bevy/crates
Rob Parrett a39c22386b Add orthographic camera support back to directional shadows (#7796)
# Objective

Fixes #7797 

## Solution

This **seems** like a simple fix, but I'm not 100% confident and I may have messed up the math in some way. In particular, I'm not sure what I should be using for an FOV value.

However, this seems to be producing similar results to 0.9.

Here's the `orthographic` example with a default directional light.

edit: better screen grab below.
2023-03-02 08:04:46 +00:00
..
bevy_a11y Integrate AccessKit (#6874) 2023-03-01 22:45:04 +00:00
bevy_animation Base Sets (#7466) 2023-02-06 03:10:08 +00:00
bevy_app Clean up formatting in the example for App::add_startup_systems (#7822) 2023-02-25 23:53:10 +00:00
bevy_asset Fix hot reloading for read_asset_bytes (#6797) 2023-03-02 02:51:06 +00:00
bevy_audio Remove redundant symphonia-mp3 feature (#7852) 2023-03-01 03:22:46 +00:00
bevy_core Fix some typos (#7763) 2023-02-20 22:56:57 +00:00
bevy_core_pipeline Camera Output Modes, MSAA Writeback, and BlitPipeline (#7671) 2023-03-01 20:35:13 +00:00
bevy_derive update winit to 0.28 (#7480) 2023-02-03 16:41:39 +00:00
bevy_diagnostic Update sysinfo and improve its use a bit (#7826) 2023-02-27 01:05:58 +00:00
bevy_dylib Rename dynamic feature (#7340) 2023-01-23 14:28:00 +00:00
bevy_dynamic_plugin Adapt path type of dynamically_load_plugin (#6734) 2022-12-05 23:39:43 +00:00
bevy_ecs Improve the panic message for schedule build errors (#7860) 2023-03-01 20:18:15 +00:00
bevy_ecs_compile_fail_tests EntityMut: rename remove_intersection to remove and remove to take (#7810) 2023-02-26 00:09:19 +00:00
bevy_encase_derive add helper for macro to get either bevy::x or bevy_x depending on how it was imported (#7164) 2023-01-11 21:12:02 +00:00
bevy_gilrs Make StartupSet a base set (#7574) 2023-02-19 03:10:06 +00:00
bevy_gltf Add extras field to GltfNode (#6973) 2023-02-13 17:56:36 +00:00
bevy_hierarchy EntityMut: rename remove_intersection to remove and remove to take (#7810) 2023-02-26 00:09:19 +00:00
bevy_input add common run conditions to bevy_input (#7806) 2023-02-25 22:08:13 +00:00
bevy_internal Integrate AccessKit (#6874) 2023-03-01 22:45:04 +00:00
bevy_log Fix suppression of all console logs when trace_tracy is enabled (#6955) 2022-12-20 23:45:43 +00:00
bevy_macro_utils Update toml_edit to 0.19 (#7834) 2023-02-27 23:59:06 +00:00
bevy_math Add Beziers to bevy_math (#7653) 2023-02-20 18:34:52 +00:00
bevy_mikktspace Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_pbr Add orthographic camera support back to directional shadows (#7796) 2023-03-02 08:04:46 +00:00
bevy_ptr Fix minor typos in code and docs (#7378) 2023-01-27 12:12:53 +00:00
bevy_reflect impl Reflect for std::collections::HashMap instead of only bevy::utils::HashMap (#7739) (#7782) 2023-02-27 21:37:36 +00:00
bevy_reflect_compile_fail_tests Enable deriving Reflect on structs with generic types (#7364) 2023-01-28 00:12:06 +00:00
bevy_render Camera Output Modes, MSAA Writeback, and BlitPipeline (#7671) 2023-03-01 20:35:13 +00:00
bevy_scene Base Sets (#7466) 2023-02-06 03:10:08 +00:00
bevy_sprite Support system.in_schedule() and system.on_startup() (#7790) 2023-02-24 18:33:55 +00:00
bevy_tasks fix whitespaces in comment (#7853) 2023-03-01 10:20:56 +00:00
bevy_text fix whitespaces in comment (#7853) 2023-03-01 10:20:56 +00:00
bevy_time fix Time::pause docs (missing "not") (#7807) 2023-02-24 12:55:43 +00:00
bevy_transform Avoid using SystemTypeSet for transform systems ambiguity (#7808) 2023-02-24 16:59:19 +00:00
bevy_ui Integrate AccessKit (#6874) 2023-03-01 22:45:04 +00:00
bevy_utils Fix some typos (#7763) 2023-02-20 22:56:57 +00:00
bevy_window Remove mention of Windows 11 from Window::transparent's docs (#7832) 2023-02-27 21:10:52 +00:00
bevy_winit Integrate AccessKit (#6874) 2023-03-01 22:45:04 +00:00