bevy/crates
James O'Brien aa489eced0
Swap TransparentUi to use a stable sort (#9598)
# Objective

- Fix the `borders`, `ui` and `text_wrap_debug` examples.

## Solution

- Swap `TransparentUi` to use a stable sort

---

This is the smallest change to fix the examples but ideally this is
fixed by setting better sort keys for the UI elements such that we can
swap back to an unstable sort.
2023-08-27 20:37:17 +00:00
..
bevy_a11y Bump Version after Release (#9106) 2023-07-10 21:19:27 +00:00
bevy_animation Fix CI for Rust 1.72 (#9562) 2023-08-25 12:34:24 +00:00
bevy_app Add SpawnScene to prelude (#9451) 2023-08-19 19:42:12 +00:00
bevy_asset Fix CI for Rust 1.72 (#9562) 2023-08-25 12:34:24 +00:00
bevy_audio audio sinks don't need their custom drop anymore (#9336) 2023-08-11 21:16:12 +00:00
bevy_core Remove Resource and add Debug to TaskPoolOptions (#9485) 2023-08-20 22:32:41 +00:00
bevy_core_pipeline Reorder render sets, refactor bevy_sprite to take advantage (#9236) 2023-08-27 14:33:49 +00:00
bevy_derive Bump Version after Release (#9106) 2023-07-10 21:19:27 +00:00
bevy_diagnostic Bump Version after Release (#9106) 2023-07-10 21:19:27 +00:00
bevy_dylib Bump Version after Release (#9106) 2023-07-10 21:19:27 +00:00
bevy_dynamic_plugin Bump Version after Release (#9106) 2023-07-10 21:19:27 +00:00
bevy_ecs Refactor build_schedule and related errors (#9579) 2023-08-27 17:54:59 +00:00
bevy_ecs_compile_fail_tests Fix CI for Rust 1.72 (#9562) 2023-08-25 12:34:24 +00:00
bevy_encase_derive Bump Version after Release (#9106) 2023-07-10 21:19:27 +00:00
bevy_gilrs input: allow multiple gamepad inputs to be registered for one button in one frame (#9446) 2023-08-15 21:50:29 +00:00
bevy_gizmos Reorder render sets, refactor bevy_sprite to take advantage (#9236) 2023-08-27 14:33:49 +00:00
bevy_gltf Add support for KHR_materials_emissive_strength (#9553) 2023-08-24 00:17:44 +00:00
bevy_hierarchy Prevent setting parent as itself (#8980) 2023-08-07 23:00:48 +00:00
bevy_input Bevy Input Docs : the modules (#9467) 2023-08-23 12:44:49 +00:00
bevy_internal fix clippy::default_constructed_unit_structs and trybuild errors (#9144) 2023-07-13 22:23:04 +00:00
bevy_log Update tracy-client requirement from 0.15 to 0.16 (#9436) 2023-08-15 07:45:21 +00:00
bevy_macro_utils Add some more helpful errors to BevyManifest when it doesn't find Cargo.toml (#9207) 2023-07-19 12:05:04 +00:00
bevy_macros_compile_fail_tests bevy_derive: Add #[deref] attribute (#8552) 2023-05-16 18:29:09 +00:00
bevy_math Fix CI for Rust 1.72 (#9562) 2023-08-25 12:34:24 +00:00
bevy_mikktspace Bump Version after Release (#9106) 2023-07-10 21:19:27 +00:00
bevy_pbr Reorder render sets, refactor bevy_sprite to take advantage (#9236) 2023-08-27 14:33:49 +00:00
bevy_ptr Put #[repr(transparent)] attr to bevy_ptr types (#9068) 2023-07-14 18:55:15 +00:00
bevy_reflect Make the reflect path parser utf-8-unaware (#9371) 2023-08-25 23:12:25 +00:00
bevy_reflect_compile_fail_tests Fix CI for Rust 1.72 (#9562) 2023-08-25 12:34:24 +00:00
bevy_render Reorder render sets, refactor bevy_sprite to take advantage (#9236) 2023-08-27 14:33:49 +00:00
bevy_scene Add SceneInstanceReady (#9313) 2023-08-15 19:45:01 +00:00
bevy_sprite Reorder render sets, refactor bevy_sprite to take advantage (#9236) 2023-08-27 14:33:49 +00:00
bevy_tasks elaborate on TaskPool and bevy tasks (#8750) 2023-08-11 21:07:28 +00:00
bevy_text Reorder render sets, refactor bevy_sprite to take advantage (#9236) 2023-08-27 14:33:49 +00:00
bevy_time Add missing documentation to bevy_time (#9428) 2023-08-15 21:48:37 +00:00
bevy_transform Simplify parallel iteration methods (#8854) 2023-07-23 11:09:24 +00:00
bevy_ui Swap TransparentUi to use a stable sort (#9598) 2023-08-27 20:37:17 +00:00
bevy_utils change 'collapse_type_name' to retain enum types (#9587) 2023-08-26 14:50:12 +00:00
bevy_window User controlled window visibility (#9355) 2023-08-20 22:42:07 +00:00
bevy_winit Fix CI for Rust 1.72 (#9562) 2023-08-25 12:34:24 +00:00