mirror of
https://github.com/bevyengine/bevy
synced 2025-01-25 19:35:19 +00:00
74 lines
2.5 KiB
Text
74 lines
2.5 KiB
Text
hlsl.mip.negative2.frag
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ERROR: 0:5: 'r' : unexpected operator on texture type: uniform texture2D
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ERROR: 1 compilation errors. No code generated.
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Shader version: 500
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gl_FragCoord origin is upper left
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ERROR: node is still EOpNull!
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0:4 Function Definition: @main( ( temp 4-component vector of float)
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0:4 Function Parameters:
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0:? Sequence
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0:5 direct index ( temp float)
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0:5 textureFetch ( temp 4-component vector of float)
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0:5 'g_tTex2df4' ( uniform texture2D)
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0:5 Constant:
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0:5 2 (const int)
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0:5 Constant:
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0:5 0 (const int)
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0:? Constant:
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0:? 3 (const uint)
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0:? 4 (const uint)
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0:7 Branch: Return with expression
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0:7 Constant:
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0:7 0.000000
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0:7 0.000000
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0:7 0.000000
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0:7 0.000000
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0:4 Function Definition: main( ( temp void)
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0:4 Function Parameters:
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0:? Sequence
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0:4 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:4 Function Call: @main( ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'g_tTex2df4' ( uniform texture2D)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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ERROR: node is still EOpNull!
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0:4 Function Definition: @main( ( temp 4-component vector of float)
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0:4 Function Parameters:
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0:? Sequence
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0:5 direct index ( temp float)
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0:5 textureFetch ( temp 4-component vector of float)
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0:5 'g_tTex2df4' ( uniform texture2D)
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0:5 Constant:
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0:5 2 (const int)
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0:5 Constant:
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0:5 0 (const int)
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0:? Constant:
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0:? 3 (const uint)
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0:? 4 (const uint)
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0:7 Branch: Return with expression
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0:7 Constant:
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0:7 0.000000
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0:7 0.000000
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0:7 0.000000
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0:7 0.000000
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0:4 Function Definition: main( ( temp void)
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0:4 Function Parameters:
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0:? Sequence
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0:4 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:4 Function Call: @main( ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'g_tTex2df4' ( uniform texture2D)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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SPIR-V is not generated for failed compile or link
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