bevy/examples/stress_tests/many_buttons.rs
Aceeri ddfafab971 Windows as Entities (#5589)
# Objective

Fix https://github.com/bevyengine/bevy/issues/4530

- Make it easier to open/close/modify windows by setting them up as `Entity`s with a `Window` component.
- Make multiple windows very simple to set up. (just add a `Window` component to an entity and it should open)

## Solution

- Move all properties of window descriptor to ~components~ a component.
- Replace `WindowId` with `Entity`.
- ~Use change detection for components to update backend rather than events/commands. (The `CursorMoved`/`WindowResized`/... events are kept for user convenience.~
  Check each field individually to see what we need to update, events are still kept for user convenience.

---

## Changelog

- `WindowDescriptor` renamed to `Window`.
    - Width/height consolidated into a `WindowResolution` component.
    - Requesting maximization/minimization is done on the [`Window::state`] field.
- `WindowId` is now `Entity`.

## Migration Guide

- Replace `WindowDescriptor` with `Window`.
    - Change `width` and `height` fields in a `WindowResolution`, either by doing
      ```rust
      WindowResolution::new(width, height) // Explicitly
      // or using From<_> for tuples for convenience
      (1920., 1080.).into()
      ```
- Replace any `WindowCommand` code to just modify the `Window`'s fields directly  and creating/closing windows is now by spawning/despawning an entity with a `Window` component like so:
  ```rust
  let window = commands.spawn(Window { ... }).id(); // open window
  commands.entity(window).despawn(); // close window
  ```

## Unresolved
- ~How do we tell when a window is minimized by a user?~
  ~Currently using the `Resize(0, 0)` as an indicator of minimization.~
  No longer attempting to tell given how finnicky this was across platforms, now the user can only request that a window be maximized/minimized.
  
 ## Future work
 - Move `exit_on_close` functionality out from windowing and into app(?)
 - https://github.com/bevyengine/bevy/issues/5621
 - https://github.com/bevyengine/bevy/issues/7099
 - https://github.com/bevyengine/bevy/issues/7098


Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2023-01-19 00:38:28 +00:00

118 lines
3.5 KiB
Rust

use bevy::{
diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin},
prelude::*,
window::{PresentMode, WindowPlugin},
};
// For a total of 110 * 110 = 12100 buttons with text
const ROW_COLUMN_COUNT: usize = 110;
const FONT_SIZE: f32 = 7.0;
/// This example shows what happens when there is a lot of buttons on screen.
fn main() {
App::new()
.add_plugins(DefaultPlugins.set(WindowPlugin {
primary_window: Some(Window {
present_mode: PresentMode::Immediate,
..default()
}),
..default()
}))
.add_plugin(FrameTimeDiagnosticsPlugin::default())
.add_plugin(LogDiagnosticsPlugin::default())
.init_resource::<UiFont>()
.add_startup_system(setup)
.add_system(button_system)
.run();
}
#[derive(Component)]
struct IdleColor(BackgroundColor);
fn button_system(
mut interaction_query: Query<
(&Interaction, &mut BackgroundColor, &IdleColor),
Changed<Interaction>,
>,
) {
for (interaction, mut material, IdleColor(idle_color)) in interaction_query.iter_mut() {
if matches!(interaction, Interaction::Hovered) {
*material = Color::ORANGE_RED.into();
} else {
*material = *idle_color;
}
}
}
#[derive(Resource)]
struct UiFont(Handle<Font>);
impl FromWorld for UiFont {
fn from_world(world: &mut World) -> Self {
let asset_server = world.resource::<AssetServer>();
UiFont(asset_server.load("fonts/FiraSans-Bold.ttf"))
}
}
fn setup(mut commands: Commands, font: Res<UiFont>) {
let count = ROW_COLUMN_COUNT;
let count_f = count as f32;
let as_rainbow = |i: usize| Color::hsl((i as f32 / count_f) * 360.0, 0.9, 0.8);
commands.spawn(Camera2dBundle::default());
commands
.spawn(NodeBundle {
style: Style {
size: Size::new(Val::Percent(100.0), Val::Percent(100.0)),
..default()
},
..default()
})
.with_children(|commands| {
for i in 0..count {
for j in 0..count {
let color = as_rainbow(j % i.max(1)).into();
spawn_button(commands, font.0.clone_weak(), color, count_f, i, j);
}
}
});
}
fn spawn_button(
commands: &mut ChildBuilder,
font: Handle<Font>,
color: BackgroundColor,
total: f32,
i: usize,
j: usize,
) {
let width = 90.0 / total;
commands
.spawn((
ButtonBundle {
style: Style {
size: Size::new(Val::Percent(width), Val::Percent(width)),
position: UiRect {
bottom: Val::Percent(100.0 / total * i as f32),
left: Val::Percent(100.0 / total * j as f32),
..default()
},
align_items: AlignItems::Center,
position_type: PositionType::Absolute,
..default()
},
background_color: color,
..default()
},
IdleColor(color),
))
.with_children(|commands| {
commands.spawn(TextBundle::from_section(
format!("{i}, {j}"),
TextStyle {
font,
font_size: FONT_SIZE,
color: Color::rgb(0.2, 0.2, 0.2),
},
));
});
}