bevy/crates
Ada Hieta a024a1f3b9
Fix point light radius (#9493)
# Objective

Fixes #9488

## Solution

Set point light radius to always be 0.0. Reading this value from glTF
would require using application specific extras property.

---

## Changelog

### Fixed

- #9488 Point Lights use Range for Radius when importing from GLTF
2023-08-20 06:24:45 +00:00
..
bevy_a11y Bump Version after Release (#9106) 2023-07-10 21:19:27 +00:00
bevy_animation Expose animation_clip paths (#9392) 2023-08-11 21:03:36 +00:00
bevy_app Add SpawnScene to prelude (#9451) 2023-08-19 19:42:12 +00:00
bevy_asset fix asset loader preregistration for multiple assets (#9453) 2023-08-17 20:56:41 +00:00
bevy_audio audio sinks don't need their custom drop anymore (#9336) 2023-08-11 21:16:12 +00:00
bevy_core fix clippy::default_constructed_unit_structs and trybuild errors (#9144) 2023-07-13 22:23:04 +00:00
bevy_core_pipeline Extend the default render range of 2D camera (#9310) 2023-07-31 19:28:20 +00:00
bevy_derive Bump Version after Release (#9106) 2023-07-10 21:19:27 +00:00
bevy_diagnostic Bump Version after Release (#9106) 2023-07-10 21:19:27 +00:00
bevy_dylib Bump Version after Release (#9106) 2023-07-10 21:19:27 +00:00
bevy_dynamic_plugin Bump Version after Release (#9106) 2023-07-10 21:19:27 +00:00
bevy_ecs Fix incorrect documentation link in DetectChangesMut (#9431) 2023-08-15 21:48:12 +00:00
bevy_ecs_compile_fail_tests Resolve clippy issues for rust 1.70.0 (#8738) 2023-06-01 21:05:05 +00:00
bevy_encase_derive Bump Version after Release (#9106) 2023-07-10 21:19:27 +00:00
bevy_gilrs input: allow multiple gamepad inputs to be registered for one button in one frame (#9446) 2023-08-15 21:50:29 +00:00
bevy_gizmos Fix gizmo lines deforming or disappearing when partially behind the camera (#9470) 2023-08-17 20:09:19 +00:00
bevy_gltf Fix point light radius (#9493) 2023-08-20 06:24:45 +00:00
bevy_hierarchy Prevent setting parent as itself (#8980) 2023-08-07 23:00:48 +00:00
bevy_input Bevy Input Docs : gamepad.rs (#9469) 2023-08-19 18:19:46 +00:00
bevy_internal fix clippy::default_constructed_unit_structs and trybuild errors (#9144) 2023-07-13 22:23:04 +00:00
bevy_log Update tracy-client requirement from 0.15 to 0.16 (#9436) 2023-08-15 07:45:21 +00:00
bevy_macro_utils Add some more helpful errors to BevyManifest when it doesn't find Cargo.toml (#9207) 2023-07-19 12:05:04 +00:00
bevy_macros_compile_fail_tests bevy_derive: Add #[deref] attribute (#8552) 2023-05-16 18:29:09 +00:00
bevy_math Reduce the size of MeshUniform to improve performance (#9416) 2023-08-15 06:00:23 +00:00
bevy_mikktspace Bump Version after Release (#9106) 2023-07-10 21:19:27 +00:00
bevy_pbr Reduce the size of MeshUniform to improve performance (#9416) 2023-08-15 06:00:23 +00:00
bevy_ptr Put #[repr(transparent)] attr to bevy_ptr types (#9068) 2023-07-14 18:55:15 +00:00
bevy_reflect bevy_reflect: Opt-out attribute for TypePath (#9140) 2023-08-10 00:37:56 +00:00
bevy_reflect_compile_fail_tests fix clippy::default_constructed_unit_structs and trybuild errors (#9144) 2023-07-13 22:23:04 +00:00
bevy_render Make WgpuSettings::default() check WGPU_POWER_PREF (#9482) 2023-08-18 20:18:15 +00:00
bevy_scene Add SceneInstanceReady (#9313) 2023-08-15 19:45:01 +00:00
bevy_sprite Make Anchor Copy (#9327) 2023-08-11 21:04:53 +00:00
bevy_tasks elaborate on TaskPool and bevy tasks (#8750) 2023-08-11 21:07:28 +00:00
bevy_text Improve font size related docs (#9320) 2023-08-03 07:48:11 +00:00
bevy_time Add missing documentation to bevy_time (#9428) 2023-08-15 21:48:37 +00:00
bevy_transform Simplify parallel iteration methods (#8854) 2023-07-23 11:09:24 +00:00
bevy_ui Change UiScale to a tuple struct (#9444) 2023-08-16 18:18:50 +00:00
bevy_utils Bump Version after Release (#9106) 2023-07-10 21:19:27 +00:00
bevy_window improve documentation relating to WindowPlugin and Window (#9173) 2023-07-30 15:46:16 +00:00
bevy_winit Fix Window::set_cursor_position (#9456) 2023-08-17 16:59:07 +00:00