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# Objective - The API usage of `KeyboardInput` in the `char_input_events` and `text_input` examples don't match the [migration guide](https://bevyengine.org/learn/migration-guides/0-13-to-0-14/#deprecate-receivedcharacter). ## Solution - Check using `is_pressed` over `ButtonState::Released`. |
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.. | ||
char_input_events.rs | ||
gamepad_input.rs | ||
gamepad_input_events.rs | ||
gamepad_rumble.rs | ||
keyboard_input.rs | ||
keyboard_input_events.rs | ||
keyboard_modifiers.rs | ||
mouse_grab.rs | ||
mouse_input.rs | ||
mouse_input_events.rs | ||
text_input.rs | ||
touch_input.rs | ||
touch_input_events.rs |