
animate_shader.wgsl
|
add globals to mesh view bind group (#5409)
|
2022-09-28 04:20:27 +00:00 |
array_texture.wgsl
|
bevy_pbr: Fix incorrect and unnecessary normal-mapping code (#5766)
|
2022-11-03 20:37:32 +00:00 |
cubemap_unlit.wgsl
|
Support array / cubemap / cubemap array textures in KTX2 (#5325)
|
2022-07-30 07:02:58 +00:00 |
custom_material.frag
|
Update shader_material_glsl example to include texture sampling (#5215)
|
2022-07-08 01:14:22 +00:00 |
custom_material.vert
|
Update shader_material_glsl example to include texture sampling (#5215)
|
2022-07-08 01:14:22 +00:00 |
custom_material.wgsl
|
update wgpu to 0.13 (#5168)
|
2022-07-14 21:17:16 +00:00 |
custom_material_chromatic_aberration.wgsl
|
adjust cluster index for viewport origin (#5947)
|
2022-09-15 21:58:14 +00:00 |
custom_material_screenspace_texture.wgsl
|
adjust cluster index for viewport origin (#5947)
|
2022-09-15 21:58:14 +00:00 |
custom_vertex_attribute.wgsl
|
update wgpu to 0.13 (#5168)
|
2022-07-14 21:17:16 +00:00 |
game_of_life.wgsl
|
Remove unused code in game of life shader (#5349)
|
2022-07-17 15:24:24 +00:00 |
instancing.wgsl
|
update wgpu to 0.13 (#5168)
|
2022-07-14 21:17:16 +00:00 |
line_material.wgsl
|
Fix line material shader (#5348)
|
2022-07-17 15:02:57 +00:00 |
shader_defs.wgsl
|
update wgpu to 0.13 (#5168)
|
2022-07-14 21:17:16 +00:00 |
show_prepass.wgsl
|
Move prepass functions to prepass_utils (#7354)
|
2023-01-24 20:36:40 +00:00 |
texture_binding_array.wgsl
|
Use only one sampler in the array texture example. (#7405)
|
2023-01-29 15:08:21 +00:00 |