.. |
animate_shader.wgsl
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update shader imports (#10180)
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2023-10-21 11:51:58 +00:00 |
array_texture.wgsl
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Remove unused mip_bias parameter from apply_normal_mapping (#13752)
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2024-06-10 13:00:34 +00:00 |
circle_shader.wgsl
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Swap material and mesh bind groups (#10485)
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2023-11-28 22:26:22 +00:00 |
cubemap_unlit.wgsl
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Swap material and mesh bind groups (#10485)
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2023-11-28 22:26:22 +00:00 |
custom_gltf_2d.wgsl
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Normalise matrix naming (#13489)
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2024-06-03 16:56:53 +00:00 |
custom_material.frag
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Swap material and mesh bind groups (#10485)
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2023-11-28 22:26:22 +00:00 |
custom_material.vert
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Swap material and mesh bind groups (#10485)
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2023-11-28 22:26:22 +00:00 |
custom_material.wgsl
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Swap material and mesh bind groups (#10485)
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2023-11-28 22:26:22 +00:00 |
custom_material_2d.wgsl
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Fix binding group in custom_material_2d.wgsl (#10841)
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2023-12-02 22:21:53 +00:00 |
custom_material_import.wgsl
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fix custom shader imports (#10030)
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2023-10-06 01:34:57 +00:00 |
custom_material_screenspace_texture.wgsl
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Swap material and mesh bind groups (#10485)
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2023-11-28 22:26:22 +00:00 |
custom_vertex_attribute.wgsl
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Normalise matrix naming (#13489)
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2024-06-03 16:56:53 +00:00 |
extended_material.wgsl
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Swap material and mesh bind groups (#10485)
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2023-11-28 22:26:22 +00:00 |
fallback_image_test.wgsl
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Swap material and mesh bind groups (#10485)
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2023-11-28 22:26:22 +00:00 |
game_of_life.wgsl
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Fix example game of life (#12897)
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2024-04-08 17:19:07 +00:00 |
gpu_readback.wgsl
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Add gpu readback example (#12877)
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2024-04-08 17:08:20 +00:00 |
instancing.wgsl
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Normalise matrix naming (#13489)
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2024-06-03 16:56:53 +00:00 |
irradiance_volume_voxel_visualization.wgsl
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Normalise matrix naming (#13489)
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2024-06-03 16:56:53 +00:00 |
line_material.wgsl
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Swap material and mesh bind groups (#10485)
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2023-11-28 22:26:22 +00:00 |
post_processing.wgsl
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update shader imports (#10180)
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2023-10-21 11:51:58 +00:00 |
shader_defs.wgsl
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Swap material and mesh bind groups (#10485)
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2023-11-28 22:26:22 +00:00 |
show_prepass.wgsl
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Swap material and mesh bind groups (#10485)
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2023-11-28 22:26:22 +00:00 |
texture_binding_array.wgsl
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Swap material and mesh bind groups (#10485)
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2023-11-28 22:26:22 +00:00 |
tonemapping_test_patterns.wgsl
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move wgsl color operations from bevy_pbr to bevy_render (#13209)
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2024-05-04 10:30:23 +00:00 |
water_material.wgsl
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Implement opt-in sharp screen-space reflections for the deferred renderer, with improved raymarching code. (#13418)
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2024-05-27 13:43:40 +00:00 |