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# Objective - `DynamicUniformBuffer` tries to create a buffer as soon as the changed flag is set to true. This doesn't work correctly when the buffer wasn't already created. This currently creates a crash because it's trying to create a buffer of size 0 if the flag is set but there's no buffer yet. ## Solution - Don't create a changed buffer until there's data that needs to be written to a buffer. ## Testing - run `cargo run --example scene_viewer` and see that it doesn't crash anymore Fixes #13235 |
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