Fix binding group in custom_material_2d.wgsl (#10841)

# Objective

Fix #10840 

## Solution

The material's binding group number was changed in #10485
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davier 2023-12-02 22:21:53 +00:00 committed by GitHub
parent 0400ef059b
commit 4d42713e77
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@ -2,9 +2,9 @@
// we can import items from shader modules in the assets folder with a quoted path
#import "shaders/custom_material_import.wgsl"::COLOR_MULTIPLIER
@group(1) @binding(0) var<uniform> material_color: vec4<f32>;
@group(1) @binding(1) var base_color_texture: texture_2d<f32>;
@group(1) @binding(2) var base_color_sampler: sampler;
@group(2) @binding(0) var<uniform> material_color: vec4<f32>;
@group(2) @binding(1) var base_color_texture: texture_2d<f32>;
@group(2) @binding(2) var base_color_sampler: sampler;
@fragment
fn fragment(mesh: VertexOutput) -> @location(0) vec4<f32> {