mirror of
https://github.com/bevyengine/bevy
synced 2025-01-11 20:59:04 +00:00
632 lines
30 KiB
Text
632 lines
30 KiB
Text
hlsl.samplecmplevelzero.offsetarray.dx10.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Function Parameters:
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0:? Sequence
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0:42 Sequence
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0:42 move second child to first child ( temp float)
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0:42 'r11' ( temp float)
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0:42 textureLodOffset ( temp float)
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0:42 Construct combined texture-sampler ( temp sampler1DArrayShadow)
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0:42 'g_tTex1df4a' ( uniform texture1DArray)
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0:42 'g_sSamp' (layout( binding=0) uniform sampler)
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0:42 Construct vec3 ( temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:42 Constant:
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0:42 0.750000
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0:42 Constant:
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0:42 0.000000
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0:42 Constant:
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0:42 2 (const int)
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0:43 Sequence
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0:43 move second child to first child ( temp float)
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0:43 'r13' ( temp float)
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0:43 textureLodOffset ( temp float)
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0:43 Construct combined texture-sampler ( temp isampler1DArrayShadow)
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0:43 'g_tTex1di4a' ( uniform itexture1DArray)
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0:43 'g_sSamp' (layout( binding=0) uniform sampler)
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0:43 Construct vec3 ( temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:43 Constant:
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0:43 0.750000
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0:43 Constant:
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0:43 0.000000
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0:43 Constant:
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0:43 2 (const int)
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0:44 Sequence
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0:44 move second child to first child ( temp float)
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0:44 'r15' ( temp float)
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0:44 textureLodOffset ( temp float)
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0:44 Construct combined texture-sampler ( temp usampler1DArrayShadow)
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0:44 'g_tTex1du4a' ( uniform utexture1DArray)
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0:44 'g_sSamp' (layout( binding=0) uniform sampler)
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0:44 Construct vec3 ( temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:44 Constant:
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0:44 0.750000
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0:44 Constant:
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0:44 0.000000
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0:44 Constant:
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0:44 2 (const int)
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0:47 Sequence
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0:47 move second child to first child ( temp float)
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0:47 'r31' ( temp float)
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0:47 textureLodOffset ( temp float)
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0:47 Construct combined texture-sampler ( temp sampler2DArrayShadow)
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0:47 'g_tTex2df4a' ( uniform texture2DArray)
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0:47 'g_sSamp' (layout( binding=0) uniform sampler)
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0:47 Construct vec4 ( temp 4-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:47 Constant:
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0:47 0.750000
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0:47 Constant:
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0:47 0.000000
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0:? Constant:
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0:? 2 (const int)
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0:? 3 (const int)
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0:48 Sequence
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0:48 move second child to first child ( temp float)
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0:48 'r33' ( temp float)
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0:48 textureLodOffset ( temp float)
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0:48 Construct combined texture-sampler ( temp isampler2DArrayShadow)
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0:48 'g_tTex2di4a' ( uniform itexture2DArray)
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0:48 'g_sSamp' (layout( binding=0) uniform sampler)
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0:48 Construct vec4 ( temp 4-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:48 Constant:
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0:48 0.750000
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0:48 Constant:
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0:48 0.000000
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0:? Constant:
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0:? 2 (const int)
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0:? 3 (const int)
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0:49 Sequence
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0:49 move second child to first child ( temp float)
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0:49 'r35' ( temp float)
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0:49 textureLodOffset ( temp float)
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0:49 Construct combined texture-sampler ( temp usampler2DArrayShadow)
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0:49 'g_tTex2du4a' ( uniform utexture2DArray)
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0:49 'g_sSamp' (layout( binding=0) uniform sampler)
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0:49 Construct vec4 ( temp 4-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:49 Constant:
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0:49 0.750000
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0:49 Constant:
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0:49 0.000000
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0:? Constant:
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0:? 2 (const int)
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0:? 3 (const int)
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0:63 move second child to first child ( temp 4-component vector of float)
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0:63 Color: direct index for structure ( temp 4-component vector of float)
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0:63 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:63 Constant:
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0:63 0 (const int)
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0:63 Constant:
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0:63 1.000000
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0:63 1.000000
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0:63 1.000000
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0:63 1.000000
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0:64 move second child to first child ( temp float)
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0:64 Depth: direct index for structure ( temp float)
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0:64 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:64 Constant:
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0:64 1 (const int)
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0:64 Constant:
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0:64 1.000000
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0:66 Branch: Return with expression
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0:66 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Function Definition: main( ( temp void)
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0:38 Function Parameters:
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0:? Sequence
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0:38 Sequence
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0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 move second child to first child ( temp 4-component vector of float)
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0:? 'Color' (layout( location=0) out 4-component vector of float)
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0:38 Color: direct index for structure ( temp 4-component vector of float)
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0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Constant:
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0:38 0 (const int)
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0:38 move second child to first child ( temp float)
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0:? 'Depth' ( out float FragDepth)
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0:38 Depth: direct index for structure ( temp float)
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0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Constant:
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0:38 1 (const int)
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0:? Linker Objects
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0:? 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:? 'g_tTex1di4' ( uniform itexture1D)
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0:? 'g_tTex1du4' ( uniform utexture1D)
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0:? 'g_tTex2df4' ( uniform texture2D)
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0:? 'g_tTex2di4' ( uniform itexture2D)
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0:? 'g_tTex2du4' ( uniform utexture2D)
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0:? 'g_tTex3df4' ( uniform texture3D)
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0:? 'g_tTex3di4' ( uniform itexture3D)
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0:? 'g_tTex3du4' ( uniform utexture3D)
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0:? 'g_tTexcdf4' ( uniform textureCube)
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0:? 'g_tTexcdi4' ( uniform itextureCube)
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0:? 'g_tTexcdu4' ( uniform utextureCube)
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0:? 'g_tTex1df4a' ( uniform texture1DArray)
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0:? 'g_tTex1di4a' ( uniform itexture1DArray)
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0:? 'g_tTex1du4a' ( uniform utexture1DArray)
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0:? 'g_tTex2df4a' ( uniform texture2DArray)
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0:? 'g_tTex2di4a' ( uniform itexture2DArray)
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0:? 'g_tTex2du4a' ( uniform utexture2DArray)
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0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
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0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
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0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
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0:? 'Color' (layout( location=0) out 4-component vector of float)
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0:? 'Depth' ( out float FragDepth)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Function Parameters:
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0:? Sequence
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0:42 Sequence
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0:42 move second child to first child ( temp float)
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0:42 'r11' ( temp float)
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0:42 textureLodOffset ( temp float)
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0:42 Construct combined texture-sampler ( temp sampler1DArrayShadow)
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0:42 'g_tTex1df4a' ( uniform texture1DArray)
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0:42 'g_sSamp' (layout( binding=0) uniform sampler)
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0:42 Construct vec3 ( temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:42 Constant:
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0:42 0.750000
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0:42 Constant:
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0:42 0.000000
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0:42 Constant:
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0:42 2 (const int)
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0:43 Sequence
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0:43 move second child to first child ( temp float)
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0:43 'r13' ( temp float)
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0:43 textureLodOffset ( temp float)
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0:43 Construct combined texture-sampler ( temp isampler1DArrayShadow)
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0:43 'g_tTex1di4a' ( uniform itexture1DArray)
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0:43 'g_sSamp' (layout( binding=0) uniform sampler)
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0:43 Construct vec3 ( temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:43 Constant:
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0:43 0.750000
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0:43 Constant:
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0:43 0.000000
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0:43 Constant:
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0:43 2 (const int)
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0:44 Sequence
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0:44 move second child to first child ( temp float)
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0:44 'r15' ( temp float)
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0:44 textureLodOffset ( temp float)
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0:44 Construct combined texture-sampler ( temp usampler1DArrayShadow)
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0:44 'g_tTex1du4a' ( uniform utexture1DArray)
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0:44 'g_sSamp' (layout( binding=0) uniform sampler)
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0:44 Construct vec3 ( temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:44 Constant:
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0:44 0.750000
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0:44 Constant:
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0:44 0.000000
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0:44 Constant:
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0:44 2 (const int)
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0:47 Sequence
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0:47 move second child to first child ( temp float)
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0:47 'r31' ( temp float)
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0:47 textureLodOffset ( temp float)
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0:47 Construct combined texture-sampler ( temp sampler2DArrayShadow)
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0:47 'g_tTex2df4a' ( uniform texture2DArray)
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0:47 'g_sSamp' (layout( binding=0) uniform sampler)
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0:47 Construct vec4 ( temp 4-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:47 Constant:
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0:47 0.750000
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0:47 Constant:
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0:47 0.000000
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0:? Constant:
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0:? 2 (const int)
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0:? 3 (const int)
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0:48 Sequence
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0:48 move second child to first child ( temp float)
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0:48 'r33' ( temp float)
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0:48 textureLodOffset ( temp float)
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0:48 Construct combined texture-sampler ( temp isampler2DArrayShadow)
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0:48 'g_tTex2di4a' ( uniform itexture2DArray)
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0:48 'g_sSamp' (layout( binding=0) uniform sampler)
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0:48 Construct vec4 ( temp 4-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:48 Constant:
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0:48 0.750000
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0:48 Constant:
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0:48 0.000000
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0:? Constant:
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0:? 2 (const int)
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0:? 3 (const int)
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0:49 Sequence
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0:49 move second child to first child ( temp float)
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0:49 'r35' ( temp float)
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0:49 textureLodOffset ( temp float)
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0:49 Construct combined texture-sampler ( temp usampler2DArrayShadow)
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0:49 'g_tTex2du4a' ( uniform utexture2DArray)
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0:49 'g_sSamp' (layout( binding=0) uniform sampler)
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0:49 Construct vec4 ( temp 4-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:49 Constant:
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0:49 0.750000
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0:49 Constant:
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0:49 0.000000
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0:? Constant:
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0:? 2 (const int)
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0:? 3 (const int)
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0:63 move second child to first child ( temp 4-component vector of float)
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0:63 Color: direct index for structure ( temp 4-component vector of float)
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0:63 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:63 Constant:
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0:63 0 (const int)
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0:63 Constant:
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0:63 1.000000
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0:63 1.000000
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0:63 1.000000
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0:63 1.000000
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0:64 move second child to first child ( temp float)
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0:64 Depth: direct index for structure ( temp float)
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0:64 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:64 Constant:
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0:64 1 (const int)
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0:64 Constant:
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0:64 1.000000
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0:66 Branch: Return with expression
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0:66 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Function Definition: main( ( temp void)
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0:38 Function Parameters:
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0:? Sequence
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0:38 Sequence
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0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 move second child to first child ( temp 4-component vector of float)
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0:? 'Color' (layout( location=0) out 4-component vector of float)
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0:38 Color: direct index for structure ( temp 4-component vector of float)
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0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Constant:
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0:38 0 (const int)
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0:38 move second child to first child ( temp float)
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0:? 'Depth' ( out float FragDepth)
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0:38 Depth: direct index for structure ( temp float)
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0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Constant:
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0:38 1 (const int)
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0:? Linker Objects
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0:? 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:? 'g_tTex1di4' ( uniform itexture1D)
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0:? 'g_tTex1du4' ( uniform utexture1D)
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0:? 'g_tTex2df4' ( uniform texture2D)
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0:? 'g_tTex2di4' ( uniform itexture2D)
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0:? 'g_tTex2du4' ( uniform utexture2D)
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0:? 'g_tTex3df4' ( uniform texture3D)
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0:? 'g_tTex3di4' ( uniform itexture3D)
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0:? 'g_tTex3du4' ( uniform utexture3D)
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0:? 'g_tTexcdf4' ( uniform textureCube)
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0:? 'g_tTexcdi4' ( uniform itextureCube)
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0:? 'g_tTexcdu4' ( uniform utextureCube)
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0:? 'g_tTex1df4a' ( uniform texture1DArray)
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0:? 'g_tTex1di4a' ( uniform itexture1DArray)
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0:? 'g_tTex1du4a' ( uniform utexture1DArray)
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0:? 'g_tTex2df4a' ( uniform texture2DArray)
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0:? 'g_tTex2di4a' ( uniform itexture2DArray)
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0:? 'g_tTex2du4a' ( uniform utexture2DArray)
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0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
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0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
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0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
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0:? 'Color' (layout( location=0) out 4-component vector of float)
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0:? 'Depth' ( out float FragDepth)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 185
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Capability Shader
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Capability Sampled1D
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Capability SampledCubeArray
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 133 137
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "main"
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Name 8 "PS_OUTPUT"
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MemberName 8(PS_OUTPUT) 0 "Color"
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MemberName 8(PS_OUTPUT) 1 "Depth"
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Name 10 "@main("
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Name 13 "r11"
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Name 16 "g_tTex1df4a"
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Name 20 "g_sSamp"
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Name 39 "r13"
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Name 42 "g_tTex1di4a"
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Name 53 "r15"
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Name 57 "g_tTex1du4a"
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Name 68 "r31"
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Name 71 "g_tTex2df4a"
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Name 88 "r33"
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Name 91 "g_tTex2di4a"
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Name 103 "r35"
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Name 106 "g_tTex2du4a"
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Name 119 "psout"
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Name 130 "flattenTemp"
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Name 133 "Color"
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Name 137 "Depth"
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Name 142 "g_tTex1df4"
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Name 145 "g_tTex1di4"
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Name 148 "g_tTex1du4"
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Name 151 "g_tTex2df4"
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Name 154 "g_tTex2di4"
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Name 157 "g_tTex2du4"
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Name 160 "g_tTex3df4"
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Name 163 "g_tTex3di4"
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Name 166 "g_tTex3du4"
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Name 169 "g_tTexcdf4"
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Name 172 "g_tTexcdi4"
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Name 175 "g_tTexcdu4"
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Name 178 "g_tTexcdf4a"
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Name 181 "g_tTexcdi4a"
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Name 184 "g_tTexcdu4a"
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Decorate 16(g_tTex1df4a) DescriptorSet 0
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Decorate 20(g_sSamp) DescriptorSet 0
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Decorate 20(g_sSamp) Binding 0
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Decorate 42(g_tTex1di4a) DescriptorSet 0
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Decorate 57(g_tTex1du4a) DescriptorSet 0
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Decorate 71(g_tTex2df4a) DescriptorSet 0
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Decorate 91(g_tTex2di4a) DescriptorSet 0
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Decorate 106(g_tTex2du4a) DescriptorSet 0
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Decorate 133(Color) Location 0
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Decorate 137(Depth) BuiltIn FragDepth
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Decorate 142(g_tTex1df4) DescriptorSet 0
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Decorate 142(g_tTex1df4) Binding 0
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Decorate 145(g_tTex1di4) DescriptorSet 0
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Decorate 148(g_tTex1du4) DescriptorSet 0
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Decorate 151(g_tTex2df4) DescriptorSet 0
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Decorate 154(g_tTex2di4) DescriptorSet 0
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Decorate 157(g_tTex2du4) DescriptorSet 0
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Decorate 160(g_tTex3df4) DescriptorSet 0
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Decorate 163(g_tTex3di4) DescriptorSet 0
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Decorate 166(g_tTex3du4) DescriptorSet 0
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Decorate 169(g_tTexcdf4) DescriptorSet 0
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Decorate 172(g_tTexcdi4) DescriptorSet 0
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Decorate 175(g_tTexcdu4) DescriptorSet 0
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Decorate 178(g_tTexcdf4a) DescriptorSet 0
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Decorate 181(g_tTexcdi4a) DescriptorSet 0
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Decorate 184(g_tTexcdu4a) DescriptorSet 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
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9: TypeFunction 8(PS_OUTPUT)
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12: TypePointer Function 6(float)
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14: TypeImage 6(float) 1D array sampled format:Unknown
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15: TypePointer UniformConstant 14
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16(g_tTex1df4a): 15(ptr) Variable UniformConstant
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18: TypeSampler
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19: TypePointer UniformConstant 18
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20(g_sSamp): 19(ptr) Variable UniformConstant
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22: TypeImage 6(float) 1D depth array sampled format:Unknown
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23: TypeSampledImage 22
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25: TypeVector 6(float) 2
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26: 6(float) Constant 1036831949
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27: 6(float) Constant 1045220557
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28: 25(fvec2) ConstantComposite 26 27
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29: 6(float) Constant 1061158912
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30: TypeVector 6(float) 3
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34: 6(float) Constant 0
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35: TypeInt 32 1
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36: 35(int) Constant 2
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40: TypeImage 35(int) 1D array sampled format:Unknown
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41: TypePointer UniformConstant 40
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42(g_tTex1di4a): 41(ptr) Variable UniformConstant
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|
45: TypeImage 35(int) 1D depth array sampled format:Unknown
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46: TypeSampledImage 45
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54: TypeInt 32 0
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55: TypeImage 54(int) 1D array sampled format:Unknown
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56: TypePointer UniformConstant 55
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57(g_tTex1du4a): 56(ptr) Variable UniformConstant
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60: TypeImage 54(int) 1D depth array sampled format:Unknown
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61: TypeSampledImage 60
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69: TypeImage 6(float) 2D array sampled format:Unknown
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70: TypePointer UniformConstant 69
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71(g_tTex2df4a): 70(ptr) Variable UniformConstant
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74: TypeImage 6(float) 2D depth array sampled format:Unknown
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75: TypeSampledImage 74
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77: 6(float) Constant 1050253722
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78: 30(fvec3) ConstantComposite 26 27 77
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83: TypeVector 35(int) 2
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84: 35(int) Constant 3
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85: 83(ivec2) ConstantComposite 36 84
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89: TypeImage 35(int) 2D array sampled format:Unknown
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90: TypePointer UniformConstant 89
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91(g_tTex2di4a): 90(ptr) Variable UniformConstant
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94: TypeImage 35(int) 2D depth array sampled format:Unknown
|
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95: TypeSampledImage 94
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104: TypeImage 54(int) 2D array sampled format:Unknown
|
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105: TypePointer UniformConstant 104
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106(g_tTex2du4a): 105(ptr) Variable UniformConstant
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109: TypeImage 54(int) 2D depth array sampled format:Unknown
|
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110: TypeSampledImage 109
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118: TypePointer Function 8(PS_OUTPUT)
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|
120: 35(int) Constant 0
|
|
121: 6(float) Constant 1065353216
|
|
122: 7(fvec4) ConstantComposite 121 121 121 121
|
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123: TypePointer Function 7(fvec4)
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|
125: 35(int) Constant 1
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|
132: TypePointer Output 7(fvec4)
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|
133(Color): 132(ptr) Variable Output
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136: TypePointer Output 6(float)
|
|
137(Depth): 136(ptr) Variable Output
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|
140: TypeImage 6(float) 1D sampled format:Unknown
|
|
141: TypePointer UniformConstant 140
|
|
142(g_tTex1df4): 141(ptr) Variable UniformConstant
|
|
143: TypeImage 35(int) 1D sampled format:Unknown
|
|
144: TypePointer UniformConstant 143
|
|
145(g_tTex1di4): 144(ptr) Variable UniformConstant
|
|
146: TypeImage 54(int) 1D sampled format:Unknown
|
|
147: TypePointer UniformConstant 146
|
|
148(g_tTex1du4): 147(ptr) Variable UniformConstant
|
|
149: TypeImage 6(float) 2D sampled format:Unknown
|
|
150: TypePointer UniformConstant 149
|
|
151(g_tTex2df4): 150(ptr) Variable UniformConstant
|
|
152: TypeImage 35(int) 2D sampled format:Unknown
|
|
153: TypePointer UniformConstant 152
|
|
154(g_tTex2di4): 153(ptr) Variable UniformConstant
|
|
155: TypeImage 54(int) 2D sampled format:Unknown
|
|
156: TypePointer UniformConstant 155
|
|
157(g_tTex2du4): 156(ptr) Variable UniformConstant
|
|
158: TypeImage 6(float) 3D sampled format:Unknown
|
|
159: TypePointer UniformConstant 158
|
|
160(g_tTex3df4): 159(ptr) Variable UniformConstant
|
|
161: TypeImage 35(int) 3D sampled format:Unknown
|
|
162: TypePointer UniformConstant 161
|
|
163(g_tTex3di4): 162(ptr) Variable UniformConstant
|
|
164: TypeImage 54(int) 3D sampled format:Unknown
|
|
165: TypePointer UniformConstant 164
|
|
166(g_tTex3du4): 165(ptr) Variable UniformConstant
|
|
167: TypeImage 6(float) Cube sampled format:Unknown
|
|
168: TypePointer UniformConstant 167
|
|
169(g_tTexcdf4): 168(ptr) Variable UniformConstant
|
|
170: TypeImage 35(int) Cube sampled format:Unknown
|
|
171: TypePointer UniformConstant 170
|
|
172(g_tTexcdi4): 171(ptr) Variable UniformConstant
|
|
173: TypeImage 54(int) Cube sampled format:Unknown
|
|
174: TypePointer UniformConstant 173
|
|
175(g_tTexcdu4): 174(ptr) Variable UniformConstant
|
|
176: TypeImage 6(float) Cube array sampled format:Unknown
|
|
177: TypePointer UniformConstant 176
|
|
178(g_tTexcdf4a): 177(ptr) Variable UniformConstant
|
|
179: TypeImage 35(int) Cube array sampled format:Unknown
|
|
180: TypePointer UniformConstant 179
|
|
181(g_tTexcdi4a): 180(ptr) Variable UniformConstant
|
|
182: TypeImage 54(int) Cube array sampled format:Unknown
|
|
183: TypePointer UniformConstant 182
|
|
184(g_tTexcdu4a): 183(ptr) Variable UniformConstant
|
|
4(main): 2 Function None 3
|
|
5: Label
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|
130(flattenTemp): 118(ptr) Variable Function
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|
131:8(PS_OUTPUT) FunctionCall 10(@main()
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Store 130(flattenTemp) 131
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|
134: 123(ptr) AccessChain 130(flattenTemp) 120
|
|
135: 7(fvec4) Load 134
|
|
Store 133(Color) 135
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|
138: 12(ptr) AccessChain 130(flattenTemp) 125
|
|
139: 6(float) Load 138
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|
Store 137(Depth) 139
|
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Return
|
|
FunctionEnd
|
|
10(@main():8(PS_OUTPUT) Function None 9
|
|
11: Label
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|
13(r11): 12(ptr) Variable Function
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|
39(r13): 12(ptr) Variable Function
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|
53(r15): 12(ptr) Variable Function
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|
68(r31): 12(ptr) Variable Function
|
|
88(r33): 12(ptr) Variable Function
|
|
103(r35): 12(ptr) Variable Function
|
|
119(psout): 118(ptr) Variable Function
|
|
17: 14 Load 16(g_tTex1df4a)
|
|
21: 18 Load 20(g_sSamp)
|
|
24: 23 SampledImage 17 21
|
|
31: 6(float) CompositeExtract 28 0
|
|
32: 6(float) CompositeExtract 28 1
|
|
33: 30(fvec3) CompositeConstruct 31 32 29
|
|
37: 6(float) CompositeExtract 33 2
|
|
38: 6(float) ImageSampleDrefExplicitLod 24 33 37 Lod ConstOffset 34 36
|
|
Store 13(r11) 38
|
|
43: 40 Load 42(g_tTex1di4a)
|
|
44: 18 Load 20(g_sSamp)
|
|
47: 46 SampledImage 43 44
|
|
48: 6(float) CompositeExtract 28 0
|
|
49: 6(float) CompositeExtract 28 1
|
|
50: 30(fvec3) CompositeConstruct 48 49 29
|
|
51: 6(float) CompositeExtract 50 2
|
|
52: 6(float) ImageSampleDrefExplicitLod 47 50 51 Lod ConstOffset 34 36
|
|
Store 39(r13) 52
|
|
58: 55 Load 57(g_tTex1du4a)
|
|
59: 18 Load 20(g_sSamp)
|
|
62: 61 SampledImage 58 59
|
|
63: 6(float) CompositeExtract 28 0
|
|
64: 6(float) CompositeExtract 28 1
|
|
65: 30(fvec3) CompositeConstruct 63 64 29
|
|
66: 6(float) CompositeExtract 65 2
|
|
67: 6(float) ImageSampleDrefExplicitLod 62 65 66 Lod ConstOffset 34 36
|
|
Store 53(r15) 67
|
|
72: 69 Load 71(g_tTex2df4a)
|
|
73: 18 Load 20(g_sSamp)
|
|
76: 75 SampledImage 72 73
|
|
79: 6(float) CompositeExtract 78 0
|
|
80: 6(float) CompositeExtract 78 1
|
|
81: 6(float) CompositeExtract 78 2
|
|
82: 7(fvec4) CompositeConstruct 79 80 81 29
|
|
86: 6(float) CompositeExtract 82 3
|
|
87: 6(float) ImageSampleDrefExplicitLod 76 82 86 Lod ConstOffset 34 85
|
|
Store 68(r31) 87
|
|
92: 89 Load 91(g_tTex2di4a)
|
|
93: 18 Load 20(g_sSamp)
|
|
96: 95 SampledImage 92 93
|
|
97: 6(float) CompositeExtract 78 0
|
|
98: 6(float) CompositeExtract 78 1
|
|
99: 6(float) CompositeExtract 78 2
|
|
100: 7(fvec4) CompositeConstruct 97 98 99 29
|
|
101: 6(float) CompositeExtract 100 3
|
|
102: 6(float) ImageSampleDrefExplicitLod 96 100 101 Lod ConstOffset 34 85
|
|
Store 88(r33) 102
|
|
107: 104 Load 106(g_tTex2du4a)
|
|
108: 18 Load 20(g_sSamp)
|
|
111: 110 SampledImage 107 108
|
|
112: 6(float) CompositeExtract 78 0
|
|
113: 6(float) CompositeExtract 78 1
|
|
114: 6(float) CompositeExtract 78 2
|
|
115: 7(fvec4) CompositeConstruct 112 113 114 29
|
|
116: 6(float) CompositeExtract 115 3
|
|
117: 6(float) ImageSampleDrefExplicitLod 111 115 116 Lod ConstOffset 34 85
|
|
Store 103(r35) 117
|
|
124: 123(ptr) AccessChain 119(psout) 120
|
|
Store 124 122
|
|
126: 12(ptr) AccessChain 119(psout) 125
|
|
Store 126 121
|
|
127:8(PS_OUTPUT) Load 119(psout)
|
|
ReturnValue 127
|
|
FunctionEnd
|