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# Objective #5703 caused the normal prepass to fail as the prepass uses `pbr_functions::apply_normal_mapping`, which uses `mesh_view_bindings::view` to determine mip bias, which conflicts with `prepass_bindings::view`. ## Solution pass the mip bias to the `apply_normal_mapping` function explicitly. |
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.. | ||
animate_shader.wgsl | ||
array_texture.wgsl | ||
cubemap_unlit.wgsl | ||
custom_gltf_2d.wgsl | ||
custom_material.frag | ||
custom_material.vert | ||
custom_material.wgsl | ||
custom_material_screenspace_texture.wgsl | ||
custom_vertex_attribute.wgsl | ||
fallback_image_test.wgsl | ||
game_of_life.wgsl | ||
instancing.wgsl | ||
line_material.wgsl | ||
post_processing.wgsl | ||
shader_defs.wgsl | ||
show_prepass.wgsl | ||
texture_binding_array.wgsl | ||
tonemapping_test_patterns.wgsl |