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11b41206eb
This updates the `pipelined-rendering` branch to use the latest `bevy_ecs` from `main`. This accomplishes a couple of goals: 1. prepares for upcoming `custom-shaders` branch changes, which were what drove many of the recent bevy_ecs changes on `main` 2. prepares for the soon-to-happen merge of `pipelined-rendering` into `main`. By including bevy_ecs changes now, we make that merge simpler / easier to review. I split this up into 3 commits: 1. **add upstream bevy_ecs**: please don't bother reviewing this content. it has already received thorough review on `main` and is a literal copy/paste of the relevant folders (the old folders were deleted so the directories are literally exactly the same as `main`). 2. **support manual buffer application in stages**: this is used to enable the Extract step. we've already reviewed this once on the `pipelined-rendering` branch, but its worth looking at one more time in the new context of (1). 3. **support manual archetype updates in QueryState**: same situation as (2). |
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.. | ||
component_change_detection.rs | ||
ecs_guide.rs | ||
event.rs | ||
fixed_timestep.rs | ||
hierarchy.rs | ||
iter_combinations.rs | ||
parallel_query.rs | ||
removal_detection.rs | ||
startup_system.rs | ||
state.rs | ||
system_chaining.rs | ||
system_param.rs | ||
system_sets.rs | ||
timers.rs |