.. |
bevy_animation
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Update codebase to use IntoIterator where possible. (#5269)
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2022-07-11 15:28:50 +00:00 |
bevy_app
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Simplify design for *Label s (#4957)
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2022-07-14 18:23:01 +00:00 |
bevy_asset
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update wgpu to 0.13 (#5168)
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2022-07-14 21:17:16 +00:00 |
bevy_audio
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update wgpu to 0.13 (#5168)
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2022-07-14 21:17:16 +00:00 |
bevy_core
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Export and register Mat2 . (#5324)
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2022-07-15 22:37:06 +00:00 |
bevy_core_pipeline
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update wgpu to 0.13 (#5168)
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2022-07-14 21:17:16 +00:00 |
bevy_derive
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android - fix issues other than the rendering (#5130)
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2022-06-30 19:42:45 +00:00 |
bevy_diagnostic
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Cleanups in diagnostics (#3871)
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2022-06-20 17:02:25 +00:00 |
bevy_dylib
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Bump Bevy to 0.8.0-dev (#4505)
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2022-04-17 23:04:52 +00:00 |
bevy_dynamic_plugin
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Bump Bevy to 0.8.0-dev (#4505)
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2022-04-17 23:04:52 +00:00 |
bevy_ecs
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Simplify design for *Label s (#4957)
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2022-07-14 18:23:01 +00:00 |
bevy_ecs_compile_fail_tests
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Add ExactSizeIterator implementation for QueryCombinatonIter (#5148)
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2022-07-13 16:08:48 +00:00 |
bevy_encase_derive
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Updated glam to 0.21 . (#5142)
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2022-07-03 19:55:33 +00:00 |
bevy_gilrs
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Improve Gamepad DPad Button Detection (#5220)
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2022-07-11 14:11:25 +00:00 |
bevy_gltf
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Add VisibilityBundle and use it to fix gltfs, scenes, and examples (#5335)
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2022-07-16 02:47:23 +00:00 |
bevy_hierarchy
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Update codebase to use IntoIterator where possible. (#5269)
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2022-07-11 15:28:50 +00:00 |
bevy_input
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Implement Debug for Gamepads (#5291)
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2022-07-13 15:10:41 +00:00 |
bevy_internal
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enable optional dependencies to stay optional (#5023)
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2022-06-20 10:32:43 +00:00 |
bevy_log
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Remove the dependency cycles (#5171)
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2022-07-04 13:04:18 +00:00 |
bevy_macro_utils
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Simplify design for *Label s (#4957)
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2022-07-14 18:23:01 +00:00 |
bevy_math
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Export and register Mat2 . (#5324)
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2022-07-15 22:37:06 +00:00 |
bevy_mikktspace
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Updated glam to 0.21 . (#5142)
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2022-07-03 19:55:33 +00:00 |
bevy_pbr
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Use Affine3A for GlobalTransform to allow any affine transformation (#4379)
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2022-07-16 00:51:12 +00:00 |
bevy_ptr
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add more SAFETY comments and lint for missing ones in bevy_ecs (#4835)
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2022-07-04 14:44:24 +00:00 |
bevy_reflect
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update wgpu to 0.13 (#5168)
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2022-07-14 21:17:16 +00:00 |
bevy_render
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Add VisibilityBundle and use it to fix gltfs, scenes, and examples (#5335)
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2022-07-16 02:47:23 +00:00 |
bevy_scene
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Add VisibilityBundle and use it to fix gltfs, scenes, and examples (#5335)
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2022-07-16 02:47:23 +00:00 |
bevy_sprite
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Use Affine3A for GlobalTransform to allow any affine transformation (#4379)
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2022-07-16 00:51:12 +00:00 |
bevy_tasks
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Very minor doc formatting changes (#5287)
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2022-07-12 13:06:16 +00:00 |
bevy_text
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Use Affine3A for GlobalTransform to allow any affine transformation (#4379)
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2022-07-16 00:51:12 +00:00 |
bevy_time
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Update time by sending frame instant through a channel (#4744)
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2022-07-11 23:19:00 +00:00 |
bevy_transform
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Use Affine3A for GlobalTransform to allow any affine transformation (#4379)
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2022-07-16 00:51:12 +00:00 |
bevy_ui
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Use Affine3A for GlobalTransform to allow any affine transformation (#4379)
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2022-07-16 00:51:12 +00:00 |
bevy_utils
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Simplify design for *Label s (#4957)
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2022-07-14 18:23:01 +00:00 |
bevy_window
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update wgpu to 0.13 (#5168)
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2022-07-14 21:17:16 +00:00 |
bevy_winit
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Change window position types from tuple to vec (#5276)
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2022-07-11 14:36:23 +00:00 |