mirror of
https://github.com/bevyengine/bevy
synced 2025-01-11 20:59:04 +00:00
584 lines
28 KiB
Text
584 lines
28 KiB
Text
hlsl.samplecmp.offset.dx10.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Function Parameters:
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0:? Sequence
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0:42 Sequence
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0:42 move second child to first child ( temp float)
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0:42 'r01' ( temp float)
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0:42 textureOffset ( temp float)
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0:42 Construct combined texture-sampler ( temp sampler1DShadow)
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0:42 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:42 'g_sSamp' (layout( binding=0) uniform sampler)
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0:42 Construct vec2 ( temp 2-component vector of float)
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0:42 Constant:
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0:42 0.100000
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0:42 Constant:
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0:42 0.750000
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0:42 Constant:
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0:42 2 (const int)
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0:43 Sequence
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0:43 move second child to first child ( temp float)
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0:43 'r03' ( temp float)
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0:43 textureOffset ( temp float)
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0:43 Construct combined texture-sampler ( temp isampler1DShadow)
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0:43 'g_tTex1di4' ( uniform itexture1D)
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0:43 'g_sSamp' (layout( binding=0) uniform sampler)
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0:43 Construct vec2 ( temp 2-component vector of float)
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0:43 Constant:
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0:43 0.100000
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0:43 Constant:
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0:43 0.750000
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0:43 Constant:
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0:43 2 (const int)
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0:44 Sequence
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0:44 move second child to first child ( temp float)
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0:44 'r05' ( temp float)
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0:44 textureOffset ( temp float)
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0:44 Construct combined texture-sampler ( temp usampler1DShadow)
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0:44 'g_tTex1du4' ( uniform utexture1D)
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0:44 'g_sSamp' (layout( binding=0) uniform sampler)
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0:44 Construct vec2 ( temp 2-component vector of float)
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0:44 Constant:
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0:44 0.100000
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0:44 Constant:
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0:44 0.750000
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0:44 Constant:
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0:44 2 (const int)
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0:47 Sequence
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0:47 move second child to first child ( temp float)
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0:47 'r21' ( temp float)
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0:47 textureOffset ( temp float)
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0:47 Construct combined texture-sampler ( temp sampler2DShadow)
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0:47 'g_tTex2df4' ( uniform texture2D)
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0:47 'g_sSamp' (layout( binding=0) uniform sampler)
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0:47 Construct vec3 ( temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:47 Constant:
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0:47 0.750000
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0:? Constant:
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0:? 2 (const int)
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0:? 3 (const int)
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0:48 Sequence
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0:48 move second child to first child ( temp float)
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0:48 'r23' ( temp float)
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0:48 textureOffset ( temp float)
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0:48 Construct combined texture-sampler ( temp isampler2DShadow)
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0:48 'g_tTex2di4' ( uniform itexture2D)
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0:48 'g_sSamp' (layout( binding=0) uniform sampler)
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0:48 Construct vec3 ( temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:48 Constant:
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0:48 0.750000
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0:? Constant:
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0:? 2 (const int)
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0:? 3 (const int)
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0:49 Sequence
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0:49 move second child to first child ( temp float)
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0:49 'r25' ( temp float)
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0:49 textureOffset ( temp float)
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0:49 Construct combined texture-sampler ( temp usampler2DShadow)
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0:49 'g_tTex2du4' ( uniform utexture2D)
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0:49 'g_sSamp' (layout( binding=0) uniform sampler)
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0:49 Construct vec3 ( temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:49 Constant:
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0:49 0.750000
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0:? Constant:
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0:? 2 (const int)
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0:? 3 (const int)
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0:62 move second child to first child ( temp 4-component vector of float)
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0:62 Color: direct index for structure ( temp 4-component vector of float)
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0:62 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:62 Constant:
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0:62 0 (const int)
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0:62 Constant:
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0:62 1.000000
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0:62 1.000000
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0:62 1.000000
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0:62 1.000000
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0:63 move second child to first child ( temp float)
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0:63 Depth: direct index for structure ( temp float)
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0:63 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:63 Constant:
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0:63 1 (const int)
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0:63 Constant:
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0:63 1.000000
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0:65 Branch: Return with expression
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0:65 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Function Definition: main( ( temp void)
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0:38 Function Parameters:
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0:? Sequence
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0:38 Sequence
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0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 move second child to first child ( temp 4-component vector of float)
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0:? 'Color' (layout( location=0) out 4-component vector of float)
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0:38 Color: direct index for structure ( temp 4-component vector of float)
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0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Constant:
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0:38 0 (const int)
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0:38 move second child to first child ( temp float)
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0:? 'Depth' ( out float FragDepth)
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0:38 Depth: direct index for structure ( temp float)
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0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Constant:
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0:38 1 (const int)
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0:? Linker Objects
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0:? 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:? 'g_tTex1di4' ( uniform itexture1D)
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0:? 'g_tTex1du4' ( uniform utexture1D)
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0:? 'g_tTex2df4' ( uniform texture2D)
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0:? 'g_tTex2di4' ( uniform itexture2D)
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0:? 'g_tTex2du4' ( uniform utexture2D)
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0:? 'g_tTex3df4' ( uniform texture3D)
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0:? 'g_tTex3di4' ( uniform itexture3D)
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0:? 'g_tTex3du4' ( uniform utexture3D)
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0:? 'g_tTexcdf4' ( uniform textureCube)
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0:? 'g_tTexcdi4' ( uniform itextureCube)
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0:? 'g_tTexcdu4' ( uniform utextureCube)
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0:? 'g_tTex1df4a' ( uniform texture1DArray)
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0:? 'g_tTex1di4a' ( uniform itexture1DArray)
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0:? 'g_tTex1du4a' ( uniform utexture1DArray)
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0:? 'g_tTex2df4a' ( uniform texture2DArray)
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0:? 'g_tTex2di4a' ( uniform itexture2DArray)
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0:? 'g_tTex2du4a' ( uniform utexture2DArray)
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0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
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0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
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0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
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0:? 'Color' (layout( location=0) out 4-component vector of float)
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0:? 'Depth' ( out float FragDepth)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Function Parameters:
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0:? Sequence
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0:42 Sequence
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0:42 move second child to first child ( temp float)
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0:42 'r01' ( temp float)
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0:42 textureOffset ( temp float)
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0:42 Construct combined texture-sampler ( temp sampler1DShadow)
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0:42 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:42 'g_sSamp' (layout( binding=0) uniform sampler)
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0:42 Construct vec2 ( temp 2-component vector of float)
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0:42 Constant:
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0:42 0.100000
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0:42 Constant:
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0:42 0.750000
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0:42 Constant:
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0:42 2 (const int)
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0:43 Sequence
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0:43 move second child to first child ( temp float)
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0:43 'r03' ( temp float)
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0:43 textureOffset ( temp float)
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0:43 Construct combined texture-sampler ( temp isampler1DShadow)
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0:43 'g_tTex1di4' ( uniform itexture1D)
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0:43 'g_sSamp' (layout( binding=0) uniform sampler)
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0:43 Construct vec2 ( temp 2-component vector of float)
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0:43 Constant:
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0:43 0.100000
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0:43 Constant:
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0:43 0.750000
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0:43 Constant:
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0:43 2 (const int)
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0:44 Sequence
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0:44 move second child to first child ( temp float)
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0:44 'r05' ( temp float)
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0:44 textureOffset ( temp float)
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0:44 Construct combined texture-sampler ( temp usampler1DShadow)
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0:44 'g_tTex1du4' ( uniform utexture1D)
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0:44 'g_sSamp' (layout( binding=0) uniform sampler)
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0:44 Construct vec2 ( temp 2-component vector of float)
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0:44 Constant:
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0:44 0.100000
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0:44 Constant:
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0:44 0.750000
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0:44 Constant:
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0:44 2 (const int)
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0:47 Sequence
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0:47 move second child to first child ( temp float)
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0:47 'r21' ( temp float)
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0:47 textureOffset ( temp float)
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0:47 Construct combined texture-sampler ( temp sampler2DShadow)
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0:47 'g_tTex2df4' ( uniform texture2D)
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0:47 'g_sSamp' (layout( binding=0) uniform sampler)
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0:47 Construct vec3 ( temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:47 Constant:
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0:47 0.750000
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0:? Constant:
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0:? 2 (const int)
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0:? 3 (const int)
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0:48 Sequence
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0:48 move second child to first child ( temp float)
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0:48 'r23' ( temp float)
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0:48 textureOffset ( temp float)
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0:48 Construct combined texture-sampler ( temp isampler2DShadow)
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0:48 'g_tTex2di4' ( uniform itexture2D)
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0:48 'g_sSamp' (layout( binding=0) uniform sampler)
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0:48 Construct vec3 ( temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:48 Constant:
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0:48 0.750000
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0:? Constant:
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0:? 2 (const int)
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0:? 3 (const int)
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0:49 Sequence
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0:49 move second child to first child ( temp float)
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0:49 'r25' ( temp float)
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0:49 textureOffset ( temp float)
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0:49 Construct combined texture-sampler ( temp usampler2DShadow)
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0:49 'g_tTex2du4' ( uniform utexture2D)
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0:49 'g_sSamp' (layout( binding=0) uniform sampler)
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0:49 Construct vec3 ( temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:49 Constant:
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0:49 0.750000
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0:? Constant:
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0:? 2 (const int)
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0:? 3 (const int)
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0:62 move second child to first child ( temp 4-component vector of float)
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0:62 Color: direct index for structure ( temp 4-component vector of float)
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0:62 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:62 Constant:
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0:62 0 (const int)
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0:62 Constant:
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0:62 1.000000
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0:62 1.000000
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0:62 1.000000
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0:62 1.000000
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0:63 move second child to first child ( temp float)
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0:63 Depth: direct index for structure ( temp float)
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0:63 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:63 Constant:
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0:63 1 (const int)
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0:63 Constant:
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0:63 1.000000
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0:65 Branch: Return with expression
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0:65 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Function Definition: main( ( temp void)
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0:38 Function Parameters:
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0:? Sequence
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0:38 Sequence
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0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 move second child to first child ( temp 4-component vector of float)
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0:? 'Color' (layout( location=0) out 4-component vector of float)
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0:38 Color: direct index for structure ( temp 4-component vector of float)
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0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Constant:
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0:38 0 (const int)
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0:38 move second child to first child ( temp float)
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0:? 'Depth' ( out float FragDepth)
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0:38 Depth: direct index for structure ( temp float)
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0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Constant:
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0:38 1 (const int)
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0:? Linker Objects
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0:? 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:? 'g_tTex1di4' ( uniform itexture1D)
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0:? 'g_tTex1du4' ( uniform utexture1D)
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0:? 'g_tTex2df4' ( uniform texture2D)
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0:? 'g_tTex2di4' ( uniform itexture2D)
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0:? 'g_tTex2du4' ( uniform utexture2D)
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0:? 'g_tTex3df4' ( uniform texture3D)
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0:? 'g_tTex3di4' ( uniform itexture3D)
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0:? 'g_tTex3du4' ( uniform utexture3D)
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0:? 'g_tTexcdf4' ( uniform textureCube)
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0:? 'g_tTexcdi4' ( uniform itextureCube)
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0:? 'g_tTexcdu4' ( uniform utextureCube)
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0:? 'g_tTex1df4a' ( uniform texture1DArray)
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0:? 'g_tTex1di4a' ( uniform itexture1DArray)
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0:? 'g_tTex1du4a' ( uniform utexture1DArray)
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0:? 'g_tTex2df4a' ( uniform texture2DArray)
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0:? 'g_tTex2di4a' ( uniform itexture2DArray)
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0:? 'g_tTex2du4a' ( uniform utexture2DArray)
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0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
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0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
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0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
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0:? 'Color' (layout( location=0) out 4-component vector of float)
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0:? 'Depth' ( out float FragDepth)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 173
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Capability Shader
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Capability Sampled1D
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Capability SampledCubeArray
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 121 125
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "main"
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Name 8 "PS_OUTPUT"
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MemberName 8(PS_OUTPUT) 0 "Color"
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MemberName 8(PS_OUTPUT) 1 "Depth"
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Name 10 "@main("
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Name 13 "r01"
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Name 16 "g_tTex1df4"
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Name 20 "g_sSamp"
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Name 33 "r03"
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Name 36 "g_tTex1di4"
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Name 45 "r05"
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Name 49 "g_tTex1du4"
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Name 58 "r21"
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Name 61 "g_tTex2df4"
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Name 78 "r23"
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Name 81 "g_tTex2di4"
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Name 92 "r25"
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Name 95 "g_tTex2du4"
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Name 107 "psout"
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Name 118 "flattenTemp"
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Name 121 "Color"
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Name 125 "Depth"
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Name 130 "g_tTex3df4"
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Name 133 "g_tTex3di4"
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Name 136 "g_tTex3du4"
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Name 139 "g_tTexcdf4"
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Name 142 "g_tTexcdi4"
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Name 145 "g_tTexcdu4"
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Name 148 "g_tTex1df4a"
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Name 151 "g_tTex1di4a"
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Name 154 "g_tTex1du4a"
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Name 157 "g_tTex2df4a"
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Name 160 "g_tTex2di4a"
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Name 163 "g_tTex2du4a"
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Name 166 "g_tTexcdf4a"
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Name 169 "g_tTexcdi4a"
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Name 172 "g_tTexcdu4a"
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Decorate 16(g_tTex1df4) DescriptorSet 0
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Decorate 16(g_tTex1df4) Binding 0
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Decorate 20(g_sSamp) DescriptorSet 0
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Decorate 20(g_sSamp) Binding 0
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Decorate 36(g_tTex1di4) DescriptorSet 0
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Decorate 49(g_tTex1du4) DescriptorSet 0
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Decorate 61(g_tTex2df4) DescriptorSet 0
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Decorate 81(g_tTex2di4) DescriptorSet 0
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Decorate 95(g_tTex2du4) DescriptorSet 0
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Decorate 121(Color) Location 0
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Decorate 125(Depth) BuiltIn FragDepth
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Decorate 130(g_tTex3df4) DescriptorSet 0
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Decorate 133(g_tTex3di4) DescriptorSet 0
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Decorate 136(g_tTex3du4) DescriptorSet 0
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Decorate 139(g_tTexcdf4) DescriptorSet 0
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Decorate 142(g_tTexcdi4) DescriptorSet 0
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Decorate 145(g_tTexcdu4) DescriptorSet 0
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Decorate 148(g_tTex1df4a) DescriptorSet 0
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Decorate 151(g_tTex1di4a) DescriptorSet 0
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Decorate 154(g_tTex1du4a) DescriptorSet 0
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Decorate 157(g_tTex2df4a) DescriptorSet 0
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Decorate 160(g_tTex2di4a) DescriptorSet 0
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Decorate 163(g_tTex2du4a) DescriptorSet 0
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Decorate 166(g_tTexcdf4a) DescriptorSet 0
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Decorate 169(g_tTexcdi4a) DescriptorSet 0
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Decorate 172(g_tTexcdu4a) DescriptorSet 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
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9: TypeFunction 8(PS_OUTPUT)
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12: TypePointer Function 6(float)
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14: TypeImage 6(float) 1D sampled format:Unknown
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15: TypePointer UniformConstant 14
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16(g_tTex1df4): 15(ptr) Variable UniformConstant
|
|
18: TypeSampler
|
|
19: TypePointer UniformConstant 18
|
|
20(g_sSamp): 19(ptr) Variable UniformConstant
|
|
22: TypeImage 6(float) 1D depth sampled format:Unknown
|
|
23: TypeSampledImage 22
|
|
25: 6(float) Constant 1036831949
|
|
26: 6(float) Constant 1061158912
|
|
27: TypeVector 6(float) 2
|
|
29: TypeInt 32 1
|
|
30: 29(int) Constant 2
|
|
34: TypeImage 29(int) 1D sampled format:Unknown
|
|
35: TypePointer UniformConstant 34
|
|
36(g_tTex1di4): 35(ptr) Variable UniformConstant
|
|
39: TypeImage 29(int) 1D depth sampled format:Unknown
|
|
40: TypeSampledImage 39
|
|
46: TypeInt 32 0
|
|
47: TypeImage 46(int) 1D sampled format:Unknown
|
|
48: TypePointer UniformConstant 47
|
|
49(g_tTex1du4): 48(ptr) Variable UniformConstant
|
|
52: TypeImage 46(int) 1D depth sampled format:Unknown
|
|
53: TypeSampledImage 52
|
|
59: TypeImage 6(float) 2D sampled format:Unknown
|
|
60: TypePointer UniformConstant 59
|
|
61(g_tTex2df4): 60(ptr) Variable UniformConstant
|
|
64: TypeImage 6(float) 2D depth sampled format:Unknown
|
|
65: TypeSampledImage 64
|
|
67: 6(float) Constant 1045220557
|
|
68: 27(fvec2) ConstantComposite 25 67
|
|
69: TypeVector 6(float) 3
|
|
73: TypeVector 29(int) 2
|
|
74: 29(int) Constant 3
|
|
75: 73(ivec2) ConstantComposite 30 74
|
|
79: TypeImage 29(int) 2D sampled format:Unknown
|
|
80: TypePointer UniformConstant 79
|
|
81(g_tTex2di4): 80(ptr) Variable UniformConstant
|
|
84: TypeImage 29(int) 2D depth sampled format:Unknown
|
|
85: TypeSampledImage 84
|
|
93: TypeImage 46(int) 2D sampled format:Unknown
|
|
94: TypePointer UniformConstant 93
|
|
95(g_tTex2du4): 94(ptr) Variable UniformConstant
|
|
98: TypeImage 46(int) 2D depth sampled format:Unknown
|
|
99: TypeSampledImage 98
|
|
106: TypePointer Function 8(PS_OUTPUT)
|
|
108: 29(int) Constant 0
|
|
109: 6(float) Constant 1065353216
|
|
110: 7(fvec4) ConstantComposite 109 109 109 109
|
|
111: TypePointer Function 7(fvec4)
|
|
113: 29(int) Constant 1
|
|
120: TypePointer Output 7(fvec4)
|
|
121(Color): 120(ptr) Variable Output
|
|
124: TypePointer Output 6(float)
|
|
125(Depth): 124(ptr) Variable Output
|
|
128: TypeImage 6(float) 3D sampled format:Unknown
|
|
129: TypePointer UniformConstant 128
|
|
130(g_tTex3df4): 129(ptr) Variable UniformConstant
|
|
131: TypeImage 29(int) 3D sampled format:Unknown
|
|
132: TypePointer UniformConstant 131
|
|
133(g_tTex3di4): 132(ptr) Variable UniformConstant
|
|
134: TypeImage 46(int) 3D sampled format:Unknown
|
|
135: TypePointer UniformConstant 134
|
|
136(g_tTex3du4): 135(ptr) Variable UniformConstant
|
|
137: TypeImage 6(float) Cube sampled format:Unknown
|
|
138: TypePointer UniformConstant 137
|
|
139(g_tTexcdf4): 138(ptr) Variable UniformConstant
|
|
140: TypeImage 29(int) Cube sampled format:Unknown
|
|
141: TypePointer UniformConstant 140
|
|
142(g_tTexcdi4): 141(ptr) Variable UniformConstant
|
|
143: TypeImage 46(int) Cube sampled format:Unknown
|
|
144: TypePointer UniformConstant 143
|
|
145(g_tTexcdu4): 144(ptr) Variable UniformConstant
|
|
146: TypeImage 6(float) 1D array sampled format:Unknown
|
|
147: TypePointer UniformConstant 146
|
|
148(g_tTex1df4a): 147(ptr) Variable UniformConstant
|
|
149: TypeImage 29(int) 1D array sampled format:Unknown
|
|
150: TypePointer UniformConstant 149
|
|
151(g_tTex1di4a): 150(ptr) Variable UniformConstant
|
|
152: TypeImage 46(int) 1D array sampled format:Unknown
|
|
153: TypePointer UniformConstant 152
|
|
154(g_tTex1du4a): 153(ptr) Variable UniformConstant
|
|
155: TypeImage 6(float) 2D array sampled format:Unknown
|
|
156: TypePointer UniformConstant 155
|
|
157(g_tTex2df4a): 156(ptr) Variable UniformConstant
|
|
158: TypeImage 29(int) 2D array sampled format:Unknown
|
|
159: TypePointer UniformConstant 158
|
|
160(g_tTex2di4a): 159(ptr) Variable UniformConstant
|
|
161: TypeImage 46(int) 2D array sampled format:Unknown
|
|
162: TypePointer UniformConstant 161
|
|
163(g_tTex2du4a): 162(ptr) Variable UniformConstant
|
|
164: TypeImage 6(float) Cube array sampled format:Unknown
|
|
165: TypePointer UniformConstant 164
|
|
166(g_tTexcdf4a): 165(ptr) Variable UniformConstant
|
|
167: TypeImage 29(int) Cube array sampled format:Unknown
|
|
168: TypePointer UniformConstant 167
|
|
169(g_tTexcdi4a): 168(ptr) Variable UniformConstant
|
|
170: TypeImage 46(int) Cube array sampled format:Unknown
|
|
171: TypePointer UniformConstant 170
|
|
172(g_tTexcdu4a): 171(ptr) Variable UniformConstant
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
118(flattenTemp): 106(ptr) Variable Function
|
|
119:8(PS_OUTPUT) FunctionCall 10(@main()
|
|
Store 118(flattenTemp) 119
|
|
122: 111(ptr) AccessChain 118(flattenTemp) 108
|
|
123: 7(fvec4) Load 122
|
|
Store 121(Color) 123
|
|
126: 12(ptr) AccessChain 118(flattenTemp) 113
|
|
127: 6(float) Load 126
|
|
Store 125(Depth) 127
|
|
Return
|
|
FunctionEnd
|
|
10(@main():8(PS_OUTPUT) Function None 9
|
|
11: Label
|
|
13(r01): 12(ptr) Variable Function
|
|
33(r03): 12(ptr) Variable Function
|
|
45(r05): 12(ptr) Variable Function
|
|
58(r21): 12(ptr) Variable Function
|
|
78(r23): 12(ptr) Variable Function
|
|
92(r25): 12(ptr) Variable Function
|
|
107(psout): 106(ptr) Variable Function
|
|
17: 14 Load 16(g_tTex1df4)
|
|
21: 18 Load 20(g_sSamp)
|
|
24: 23 SampledImage 17 21
|
|
28: 27(fvec2) CompositeConstruct 25 26
|
|
31: 6(float) CompositeExtract 28 1
|
|
32: 6(float) ImageSampleDrefImplicitLod 24 28 31 ConstOffset 30
|
|
Store 13(r01) 32
|
|
37: 34 Load 36(g_tTex1di4)
|
|
38: 18 Load 20(g_sSamp)
|
|
41: 40 SampledImage 37 38
|
|
42: 27(fvec2) CompositeConstruct 25 26
|
|
43: 6(float) CompositeExtract 42 1
|
|
44: 6(float) ImageSampleDrefImplicitLod 41 42 43 ConstOffset 30
|
|
Store 33(r03) 44
|
|
50: 47 Load 49(g_tTex1du4)
|
|
51: 18 Load 20(g_sSamp)
|
|
54: 53 SampledImage 50 51
|
|
55: 27(fvec2) CompositeConstruct 25 26
|
|
56: 6(float) CompositeExtract 55 1
|
|
57: 6(float) ImageSampleDrefImplicitLod 54 55 56 ConstOffset 30
|
|
Store 45(r05) 57
|
|
62: 59 Load 61(g_tTex2df4)
|
|
63: 18 Load 20(g_sSamp)
|
|
66: 65 SampledImage 62 63
|
|
70: 6(float) CompositeExtract 68 0
|
|
71: 6(float) CompositeExtract 68 1
|
|
72: 69(fvec3) CompositeConstruct 70 71 26
|
|
76: 6(float) CompositeExtract 72 2
|
|
77: 6(float) ImageSampleDrefImplicitLod 66 72 76 ConstOffset 75
|
|
Store 58(r21) 77
|
|
82: 79 Load 81(g_tTex2di4)
|
|
83: 18 Load 20(g_sSamp)
|
|
86: 85 SampledImage 82 83
|
|
87: 6(float) CompositeExtract 68 0
|
|
88: 6(float) CompositeExtract 68 1
|
|
89: 69(fvec3) CompositeConstruct 87 88 26
|
|
90: 6(float) CompositeExtract 89 2
|
|
91: 6(float) ImageSampleDrefImplicitLod 86 89 90 ConstOffset 75
|
|
Store 78(r23) 91
|
|
96: 93 Load 95(g_tTex2du4)
|
|
97: 18 Load 20(g_sSamp)
|
|
100: 99 SampledImage 96 97
|
|
101: 6(float) CompositeExtract 68 0
|
|
102: 6(float) CompositeExtract 68 1
|
|
103: 69(fvec3) CompositeConstruct 101 102 26
|
|
104: 6(float) CompositeExtract 103 2
|
|
105: 6(float) ImageSampleDrefImplicitLod 100 103 104 ConstOffset 75
|
|
Store 92(r25) 105
|
|
112: 111(ptr) AccessChain 107(psout) 108
|
|
Store 112 110
|
|
114: 12(ptr) AccessChain 107(psout) 113
|
|
Store 114 109
|
|
115:8(PS_OUTPUT) Load 107(psout)
|
|
ReturnValue 115
|
|
FunctionEnd
|