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use correct size of pixel instead of 4 (#2977)
# Objective - Fixes #2919 - Initial pixel was hard coded and not dependent on texture format - Replace #2920 as I noticed this needed to be done also on pipeline rendering branch ## Solution - Replace the hard coded pixel with one using the texture pixel size
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2 changed files with 9 additions and 5 deletions
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@ -168,10 +168,11 @@ impl TextureAtlasBuilder {
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&contains_smallest_box,
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) {
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Ok(rect_placements) => {
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atlas_texture = Texture::new_fill(
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Extent3d::new(current_width, current_height, 1),
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let size = Extent3d::new(current_width, current_height, 1);
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atlas_texture = Texture::new(
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size,
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TextureDimension::D2,
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&[0, 0, 0, 0],
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vec![0; self.format.pixel_size() * size.volume()],
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self.format,
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);
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Some(rect_placements)
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@ -176,14 +176,17 @@ impl TextureAtlasBuilder {
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&contains_smallest_box,
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) {
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Ok(rect_placements) => {
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atlas_texture = Image::new_fill(
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atlas_texture = Image::new(
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Extent3d {
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width: current_width,
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height: current_height,
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depth_or_array_layers: 1,
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},
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TextureDimension::D2,
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&[0, 0, 0, 0],
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vec![
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0;
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self.format.pixel_size() * (current_width * current_height) as usize
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],
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self.format,
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);
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Some(rect_placements)
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