bevy/assets/shaders
Rob Parrett 98ff2154bf
Fix fallback_image example (#8968)
# Objective

Fixes #8967 

## Solution

I think this example was just missed in #5703. I made the same sort of
changes to `fallback_image` that were made in other examples in that PR.
2023-06-27 18:08:02 +00:00
..
animate_shader.wgsl improve shader import model (#5703) 2023-06-27 00:29:22 +00:00
array_texture.wgsl improve shader import model (#5703) 2023-06-27 00:29:22 +00:00
cubemap_unlit.wgsl improve shader import model (#5703) 2023-06-27 00:29:22 +00:00
custom_gltf_2d.wgsl improve shader import model (#5703) 2023-06-27 00:29:22 +00:00
custom_material.frag improve shader import model (#5703) 2023-06-27 00:29:22 +00:00
custom_material.vert Update shader_material_glsl example to include texture sampling (#5215) 2022-07-08 01:14:22 +00:00
custom_material.wgsl improve shader import model (#5703) 2023-06-27 00:29:22 +00:00
custom_material_screenspace_texture.wgsl improve shader import model (#5703) 2023-06-27 00:29:22 +00:00
custom_vertex_attribute.wgsl improve shader import model (#5703) 2023-06-27 00:29:22 +00:00
fallback_image_test.wgsl Fix fallback_image example (#8968) 2023-06-27 18:08:02 +00:00
game_of_life.wgsl Remove unused code in game of life shader (#5349) 2022-07-17 15:24:24 +00:00
instancing.wgsl improve shader import model (#5703) 2023-06-27 00:29:22 +00:00
line_material.wgsl improve shader import model (#5703) 2023-06-27 00:29:22 +00:00
post_processing.wgsl improve shader import model (#5703) 2023-06-27 00:29:22 +00:00
shader_defs.wgsl improve shader import model (#5703) 2023-06-27 00:29:22 +00:00
show_prepass.wgsl improve shader import model (#5703) 2023-06-27 00:29:22 +00:00
texture_binding_array.wgsl improve shader import model (#5703) 2023-06-27 00:29:22 +00:00
tonemapping_test_patterns.wgsl improve shader import model (#5703) 2023-06-27 00:29:22 +00:00