bevy/pipelined
François a2ea9279b2 use correct size of pixel instead of 4 (#2977)
# Objective

- Fixes #2919 
- Initial pixel was hard coded and not dependent on texture format
- Replace #2920 as I noticed this needed to be done also on pipeline rendering branch

## Solution

- Replace the hard coded pixel with one using the texture pixel size
2021-10-28 23:10:45 +00:00
..
bevy_core_pipeline Pipeline Specialization, Shader Assets, and Shader Preprocessing (#3031) 2021-10-28 19:07:47 +00:00
bevy_gltf2 Update for edition 2021 (#2997) 2021-10-25 18:00:13 +00:00
bevy_pbr2 Add support for IndexFormat::Uint16 (#2990) 2021-10-28 22:53:22 +00:00
bevy_render2 Add support for IndexFormat::Uint16 (#2990) 2021-10-28 22:53:22 +00:00
bevy_sprite2 use correct size of pixel instead of 4 (#2977) 2021-10-28 23:10:45 +00:00