mirror of
https://github.com/bevyengine/bevy
synced 2024-12-23 03:23:20 +00:00
115 lines
4 KiB
Rust
115 lines
4 KiB
Rust
use bevy_window::{Window, WindowId, WindowMode};
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use std::collections::HashMap;
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#[derive(Default)]
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pub struct WinitWindows {
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pub windows: HashMap<winit::window::WindowId, winit::window::Window>,
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pub window_id_to_winit: HashMap<WindowId, winit::window::WindowId>,
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pub winit_to_window_id: HashMap<winit::window::WindowId, WindowId>,
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}
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impl WinitWindows {
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pub fn create_window(
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&mut self,
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event_loop: &winit::event_loop::EventLoopWindowTarget<()>,
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window: &Window,
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) {
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#[cfg(target_os = "windows")]
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let winit_window_builder = {
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use winit::platform::windows::WindowBuilderExtWindows;
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winit::window::WindowBuilder::new().with_drag_and_drop(false)
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};
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#[cfg(not(target_os = "windows"))]
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let mut winit_window_builder = winit::window::WindowBuilder::new();
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winit_window_builder = winit_window_builder.with_title(&window.title);
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let winit_window = match window.mode {
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WindowMode::BorderlessFullscreen => {
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let winit_window = winit_window_builder.build(&event_loop).unwrap();
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winit_window.set_fullscreen(Some(winit::window::Fullscreen::Borderless(
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winit_window.current_monitor(),
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)));
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winit_window
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}
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WindowMode::Fullscreen { use_size } => {
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let winit_window = winit_window_builder.build(&event_loop).unwrap();
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winit_window.set_fullscreen(Some(winit::window::Fullscreen::Exclusive(
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match use_size {
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true => get_fitting_videomode(&winit_window.current_monitor(), &window),
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false => get_best_videomode(&winit_window.current_monitor()),
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},
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)));
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winit_window
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}
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_ => winit_window_builder
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.with_inner_size(winit::dpi::PhysicalSize::new(window.width, window.height))
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.with_resizable(window.resizable)
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.build(&event_loop)
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.unwrap(),
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};
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self.window_id_to_winit.insert(window.id, winit_window.id());
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self.winit_to_window_id.insert(winit_window.id(), window.id);
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self.windows.insert(winit_window.id(), winit_window);
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}
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pub fn get_window(&self, id: WindowId) -> Option<&winit::window::Window> {
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self.window_id_to_winit
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.get(&id)
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.and_then(|id| self.windows.get(id))
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}
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pub fn get_window_id(&self, id: winit::window::WindowId) -> Option<WindowId> {
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self.winit_to_window_id.get(&id).cloned()
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}
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}
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fn get_fitting_videomode(
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monitor: &winit::monitor::MonitorHandle,
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window: &Window,
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) -> winit::monitor::VideoMode {
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let mut modes = monitor.video_modes().collect::<Vec<_>>();
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fn abs_diff(a: u32, b: u32) -> u32 {
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if a > b {
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return a - b;
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}
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b - a
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}
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modes.sort_by(|a, b| {
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use std::cmp::Ordering::*;
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match abs_diff(a.size().width, window.width).cmp(&abs_diff(b.size().width, window.width)) {
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Equal => {
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match abs_diff(a.size().height, window.height)
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.cmp(&abs_diff(b.size().height, window.height))
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{
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Equal => b.refresh_rate().cmp(&a.refresh_rate()),
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default => default,
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}
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}
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default => default,
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}
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});
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modes.first().unwrap().clone()
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}
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fn get_best_videomode(monitor: &winit::monitor::MonitorHandle) -> winit::monitor::VideoMode {
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let mut modes = monitor.video_modes().collect::<Vec<_>>();
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modes.sort_by(|a, b| {
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use std::cmp::Ordering::*;
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match b.size().width.cmp(&a.size().width) {
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Equal => match b.size().height.cmp(&a.size().height) {
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Equal => b.refresh_rate().cmp(&a.refresh_rate()),
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default => default,
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},
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default => default,
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}
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});
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modes.first().unwrap().clone()
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}
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