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4a477e762d
mark version 0.5 as released in CHANGELOG
750 lines
36 KiB
Markdown
750 lines
36 KiB
Markdown
<!-- MD024 - We want repeated headings in a changelog file -->
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<!-- markdownlint-disable-file MD024 -->
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# Changelog
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While we try to keep the `Unreleased` changes updated, it is often behind and does not include
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all merged pull requests. To see a list of all changes since the latest release, you may compare
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current changes on git with [previous release tags][git_tag_comparison].
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[git_tag_comparison]: https://github.com/bevyengine/bevy/compare/v0.5.0...main
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## Version 0.5.0 (2021-04-06)
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### Added
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- [PBR Rendering][1554]
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- [PBR Textures][1632]
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- [HIDPI Text][1132]
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- [Rich text][1245]
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- [Wireframe Rendering Pipeline][562]
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- [Render Layers][1209]
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- [Add Sprite Flipping][1407]
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- [OrthographicProjection scaling mode + camera bundle refactoring][400]
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- [3D OrthographicProjection improvements + new example][1361]
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- [Flexible camera bindings][1689]
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- [Render text in 2D scenes][1122]
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- [`Text2d` render quality][1171]
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- [System sets and run criteria v2][1675]
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- [System sets and parallel executor v2][1144]
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- [Many-to-many system labels][1576]
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- [Non-string labels (#1423 continued)][1473]
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- [Make `EventReader` a `SystemParam`][1244]
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- [Add `EventWriter`][1575]
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- [Reliable change detection][1471]
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- [Redo State architecture][1424]
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- [`Query::get_unique`][1263]
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- [gltf: load normal and occlusion as linear textures][1762]
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- [Add separate brightness field to AmbientLight][1605]
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- [world coords to screen space][1258]
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- [Experimental Frustum Culling (for Sprites)][1492]
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- [Enable wgpu device limits][1544]
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- [bevy_render: add torus and capsule shape][1223]
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- [New mesh attribute: color][1194]
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- [Minimal change to support instanced rendering][1262]
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- [Add support for reading from mapped buffers][1274]
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- [Texture atlas format and conversion][1365]
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- [enable wgpu device features][547]
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- [Subpixel text positioning][1196]
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- [make more information available from loaded GLTF model][1020]
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- [use `Name` on node when loading a gltf file][1183]
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- [GLTF loader: support mipmap filters][1639]
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- [Add support for gltf::Material::unlit][1341]
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- [Implement `Reflect` for tuples up to length 12][1218]
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- [Process Asset File Extensions With Multiple Dots][1277]
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- [Update Scene Example to Use scn.ron File][1339]
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- [3d game example][1252]
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- [Add keyboard modifier example (#1656)][1657]
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- [Count number of times a repeating Timer wraps around in a tick][1112]
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- [recycle `Timer` refactor to duration.sparkles Add `Stopwatch` struct.][1151]
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- [add scene instance entity iteration][1058]
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- [Make `Commands` and `World` apis consistent][1703]
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- [Add `insert_children` and `push_children` to `EntityMut`][1728]
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- [Extend `AppBuilder` api with `add_system_set` and similar methods][1453]
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- [add labels and ordering for transform and parent systems in `POST_UPDATE` stage][1456]
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- [Explicit execution order ambiguities API][1469]
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- [Resolve (most) internal system ambiguities][1606]
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- [Change 'components' to 'bundles' where it makes sense semantically][1257]
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- [add `Flags<T>` as a query to get flags of component][1172]
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- [Rename `add_resource` to `insert_resource`][1356]
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- [Update `init_resource` to not overwrite][1349]
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- [Enable dynamic mutable access to component data][1284]
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- [Get rid of `ChangedRes`][1313]
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- [impl `SystemParam` for `Option<Res<T>>` / `Option<ResMut<T>>`][1494]
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- [Add Window Resize Constraints][1409]
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- [Add basic file drag and drop support][1096]
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- [Modify Derive to allow unit structs for `RenderResources`.][1089]
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- [bevy_render: load .spv assets][1104]
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- [Expose wgpu backend in WgpuOptions and allow it to be configured from the environment][1042]
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- [updates on diagnostics (log + new diagnostics)][1085]
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- [enable change detection for labels][1155]
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- [Name component with fast comparisons][1109]
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- [Support for `!Send` tasks][1216]
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- [Add missing `spawn_local` method to `Scope` in the single threaded executor case][1266]
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- [Add bmp as a supported texture format][1081]
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- [Add an alternative winit runner that can be started when not on the main thread][1063]
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- [Added `use_dpi` setting to `WindowDescriptor`][1131]
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- [Implement `Copy` for `ElementState`][1154]
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- [Mutable mesh accessors: `indices_mut` and `attribute_mut`][1164]
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- [Add support for OTF fonts][1200]
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- [Add `from_xyz` to `Transform`][1212]
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- [Adding `copy_texture_to_buffer` and `copy_texture_to_texture`][1236]
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- [Added `set_minimized` and `set_position` to `Window`][1292]
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- [Example for 2D Frustum Culling][1503]
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- [Add remove resource to commands][1478]
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### Changed
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- [Bevy ECS V2][1525]
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- [Fix Reflect serialization of tuple structs][1366]
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- [color spaces and representation][1572]
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- [Make vertex buffers optional][1485]
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- [add to lower case to make asset loading case insensitive][1427]
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- [Replace right/up/forward and counter parts with `local_x`/`local_y` and `local_z`][1476]
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- [Use valid keys to initialize `AHasher` in `FixedState`][1268]
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- [Change `Name` to take `Into<String>` instead of `String`][1283]
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- [Update to wgpu-rs 0.7][542]
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- [Update glam to 0.13.0.][1550]
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- [use std clamp instead of Bevy's][1644]
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- [Make `Reflect` impls unsafe (`Reflect::any` must return `self`)][1679]
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### Fixed
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- [convert grayscale images to rgb][1524]
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- [Glb textures should use bevy_render to load images][1454]
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- [Don't panic on error when loading assets][1286]
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- [Prevent ImageBundles from causing constant layout recalculations][1299]
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- [do not check for focus until cursor position has been set][1070]
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- [Fix lock order to remove the chance of deadlock][1121]
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- [Prevent double panic in the Drop of TaksPoolInner][1064]
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- [Ignore events when receiving unknown WindowId][1072]
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- [Fix potential bug when using multiple lights.][1055]
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- [remove panics when mixing UI and non UI entities in hierarchy][1180]
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- [fix label to load gltf scene][1204]
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- [fix repeated gamepad events][1221]
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- [Fix iOS touch location][1224]
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- [Don't panic if there's no index buffer and call draw][1229]
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- [Fix Bug in Asset Server Error Message Formatter][1340]
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- [add_stage now checks Stage existence][1346]
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- [Fix Un-Renamed add_resource Compile Error][1357]
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- [Fix Interaction not resetting to None sometimes][1315]
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- [Fix regression causing "flipped" sprites to be invisible][1399]
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- [revert default vsync mode to Fifo][1416]
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- [Fix missing paths in ECS SystemParam derive macro][1434]
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- [Fix staging buffer required size calculation (fixes #1056)][1509]
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[400]: https://github.com/bevyengine/bevy/pull/400
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[542]: https://github.com/bevyengine/bevy/pull/542
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[547]: https://github.com/bevyengine/bevy/pull/547
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[562]: https://github.com/bevyengine/bevy/pull/562
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[1020]: https://github.com/bevyengine/bevy/pull/1020
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[1042]: https://github.com/bevyengine/bevy/pull/1042
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[1055]: https://github.com/bevyengine/bevy/pull/1055
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[1058]: https://github.com/bevyengine/bevy/pull/1058
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[1063]: https://github.com/bevyengine/bevy/pull/1063
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[1064]: https://github.com/bevyengine/bevy/pull/1064
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[1070]: https://github.com/bevyengine/bevy/pull/1070
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[1072]: https://github.com/bevyengine/bevy/pull/1072
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[1081]: https://github.com/bevyengine/bevy/pull/1081
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[1085]: https://github.com/bevyengine/bevy/pull/1085
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[1089]: https://github.com/bevyengine/bevy/pull/1089
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[1096]: https://github.com/bevyengine/bevy/pull/1096
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[1104]: https://github.com/bevyengine/bevy/pull/1104
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[1109]: https://github.com/bevyengine/bevy/pull/1109
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[1112]: https://github.com/bevyengine/bevy/pull/1112
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[1121]: https://github.com/bevyengine/bevy/pull/1121
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[1122]: https://github.com/bevyengine/bevy/pull/1122
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[1131]: https://github.com/bevyengine/bevy/pull/1131
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[1132]: https://github.com/bevyengine/bevy/pull/1132
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[1144]: https://github.com/bevyengine/bevy/pull/1144
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[1151]: https://github.com/bevyengine/bevy/pull/1151
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[1154]: https://github.com/bevyengine/bevy/pull/1154
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[1155]: https://github.com/bevyengine/bevy/pull/1155
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[1164]: https://github.com/bevyengine/bevy/pull/1164
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[1171]: https://github.com/bevyengine/bevy/pull/1171
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[1172]: https://github.com/bevyengine/bevy/pull/1172
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[1180]: https://github.com/bevyengine/bevy/pull/1180
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[1183]: https://github.com/bevyengine/bevy/pull/1183
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[1194]: https://github.com/bevyengine/bevy/pull/1194
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[1196]: https://github.com/bevyengine/bevy/pull/1196
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[1200]: https://github.com/bevyengine/bevy/pull/1200
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[1204]: https://github.com/bevyengine/bevy/pull/1204
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[1209]: https://github.com/bevyengine/bevy/pull/1209
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[1212]: https://github.com/bevyengine/bevy/pull/1212
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[1216]: https://github.com/bevyengine/bevy/pull/1216
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[1218]: https://github.com/bevyengine/bevy/pull/1218
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[1221]: https://github.com/bevyengine/bevy/pull/1221
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[1223]: https://github.com/bevyengine/bevy/pull/1223
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[1224]: https://github.com/bevyengine/bevy/pull/1224
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[1229]: https://github.com/bevyengine/bevy/pull/1229
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[1236]: https://github.com/bevyengine/bevy/pull/1236
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[1244]: https://github.com/bevyengine/bevy/pull/1244
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[1245]: https://github.com/bevyengine/bevy/pull/1245
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[1252]: https://github.com/bevyengine/bevy/pull/1252
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[1257]: https://github.com/bevyengine/bevy/pull/1257
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[1258]: https://github.com/bevyengine/bevy/pull/1258
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[1262]: https://github.com/bevyengine/bevy/pull/1262
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[1263]: https://github.com/bevyengine/bevy/pull/1263
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[1266]: https://github.com/bevyengine/bevy/pull/1266
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[1268]: https://github.com/bevyengine/bevy/pull/1268
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[1274]: https://github.com/bevyengine/bevy/pull/1274
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[1277]: https://github.com/bevyengine/bevy/pull/1277
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[1283]: https://github.com/bevyengine/bevy/pull/1283
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[1284]: https://github.com/bevyengine/bevy/pull/1284
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[1286]: https://github.com/bevyengine/bevy/pull/1286
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[1292]: https://github.com/bevyengine/bevy/pull/1292
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[1299]: https://github.com/bevyengine/bevy/pull/1299
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[1313]: https://github.com/bevyengine/bevy/pull/1313
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[1315]: https://github.com/bevyengine/bevy/pull/1315
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[1339]: https://github.com/bevyengine/bevy/pull/1339
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[1340]: https://github.com/bevyengine/bevy/pull/1340
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[1341]: https://github.com/bevyengine/bevy/pull/1341
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[1346]: https://github.com/bevyengine/bevy/pull/1346
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[1349]: https://github.com/bevyengine/bevy/pull/1349
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[1356]: https://github.com/bevyengine/bevy/pull/1356
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[1357]: https://github.com/bevyengine/bevy/pull/1357
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[1361]: https://github.com/bevyengine/bevy/pull/1361
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[1365]: https://github.com/bevyengine/bevy/pull/1365
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[1366]: https://github.com/bevyengine/bevy/pull/1366
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[1399]: https://github.com/bevyengine/bevy/pull/1399
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[1407]: https://github.com/bevyengine/bevy/pull/1407
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[1409]: https://github.com/bevyengine/bevy/pull/1409
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[1416]: https://github.com/bevyengine/bevy/pull/1416
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[1424]: https://github.com/bevyengine/bevy/pull/1424
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[1427]: https://github.com/bevyengine/bevy/pull/1427
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[1434]: https://github.com/bevyengine/bevy/pull/1434
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[1453]: https://github.com/bevyengine/bevy/pull/1453
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[1454]: https://github.com/bevyengine/bevy/pull/1454
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[1456]: https://github.com/bevyengine/bevy/pull/1456
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[1469]: https://github.com/bevyengine/bevy/pull/1469
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[1471]: https://github.com/bevyengine/bevy/pull/1471
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[1473]: https://github.com/bevyengine/bevy/pull/1473
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[1476]: https://github.com/bevyengine/bevy/pull/1476
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[1478]: https://github.com/bevyengine/bevy/pull/1478
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[1485]: https://github.com/bevyengine/bevy/pull/1485
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[1492]: https://github.com/bevyengine/bevy/pull/1492
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[1494]: https://github.com/bevyengine/bevy/pull/1494
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[1503]: https://github.com/bevyengine/bevy/pull/1503
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[1509]: https://github.com/bevyengine/bevy/pull/1509
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[1524]: https://github.com/bevyengine/bevy/pull/1524
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[1525]: https://github.com/bevyengine/bevy/pull/1525
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[1544]: https://github.com/bevyengine/bevy/pull/1544
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[1550]: https://github.com/bevyengine/bevy/pull/1550
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[1554]: https://github.com/bevyengine/bevy/pull/1554
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[1572]: https://github.com/bevyengine/bevy/pull/1572
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[1575]: https://github.com/bevyengine/bevy/pull/1575
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[1576]: https://github.com/bevyengine/bevy/pull/1576
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[1605]: https://github.com/bevyengine/bevy/pull/1605
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[1606]: https://github.com/bevyengine/bevy/pull/1606
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[1632]: https://github.com/bevyengine/bevy/pull/1632
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[1639]: https://github.com/bevyengine/bevy/pull/1639
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[1644]: https://github.com/bevyengine/bevy/pull/1644
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[1657]: https://github.com/bevyengine/bevy/pull/1657
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[1675]: https://github.com/bevyengine/bevy/pull/1675
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[1679]: https://github.com/bevyengine/bevy/pull/1679
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[1689]: https://github.com/bevyengine/bevy/pull/1689
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[1703]: https://github.com/bevyengine/bevy/pull/1703
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[1728]: https://github.com/bevyengine/bevy/pull/1728
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[1762]: https://github.com/bevyengine/bevy/pull/1762
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## Version 0.4.0 (2020-12-19)
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### Added
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- [add bevymark benchmark example][273]
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- [gltf: support camera and fix hierarchy][772]
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- [Add tracing spans to schedules, stages, systems][789]
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- [add example that represents contributors as bevy icons][801]
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- [Add received character][805]
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- [Add bevy_dylib to force dynamic linking of bevy][808]
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- [Added RenderPass::set_scissor_rect][815]
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- [`bevy_log`][836]
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- Adds logging functionality as a Plugin.
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- Changes internal logging to work with the new implementation.
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- [cross-platform main function][847]
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- [Controllable ambient light color][852]
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- Added a resource to change the current ambient light color for PBR.
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- [Added more basic color constants][859]
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- [Add box shape][883]
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- [Expose an EventId for events][894]
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- [System Inputs, Outputs, and Chaining][876]
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- [Expose an `EventId` for events][894]
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- [Added `set_cursor_position` to `Window`][917]
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- [Added new Bevy reflection system][926]
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- Replaces the properties system
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- [Add support for Apple Silicon][928]
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- [Live reloading of shaders][937]
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- [Store mouse cursor position in Window][940]
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- [Add removal_detection example][945]
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- [Additional vertex attribute value types][946]
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- [Added WindowFocused event][956]
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- [Tracing chrome span names][979]
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- [Allow windows to be maximized][1004]
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- [GLTF: load default material][1016]
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- [can spawn a scene from a ChildBuilder, or directly set its parent when spawning it][1026]
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- [add ability to load `.dds`, `.tga`, and `.jpeg` texture formats][1038]
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- [add ability to provide custom a `AssetIo` implementation][1037]
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### Changed
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- [delegate layout reflection to RenderResourceContext][691]
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- [Fall back to remove components one by one when failing to remove a bundle][719]
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- [Port hecs derive macro improvements][761]
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- [Use glyph_brush_layout and add text alignment support][765]
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- [upgrade glam and hexasphere][791]
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- [Flexible ECS Params][798]
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- [Make Timer.tick return &Self][820]
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- [FileAssetIo includes full path on error][821]
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- [Removed ECS query APIs that could easily violate safety from the public interface][829]
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- [Changed Query filter API to be easier to understand][834]
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- [bevy_render: delegate buffer aligning to render_resource_context][842]
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- [wasm32: non-spirv shader specialization][843]
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- [Renamed XComponents to XBundle][863]
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- [Check for conflicting system resource parameters][864]
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- [Tweaks to TextureAtlasBuilder.finish()][887]
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- [do not spend time drawing text with is_visible = false][893]
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- [Extend the Texture asset type to support 3D data][903]
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- [Breaking changes to timer API][914]
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- Created getters and setters rather than exposing struct members.
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- [Removed timer auto-ticking system][931]
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- Added an example of how to tick timers manually.
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- [When a task scope produces <= 1 task to run, run it on the calling thread immediately][932]
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- [Breaking changes to Time API][934]
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- Created getters to get `Time` state and made members private.
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- Modifying `Time`'s values directly is no longer possible outside of bevy.
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- [Use `mailbox` instead of `fifo` for vsync on supported systems][920]
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- [switch winit size to logical to be dpi independent][947]
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- [Change bevy_input::Touch API to match similar APIs][952]
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- [Run parent-update and transform-propagation during the "post-startup" stage (instead of "startup")][955]
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- [Renderer Optimization Round 1][958]
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- [Change`TextureAtlasBuilder` into expected Builder conventions][969]
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- [Optimize Text rendering / SharedBuffers][972]
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- [hidpi swap chains][973]
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- [optimize asset gpu data transfer][987]
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- [naming coherence for cameras][995]
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- [Schedule v2][1021]
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- [Use shaderc for aarch64-apple-darwin][1027]
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- [update `Window`'s `width` & `height` methods to return `f32`][1033]
|
|
- [Break out Visible component from Draw][1034]
|
|
- Users setting `Draw::is_visible` or `Draw::is_transparent` should now set `Visible::is_visible` and `Visible::is_transparent`
|
|
- [`winit` upgraded from version 0.23 to version 0.24][1043]
|
|
- [set is_transparent to true by default for UI bundles][1071]
|
|
|
|
### Fixed
|
|
|
|
- [Fixed typos in KeyCode identifiers][857]
|
|
- [Remove redundant texture copies in TextureCopyNode][871]
|
|
- [Fix a deadlock that can occur when using scope() on ComputeTaskPool from within a system][892]
|
|
- [Don't draw text that isn't visible][893]
|
|
- [Use `instant::Instant` for WASM compatibility][895]
|
|
- [Fix pixel format conversion in bevy_gltf][897]
|
|
- [Fixed duplicated children when spawning a Scene][904]
|
|
- [Corrected behaviour of the UI depth system][905]
|
|
- [Allow despawning of hierarchies in threadlocal systems][908]
|
|
- [Fix `RenderResources` index slicing][948]
|
|
- [Run parent-update and transform-propagation during the "post-startup" stage][955]
|
|
- [Fix collision detection by comparing abs() penetration depth][966]
|
|
- [deal with rounding issue when creating the swap chain][997]
|
|
- [only update components for entities in map][1023]
|
|
- [Don't panic when attempting to set shader defs from an asset that hasn't loaded yet][1035]
|
|
|
|
[273]: https://github.com/bevyengine/bevy/pull/273
|
|
[691]: https://github.com/bevyengine/bevy/pull/691
|
|
[719]: https://github.com/bevyengine/bevy/pull/719
|
|
[761]: https://github.com/bevyengine/bevy/pull/761
|
|
[761]: https://github.com/bevyengine/bevy/pull/761
|
|
[765]: https://github.com/bevyengine/bevy/pull/765
|
|
[772]: https://github.com/bevyengine/bevy/pull/772
|
|
[772]: https://github.com/bevyengine/bevy/pull/772
|
|
[789]: https://github.com/bevyengine/bevy/pull/789
|
|
[791]: https://github.com/bevyengine/bevy/pull/791
|
|
[798]: https://github.com/bevyengine/bevy/pull/798
|
|
[801]: https://github.com/bevyengine/bevy/pull/801
|
|
[801]: https://github.com/bevyengine/bevy/pull/801
|
|
[805]: https://github.com/bevyengine/bevy/pull/805
|
|
[808]: https://github.com/bevyengine/bevy/pull/808
|
|
[815]: https://github.com/bevyengine/bevy/pull/815
|
|
[820]: https://github.com/bevyengine/bevy/pull/820
|
|
[821]: https://github.com/bevyengine/bevy/pull/821
|
|
[821]: https://github.com/bevyengine/bevy/pull/821
|
|
[829]: https://github.com/bevyengine/bevy/pull/829
|
|
[829]: https://github.com/bevyengine/bevy/pull/829
|
|
[834]: https://github.com/bevyengine/bevy/pull/834
|
|
[834]: https://github.com/bevyengine/bevy/pull/834
|
|
[836]: https://github.com/bevyengine/bevy/pull/836
|
|
[836]: https://github.com/bevyengine/bevy/pull/836
|
|
[842]: https://github.com/bevyengine/bevy/pull/842
|
|
[843]: https://github.com/bevyengine/bevy/pull/843
|
|
[847]: https://github.com/bevyengine/bevy/pull/847
|
|
[852]: https://github.com/bevyengine/bevy/pull/852
|
|
[852]: https://github.com/bevyengine/bevy/pull/852
|
|
[857]: https://github.com/bevyengine/bevy/pull/857
|
|
[857]: https://github.com/bevyengine/bevy/pull/857
|
|
[859]: https://github.com/bevyengine/bevy/pull/859
|
|
[859]: https://github.com/bevyengine/bevy/pull/859
|
|
[863]: https://github.com/bevyengine/bevy/pull/863
|
|
[864]: https://github.com/bevyengine/bevy/pull/864
|
|
[871]: https://github.com/bevyengine/bevy/pull/871
|
|
[876]: https://github.com/bevyengine/bevy/pull/876
|
|
[876]: https://github.com/bevyengine/bevy/pull/876
|
|
[883]: https://github.com/bevyengine/bevy/pull/883
|
|
[887]: https://github.com/bevyengine/bevy/pull/887
|
|
[892]: https://github.com/bevyengine/bevy/pull/892
|
|
[893]: https://github.com/bevyengine/bevy/pull/893
|
|
[893]: https://github.com/bevyengine/bevy/pull/893
|
|
[893]: https://github.com/bevyengine/bevy/pull/893
|
|
[894]: https://github.com/bevyengine/bevy/pull/894
|
|
[894]: https://github.com/bevyengine/bevy/pull/894
|
|
[894]: https://github.com/bevyengine/bevy/pull/894
|
|
[895]: https://github.com/bevyengine/bevy/pull/895
|
|
[895]: https://github.com/bevyengine/bevy/pull/895
|
|
[897]: https://github.com/bevyengine/bevy/pull/897
|
|
[903]: https://github.com/bevyengine/bevy/pull/903
|
|
[904]: https://github.com/bevyengine/bevy/pull/904
|
|
[904]: https://github.com/bevyengine/bevy/pull/904
|
|
[905]: https://github.com/bevyengine/bevy/pull/905
|
|
[905]: https://github.com/bevyengine/bevy/pull/905
|
|
[908]: https://github.com/bevyengine/bevy/pull/908
|
|
[914]: https://github.com/bevyengine/bevy/pull/914
|
|
[914]: https://github.com/bevyengine/bevy/pull/914
|
|
[917]: https://github.com/bevyengine/bevy/pull/917
|
|
[917]: https://github.com/bevyengine/bevy/pull/917
|
|
[920]: https://github.com/bevyengine/bevy/pull/920
|
|
[920]: https://github.com/bevyengine/bevy/pull/920
|
|
[926]: https://github.com/bevyengine/bevy/pull/926
|
|
[926]: https://github.com/bevyengine/bevy/pull/926
|
|
[928]: https://github.com/bevyengine/bevy/pull/928
|
|
[928]: https://github.com/bevyengine/bevy/pull/928
|
|
[931]: https://github.com/bevyengine/bevy/pull/931
|
|
[931]: https://github.com/bevyengine/bevy/pull/931
|
|
[932]: https://github.com/bevyengine/bevy/pull/932
|
|
[934]: https://github.com/bevyengine/bevy/pull/934
|
|
[934]: https://github.com/bevyengine/bevy/pull/934
|
|
[937]: https://github.com/bevyengine/bevy/pull/937
|
|
[940]: https://github.com/bevyengine/bevy/pull/940
|
|
[945]: https://github.com/bevyengine/bevy/pull/945
|
|
[945]: https://github.com/bevyengine/bevy/pull/945
|
|
[946]: https://github.com/bevyengine/bevy/pull/946
|
|
[947]: https://github.com/bevyengine/bevy/pull/947
|
|
[948]: https://github.com/bevyengine/bevy/pull/948
|
|
[952]: https://github.com/bevyengine/bevy/pull/952
|
|
[955]: https://github.com/bevyengine/bevy/pull/955
|
|
[955]: https://github.com/bevyengine/bevy/pull/955
|
|
[955]: https://github.com/bevyengine/bevy/pull/955
|
|
[956]: https://github.com/bevyengine/bevy/pull/956
|
|
[958]: https://github.com/bevyengine/bevy/pull/958
|
|
[966]: https://github.com/bevyengine/bevy/pull/966
|
|
[969]: https://github.com/bevyengine/bevy/pull/969
|
|
[972]: https://github.com/bevyengine/bevy/pull/972
|
|
[973]: https://github.com/bevyengine/bevy/pull/973
|
|
[979]: https://github.com/bevyengine/bevy/pull/979
|
|
[987]: https://github.com/bevyengine/bevy/pull/987
|
|
[995]: https://github.com/bevyengine/bevy/pull/995
|
|
[997]: https://github.com/bevyengine/bevy/pull/997
|
|
[1004]: https://github.com/bevyengine/bevy/pull/1004
|
|
[1016]: https://github.com/bevyengine/bevy/pull/1016
|
|
[1021]: https://github.com/bevyengine/bevy/pull/1021
|
|
[1023]: https://github.com/bevyengine/bevy/pull/1023
|
|
[1026]: https://github.com/bevyengine/bevy/pull/1026
|
|
[1027]: https://github.com/bevyengine/bevy/pull/1027
|
|
[1033]: https://github.com/bevyengine/bevy/pull/1033
|
|
[1034]: https://github.com/bevyengine/bevy/pull/1034
|
|
[1034]: https://github.com/bevyengine/bevy/pull/1034
|
|
[1035]: https://github.com/bevyengine/bevy/pull/1035
|
|
[1037]: https://github.com/bevyengine/bevy/pull/1037
|
|
[1038]: https://github.com/bevyengine/bevy/pull/1038
|
|
[1043]: https://github.com/bevyengine/bevy/pull/1043
|
|
[1043]: https://github.com/bevyengine/bevy/pull/1043
|
|
[1071]: https://github.com/bevyengine/bevy/pull/1071
|
|
|
|
## Version 0.3.0 (2020-11-03)
|
|
|
|
### Added
|
|
|
|
- [Touch Input][696]
|
|
- [iOS XCode Project][539]
|
|
- [Android Example and use bevy-glsl-to-spirv 0.2.0][740]
|
|
- [Introduce Mouse capture API][679]
|
|
- [`bevy_input::touch`: implement touch input][696]
|
|
- [D-pad support on MacOS][653]
|
|
- [Support for Android file system][723]
|
|
- [app: PluginGroups and DefaultPlugins][744]
|
|
- `PluginGroup` is a collection of plugins where each plugin can be enabled or disabled.
|
|
- [Support to get gamepad button/trigger values using `Axis<GamepadButton>`][683]
|
|
- [Expose Winit decorations][627]
|
|
- [Enable changing window settings at runtime][644]
|
|
- [Expose a pointer of EventLoopProxy to process custom messages][674]
|
|
- [Add a way to specify padding/ margins between sprites in a TextureAtlas][460]
|
|
- [Add `bevy_ecs::Commands::remove` for bundles][579]
|
|
- [impl `Default` for `TextureFormat`][675]
|
|
- [Expose current_entity in ChildBuilder][595]
|
|
- [`AppBuilder::add_thread_local_resource`][671]
|
|
- [`Commands::write_world_boxed` takes a pre-boxed world writer to the ECS's command queue][661]
|
|
- [`FrameTimeDiagnosticsPlugin` now shows "frame count" in addition to "frame time" and "fps"][678]
|
|
- [Add hierarchy example][565]
|
|
- [`WgpuPowerOptions` for choosing between low power, high performance, and adaptive power][397]
|
|
- Derive `Debug` for more types: [#597][597], [#632][632]
|
|
- Index buffer specialization
|
|
- [Allows the use of U32 indices in Mesh index buffers in addition to the usual U16 indices][568]
|
|
- [Switch to u32 indices by default][572]
|
|
- More instructions for system dependencies
|
|
- [Add `systemd-devel` for Fedora Linux dependencies][528]
|
|
- [Add `libudev-dev` to Ubuntu dependencies][538]
|
|
- [Add Void Linux to linux dependencies file][645]
|
|
- [WSL2 instructions][727]
|
|
- [Suggest `-Zrun-dsymutil-no` for faster compilation on MacOS][552]
|
|
|
|
### Changed
|
|
|
|
- [ecs: ergonomic query.iter(), remove locks, add QuerySets][741]
|
|
- `query.iter()` is now a real iterator!
|
|
- `QuerySet` allows working with conflicting queries and is checked at compile-time.
|
|
- [Rename `query.entity()` and `query.get()`][752]
|
|
- `query.get::<Component>(entity)` is now `query.get_component::<Component>(entity)`
|
|
- `query.entity(entity)` is now `query.get(entity)`
|
|
- [Asset system rework and GLTF scene loading][693]
|
|
- [Introduces WASM implementation of `AssetIo`][703]
|
|
- [Move transform data out of Mat4][596]
|
|
- [Separate gamepad state code from gamepad event code and other customizations][700]
|
|
- [gamepad: expose raw and filtered gamepad events][711]
|
|
- [Do not depend on `spirv-reflect` on `wasm32` target][689]
|
|
- [Move dynamic plugin loading to its own optional crate][544]
|
|
- [Add field to `WindowDescriptor` on wasm32 targets to optionally provide an existing canvas element as winit window][515]
|
|
- [Adjust how `ArchetypeAccess` tracks mutable & immutable deps][660]
|
|
- [Use `FnOnce` in `Commands` and `ChildBuilder` where possible][535]
|
|
- [Runners explicitly call `App.initialize()`][690]
|
|
- [sRGB awareness for `Color`][616]
|
|
- Color is now assumed to be provided in the non-linear sRGB colorspace.
|
|
Constructors such as `Color::rgb` and `Color::rgba` will be converted to linear sRGB.
|
|
- New methods `Color::rgb_linear` and `Color::rgba_linear` will accept colors already in linear sRGB (the old behavior)
|
|
- Individual color-components must now be accessed through setters and getters.
|
|
- [`Mesh` overhaul with custom vertex attributes][599]
|
|
- Any vertex attribute can now be added over `mesh.attributes.insert()`.
|
|
- See `example/shader/mesh_custom_attribute.rs`
|
|
- Removed `VertexAttribute`, `Vertex`, `AsVertexBufferDescriptor`.
|
|
- For missing attributes (requested by shader, but not defined by mesh), Bevy will provide a zero-filled fallback buffer.
|
|
- Despawning an entity multiple times causes a debug-level log message to be emitted instead of a panic: [#649][649], [#651][651]
|
|
- [Migrated to Rodio 0.12][692]
|
|
- New method of playing audio can be found in the examples.
|
|
- Added support for inserting custom initial values for `Local<T>` system resources [#745][745]
|
|
|
|
### Fixed
|
|
|
|
- [Properly update bind group ids when setting dynamic bindings][560]
|
|
- [Properly exit the app on AppExit event][610]
|
|
- [Fix FloatOrd hash being different for different NaN values][618]
|
|
- [Fix Added behavior for QueryOne get][543]
|
|
- [Update camera_system to fix issue with late camera addition][488]
|
|
- [Register `IndexFormat` as a property][664]
|
|
- [Fix breakout example bug][685]
|
|
- [Fix PreviousParent lag by merging parent update systems][713]
|
|
- [Fix bug of connection event of gamepad at startup][730]
|
|
- [Fix wavy text][725]
|
|
|
|
[397]: https://github.com/bevyengine/bevy/pull/397
|
|
[460]: https://github.com/bevyengine/bevy/pull/460
|
|
[488]: https://github.com/bevyengine/bevy/pull/488
|
|
[515]: https://github.com/bevyengine/bevy/pull/515
|
|
[528]: https://github.com/bevyengine/bevy/pull/528
|
|
[535]: https://github.com/bevyengine/bevy/pull/535
|
|
[538]: https://github.com/bevyengine/bevy/pull/538
|
|
[539]: https://github.com/bevyengine/bevy/pull/539
|
|
[543]: https://github.com/bevyengine/bevy/pull/543
|
|
[544]: https://github.com/bevyengine/bevy/pull/544
|
|
[552]: https://github.com/bevyengine/bevy/pull/552
|
|
[560]: https://github.com/bevyengine/bevy/pull/560
|
|
[565]: https://github.com/bevyengine/bevy/pull/565
|
|
[568]: https://github.com/bevyengine/bevy/pull/568
|
|
[572]: https://github.com/bevyengine/bevy/pull/572
|
|
[579]: https://github.com/bevyengine/bevy/pull/579
|
|
[595]: https://github.com/bevyengine/bevy/pull/595
|
|
[596]: https://github.com/bevyengine/bevy/pull/596
|
|
[597]: https://github.com/bevyengine/bevy/pull/597
|
|
[599]: https://github.com/bevyengine/bevy/pull/599
|
|
[610]: https://github.com/bevyengine/bevy/pull/610
|
|
[616]: https://github.com/bevyengine/bevy/pull/616
|
|
[618]: https://github.com/bevyengine/bevy/pull/618
|
|
[627]: https://github.com/bevyengine/bevy/pull/627
|
|
[632]: https://github.com/bevyengine/bevy/pull/632
|
|
[644]: https://github.com/bevyengine/bevy/pull/644
|
|
[645]: https://github.com/bevyengine/bevy/pull/645
|
|
[649]: https://github.com/bevyengine/bevy/pull/649
|
|
[651]: https://github.com/bevyengine/bevy/pull/651
|
|
[653]: https://github.com/bevyengine/bevy/pull/653
|
|
[660]: https://github.com/bevyengine/bevy/pull/660
|
|
[661]: https://github.com/bevyengine/bevy/pull/661
|
|
[664]: https://github.com/bevyengine/bevy/pull/664
|
|
[671]: https://github.com/bevyengine/bevy/pull/671
|
|
[674]: https://github.com/bevyengine/bevy/pull/674
|
|
[675]: https://github.com/bevyengine/bevy/pull/675
|
|
[678]: https://github.com/bevyengine/bevy/pull/678
|
|
[679]: https://github.com/bevyengine/bevy/pull/679
|
|
[683]: https://github.com/bevyengine/bevy/pull/683
|
|
[685]: https://github.com/bevyengine/bevy/pull/685
|
|
[689]: https://github.com/bevyengine/bevy/pull/689
|
|
[690]: https://github.com/bevyengine/bevy/pull/690
|
|
[692]: https://github.com/bevyengine/bevy/pull/692
|
|
[693]: https://github.com/bevyengine/bevy/pull/693
|
|
[696]: https://github.com/bevyengine/bevy/pull/696
|
|
[700]: https://github.com/bevyengine/bevy/pull/700
|
|
[703]: https://github.com/bevyengine/bevy/pull/703
|
|
[711]: https://github.com/bevyengine/bevy/pull/711
|
|
[713]: https://github.com/bevyengine/bevy/pull/713
|
|
[723]: https://github.com/bevyengine/bevy/pull/723
|
|
[725]: https://github.com/bevyengine/bevy/pull/725
|
|
[727]: https://github.com/bevyengine/bevy/pull/727
|
|
[730]: https://github.com/bevyengine/bevy/pull/730
|
|
[740]: https://github.com/bevyengine/bevy/pull/740
|
|
[741]: https://github.com/bevyengine/bevy/pull/741
|
|
[744]: https://github.com/bevyengine/bevy/pull/744
|
|
[745]: https://github.com/bevyengine/bevy/pull/745
|
|
[752]: https://github.com/bevyengine/bevy/pull/752
|
|
|
|
## Version 0.2.1 (2020-9-20)
|
|
|
|
### Fixed
|
|
|
|
- [Remove UI queue print][521]
|
|
- [Use async executor 1.3.0][526]
|
|
|
|
[521]: https://github.com/bevyengine/bevy/pull/521
|
|
[526]: https://github.com/bevyengine/bevy/pull/526
|
|
|
|
## Version 0.2.0 (2020-9-19)
|
|
|
|
### Added
|
|
|
|
- [Task System for Bevy][384]
|
|
- Replaces rayon with a custom designed task system that consists of several "TaskPools".
|
|
- Exports `IOTaskPool`, `ComputePool`, and `AsyncComputePool` in `bevy_tasks` crate.
|
|
- [Parallel queries for distributing work over with the `ParallelIterator` trait.][292]
|
|
- e.g. `query.iter().par_iter(batch_size).for_each(/* ... */)`
|
|
- [Added gamepad support using Gilrs][280]
|
|
- [Implement WASM support for bevy_winit][503]
|
|
- [Create winit canvas under WebAssembly][506]
|
|
- [Implement single threaded task scheduler for WebAssembly][496]
|
|
- [Support for binary glTF (.glb).][271]
|
|
- [Support for `Or` in ECS queries.][358]
|
|
- [Added methods `unload()` and `unload_sync()` on `SceneSpawner` for unloading scenes.][339].
|
|
- [Custom rodio source for audio.][145]
|
|
- `AudioOuput` is now able to play anything `Decodable`.
|
|
- [`Color::hex`][362] for creating `Color` from string hex values.
|
|
- Accepts the forms RGB, RGBA, RRGGBB, and RRGGBBAA.
|
|
- [`Color::rgb_u8` and `Color::rgba_u8`.][381]
|
|
- [Added `bevy_render::pass::ClearColor` to prelude.][396]
|
|
- [`SpriteResizeMode` may choose how `Sprite` resizing should be handled. `Automatic` by default.][430]
|
|
- [Added methods on `Input<T>`][428] for iterator access to keys.
|
|
- `get_pressed()`, `get_just_pressed()`, `get_just_released()`
|
|
- [Derived `Copy` for `MouseScrollUnit`.][270]
|
|
- [Derived `Clone` for UI component bundles.][390]
|
|
- [Some examples of documentation][338]
|
|
- [Update docs for Updated, Changed and Mutated][451]
|
|
- Tips for faster builds on macOS: [#312][312], [#314][314], [#433][433]
|
|
- Added and documented cargo features
|
|
- [Created document `docs/cargo_features.md`.][249]
|
|
- [Added features for x11 and wayland display servers.][249]
|
|
- [and added a feature to disable libloading.][363] (helpful for WASM support)
|
|
- Added more instructions for Linux dependencies
|
|
- [Arch / Manjaro][275], [NixOS][290], [Ubuntu][463] and [Solus][331]
|
|
- [Provide shell.nix for easier compiling with nix-shell][491]
|
|
- [Add `AppBuilder::add_startup_stage_|before/after`][505]
|
|
|
|
### Changed
|
|
|
|
- [Transform rewrite][374]
|
|
- [Use generational entity ids and other optimizations][504]
|
|
- [Optimize transform systems to only run on changes.][417]
|
|
- [Send an AssetEvent when modifying using `get_id_mut`][323]
|
|
- [Rename `Assets::get_id_mut` -> `Assets::get_with_id_mut`][332]
|
|
- [Support multiline text in `DrawableText`][183]
|
|
- [iOS: use shaderc-rs for glsl to spirv compilation][324]
|
|
- [Changed the default node size to Auto instead of Undefined to match the Stretch implementation.][304]
|
|
- [Load assets from root path when loading directly][478]
|
|
- [Add `render` feature][485], which makes the entire render pipeline optional.
|
|
|
|
### Fixed
|
|
|
|
- [Properly track added and removed RenderResources in RenderResourcesNode.][361]
|
|
- Fixes issues where entities vanished or changed color when new entities were spawned/despawned.
|
|
- [Fixed sprite clipping at same depth][385]
|
|
- Transparent sprites should no longer clip.
|
|
- [Check asset path existence][345]
|
|
- [Fixed deadlock in hot asset reloading][376]
|
|
- [Fixed hot asset reloading on Windows][394]
|
|
- [Allow glTFs to be loaded that don't have uvs and normals][406]
|
|
- [Fixed archetypes_generation being incorrectly updated for systems][383]
|
|
- [Remove child from parent when it is despawned][386]
|
|
- [Initialize App.schedule systems when running the app][444]
|
|
- [Fix missing asset info path for synchronous loading][486]
|
|
- [fix font atlas overflow][495]
|
|
- [do not assume font handle is present in assets][490]
|
|
|
|
### Internal Improvements
|
|
|
|
- Many improvements to Bevy's CI [#325][325], [#349][349], [#357][357], [#373][373], [#423][423]
|
|
|
|
[145]: https://github.com/bevyengine/bevy/pull/145
|
|
[183]: https://github.com/bevyengine/bevy/pull/183
|
|
[249]: https://github.com/bevyengine/bevy/pull/249
|
|
[270]: https://github.com/bevyengine/bevy/pull/270
|
|
[271]: https://github.com/bevyengine/bevy/pull/271
|
|
[275]: https://github.com/bevyengine/bevy/pull/275
|
|
[280]: https://github.com/bevyengine/bevy/pull/280
|
|
[290]: https://github.com/bevyengine/bevy/pull/290
|
|
[292]: https://github.com/bevyengine/bevy/pull/292
|
|
[304]: https://github.com/bevyengine/bevy/pull/304
|
|
[312]: https://github.com/bevyengine/bevy/pull/312
|
|
[314]: https://github.com/bevyengine/bevy/pull/314
|
|
[323]: https://github.com/bevyengine/bevy/pull/323
|
|
[324]: https://github.com/bevyengine/bevy/pull/324
|
|
[325]: https://github.com/bevyengine/bevy/pull/325
|
|
[331]: https://github.com/bevyengine/bevy/pull/331
|
|
[332]: https://github.com/bevyengine/bevy/pull/332
|
|
[338]: https://github.com/bevyengine/bevy/pull/332
|
|
[345]: https://github.com/bevyengine/bevy/pull/345
|
|
[349]: https://github.com/bevyengine/bevy/pull/349
|
|
[357]: https://github.com/bevyengine/bevy/pull/357
|
|
[358]: https://github.com/bevyengine/bevy/pull/358
|
|
[361]: https://github.com/bevyengine/bevy/pull/361
|
|
[362]: https://github.com/bevyengine/bevy/pull/362
|
|
[363]: https://github.com/bevyengine/bevy/pull/363
|
|
[373]: https://github.com/bevyengine/bevy/pull/373
|
|
[374]: https://github.com/bevyengine/bevy/pull/374
|
|
[376]: https://github.com/bevyengine/bevy/pull/376
|
|
[381]: https://github.com/bevyengine/bevy/pull/381
|
|
[383]: https://github.com/bevyengine/bevy/pull/383
|
|
[384]: https://github.com/bevyengine/bevy/pull/384
|
|
[385]: https://github.com/bevyengine/bevy/pull/385
|
|
[386]: https://github.com/bevyengine/bevy/pull/386
|
|
[390]: https://github.com/bevyengine/bevy/pull/390
|
|
[394]: https://github.com/bevyengine/bevy/pull/394
|
|
[396]: https://github.com/bevyengine/bevy/pull/396
|
|
[339]: https://github.com/bevyengine/bevy/pull/339
|
|
[406]: https://github.com/bevyengine/bevy/pull/406
|
|
[417]: https://github.com/bevyengine/bevy/pull/417
|
|
[423]: https://github.com/bevyengine/bevy/pull/423
|
|
[428]: https://github.com/bevyengine/bevy/pull/428
|
|
[430]: https://github.com/bevyengine/bevy/pull/430
|
|
[433]: https://github.com/bevyengine/bevy/pull/433
|
|
[444]: https://github.com/bevyengine/bevy/pull/444
|
|
[451]: https://github.com/bevyengine/bevy/pull/451
|
|
[463]: https://github.com/bevyengine/bevy/pull/463
|
|
[478]: https://github.com/bevyengine/bevy/pull/478
|
|
[485]: https://github.com/bevyengine/bevy/pull/485
|
|
[486]: https://github.com/bevyengine/bevy/pull/486
|
|
[490]: https://github.com/bevyengine/bevy/pull/490
|
|
[491]: https://github.com/bevyengine/bevy/pull/491
|
|
[495]: https://github.com/bevyengine/bevy/pull/495
|
|
[496]: https://github.com/bevyengine/bevy/pull/496
|
|
[503]: https://github.com/bevyengine/bevy/pull/503
|
|
[504]: https://github.com/bevyengine/bevy/pull/504
|
|
[505]: https://github.com/bevyengine/bevy/pull/505
|
|
[506]: https://github.com/bevyengine/bevy/pull/506
|
|
|
|
## Version 0.1.3 (2020-8-22)
|
|
|
|
## Version 0.1.2 (2020-8-10)
|
|
|
|
## Version 0.1.1 (2020-8-10)
|
|
|
|
## Version 0.1.0 (2020-8-10)
|