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# Objective Shadows are broken on many_foxes on AMD GPUs. This seems to be due to rounding or floating point precision issues combined with the absolute unit of a plane that it's currently using. Related: https://github.com/bevyengine/bevy/issues/6542 I'm not sure if we want to close that issue, as there's still the underlying issue of shadows breaking on overly large planes. ## Solution Make the plane smaller. |
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.. | ||
bevymark.rs | ||
many_animated_sprites.rs | ||
many_buttons.rs | ||
many_cubes.rs | ||
many_foxes.rs | ||
many_lights.rs | ||
many_sprites.rs | ||
README.md | ||
transform_hierarchy.rs | ||
warning_string.txt |
Stress tests
These examples are used to stress test Bevy's performance in various ways. These should be run with the "stress-test" profile to accurately represent performance in production, otherwise they will run in cargo's default "dev" profile which is very slow.
Example Command
cargo run --profile stress-test --example <EXAMPLE>