..
bevy_a11y
resolve all internal ambiguities ( #10411 )
2024-01-09 19:08:15 +00:00
bevy_animation
Animatable trait for interpolation and blending ( #4482 )
2024-02-02 21:19:37 +00:00
bevy_app
Fix bug where events are not being dropped ( #11528 )
2024-02-02 21:14:54 +00:00
bevy_asset
Fix AssetTransformer breaking LabeledAssets ( #11626 )
2024-02-02 14:57:31 +00:00
bevy_audio
Optional override for global spatial scale ( #10419 )
2024-01-25 16:29:35 +00:00
bevy_core
Adding derive Reflect for tick structs ( #11641 )
2024-02-01 16:11:32 +00:00
bevy_core_pipeline
RenderGraph Labelization ( #10644 )
2024-01-31 14:51:19 +00:00
bevy_derive
Reexport winit::platform::android::activity::* in bevy_winit ( #11011 )
2023-12-19 20:15:03 +00:00
bevy_diagnostic
Replace DiagnosticId
by DiagnosticPath
( #9266 )
2024-01-20 15:42:51 +00:00
bevy_dylib
Add [lints] table, fix adding #![allow(clippy::type_complexity)]
everywhere ( #10011 )
2023-11-18 20:58:48 +00:00
bevy_dynamic_plugin
Mark DynamicPluginLoadError
internal error types as source ( #11618 )
2024-01-30 23:37:00 +00:00
bevy_ecs
Make Archetypes.archetype_component_count private ( #10774 )
2024-02-03 00:07:50 +00:00
bevy_ecs_compile_fail_tests
Dynamic queries and builder API ( #9774 )
2024-01-16 19:16:49 +00:00
bevy_encase_derive
Add [lints] table, fix adding #![allow(clippy::type_complexity)]
everywhere ( #10011 )
2023-11-18 20:58:48 +00:00
bevy_gilrs
Remove unnecessary path prefixes ( #10749 )
2023-11-28 23:43:40 +00:00
bevy_gizmos
Drawing Primitives with Gizmos ( #11072 )
2024-02-02 21:13:03 +00:00
bevy_gltf
RenderAssetPersistencePolicy → RenderAssetUsages ( #11399 )
2024-01-30 13:22:10 +00:00
bevy_hierarchy
Make the MapEntities trait generic over Mappers, and add a simpler EntityMapper ( #11428 )
2024-01-28 19:51:46 +00:00
bevy_input
Fix cyclic dep ( #11523 )
2024-01-25 17:44:32 +00:00
bevy_internal
Add Accessibility plugin to default plugins docs ( #11512 )
2024-01-28 10:04:43 +00:00
bevy_log
move once from bevy_log to bevy_utils, to allow for it's use in bevy_ecs ( #11419 )
2024-01-19 06:07:41 +00:00
bevy_macro_utils
Bump toml_edit in build-template-pages tool ( #11342 )
2024-01-16 05:23:18 +00:00
bevy_macros_compile_fail_tests
Standardize toml format with taplo ( #10594 )
2023-11-21 01:04:14 +00:00
bevy_math
Drawing Primitives with Gizmos ( #11072 )
2024-02-02 21:13:03 +00:00
bevy_mikktspace
Enable the unsafe_op_in_unsafe_fn
lint ( #11591 )
2024-01-28 23:18:11 +00:00
bevy_pbr
Gate diffuse and specular transmission behind shader defs ( #11627 )
2024-02-02 15:01:56 +00:00
bevy_ptr
bevy_ptr: fix unsafe_op_in_unsafe_fn
lint ( #11610 )
2024-01-30 23:37:29 +00:00
bevy_reflect
Add the ability to manually create ParsedPaths (+ cleanup) ( #11029 )
2024-02-01 19:22:40 +00:00
bevy_reflect_compile_fail_tests
bevy_reflect: Type parameter bounds ( #9046 )
2024-01-28 16:24:03 +00:00
bevy_render
Don't auto insert on the extract schedule ( #11669 )
2024-02-03 05:04:57 +00:00
bevy_scene
Make the MapEntities trait generic over Mappers, and add a simpler EntityMapper ( #11428 )
2024-01-28 19:51:46 +00:00
bevy_sprite
RenderAssetPersistencePolicy → RenderAssetUsages ( #11399 )
2024-01-30 13:22:10 +00:00
bevy_tasks
Fix wrong transmuted type in TaskPool::scope_with_executor_inner
( #11455 )
2024-01-21 18:08:45 +00:00
bevy_text
Subtract 1 from text positions to account for glyph texture padding. ( #11662 )
2024-02-02 20:01:01 +00:00
bevy_time
Fix bug where events are not being dropped ( #11528 )
2024-02-02 21:14:54 +00:00
bevy_transform
return Direction3d from Transform::up and friends ( #11604 )
2024-02-02 15:05:35 +00:00
bevy_ui
RenderGraph Labelization ( #10644 )
2024-01-31 14:51:19 +00:00
bevy_utils
impl Borrow
and AsRef
for CowArc
( #11616 )
2024-01-30 14:27:53 +00:00
bevy_window
Update cursor.rs ( #11617 )
2024-01-30 16:34:17 +00:00
bevy_winit
Cleanup bevy winit ( #11489 )
2024-01-28 21:09:23 +00:00