..
bevy_a11y
Bump Version after Release ( #9106 )
2023-07-10 21:19:27 +00:00
bevy_animation
Fix CI for Rust 1.72 ( #9562 )
2023-08-25 12:34:24 +00:00
bevy_app
Add SpawnScene
to prelude ( #9451 )
2023-08-19 19:42:12 +00:00
bevy_asset
Fix CI for Rust 1.72 ( #9562 )
2023-08-25 12:34:24 +00:00
bevy_audio
audio sinks don't need their custom drop anymore ( #9336 )
2023-08-11 21:16:12 +00:00
bevy_core
Remove Resource and add Debug to TaskPoolOptions ( #9485 )
2023-08-20 22:32:41 +00:00
bevy_core_pipeline
Reorder render sets, refactor bevy_sprite to take advantage ( #9236 )
2023-08-27 14:33:49 +00:00
bevy_derive
Bump Version after Release ( #9106 )
2023-07-10 21:19:27 +00:00
bevy_diagnostic
Bump Version after Release ( #9106 )
2023-07-10 21:19:27 +00:00
bevy_dylib
Bump Version after Release ( #9106 )
2023-07-10 21:19:27 +00:00
bevy_dynamic_plugin
Bump Version after Release ( #9106 )
2023-07-10 21:19:27 +00:00
bevy_ecs
Refactor build_schedule and related errors ( #9579 )
2023-08-27 17:54:59 +00:00
bevy_ecs_compile_fail_tests
Fix CI for Rust 1.72 ( #9562 )
2023-08-25 12:34:24 +00:00
bevy_encase_derive
Bump Version after Release ( #9106 )
2023-07-10 21:19:27 +00:00
bevy_gilrs
input: allow multiple gamepad inputs to be registered for one button in one frame ( #9446 )
2023-08-15 21:50:29 +00:00
bevy_gizmos
Reorder render sets, refactor bevy_sprite to take advantage ( #9236 )
2023-08-27 14:33:49 +00:00
bevy_gltf
Add support for KHR_materials_emissive_strength ( #9553 )
2023-08-24 00:17:44 +00:00
bevy_hierarchy
Prevent setting parent as itself ( #8980 )
2023-08-07 23:00:48 +00:00
bevy_input
Bevy Input Docs : the modules ( #9467 )
2023-08-23 12:44:49 +00:00
bevy_internal
fix clippy::default_constructed_unit_structs
and trybuild errors ( #9144 )
2023-07-13 22:23:04 +00:00
bevy_log
Update tracy-client requirement from 0.15 to 0.16 ( #9436 )
2023-08-15 07:45:21 +00:00
bevy_macro_utils
Add some more helpful errors to BevyManifest when it doesn't find Cargo.toml ( #9207 )
2023-07-19 12:05:04 +00:00
bevy_macros_compile_fail_tests
bevy_derive: Add #[deref]
attribute ( #8552 )
2023-05-16 18:29:09 +00:00
bevy_math
Fix CI for Rust 1.72 ( #9562 )
2023-08-25 12:34:24 +00:00
bevy_mikktspace
Bump Version after Release ( #9106 )
2023-07-10 21:19:27 +00:00
bevy_pbr
Reorder render sets, refactor bevy_sprite to take advantage ( #9236 )
2023-08-27 14:33:49 +00:00
bevy_ptr
Put #[repr(transparent)]
attr to bevy_ptr types ( #9068 )
2023-07-14 18:55:15 +00:00
bevy_reflect
Make the reflect path parser utf-8-unaware ( #9371 )
2023-08-25 23:12:25 +00:00
bevy_reflect_compile_fail_tests
Fix CI for Rust 1.72 ( #9562 )
2023-08-25 12:34:24 +00:00
bevy_render
Reorder render sets, refactor bevy_sprite to take advantage ( #9236 )
2023-08-27 14:33:49 +00:00
bevy_scene
Add SceneInstanceReady
( #9313 )
2023-08-15 19:45:01 +00:00
bevy_sprite
Reorder render sets, refactor bevy_sprite to take advantage ( #9236 )
2023-08-27 14:33:49 +00:00
bevy_tasks
elaborate on TaskPool and bevy tasks ( #8750 )
2023-08-11 21:07:28 +00:00
bevy_text
Reorder render sets, refactor bevy_sprite to take advantage ( #9236 )
2023-08-27 14:33:49 +00:00
bevy_time
Add missing documentation to bevy_time
( #9428 )
2023-08-15 21:48:37 +00:00
bevy_transform
Simplify parallel iteration methods ( #8854 )
2023-07-23 11:09:24 +00:00
bevy_ui
Swap TransparentUi to use a stable sort ( #9598 )
2023-08-27 20:37:17 +00:00
bevy_utils
change 'collapse_type_name' to retain enum types ( #9587 )
2023-08-26 14:50:12 +00:00
bevy_window
User controlled window visibility ( #9355 )
2023-08-20 22:42:07 +00:00
bevy_winit
Fix CI for Rust 1.72 ( #9562 )
2023-08-25 12:34:24 +00:00