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https://github.com/bevyengine/bevy
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11b41206eb
This updates the `pipelined-rendering` branch to use the latest `bevy_ecs` from `main`. This accomplishes a couple of goals: 1. prepares for upcoming `custom-shaders` branch changes, which were what drove many of the recent bevy_ecs changes on `main` 2. prepares for the soon-to-happen merge of `pipelined-rendering` into `main`. By including bevy_ecs changes now, we make that merge simpler / easier to review. I split this up into 3 commits: 1. **add upstream bevy_ecs**: please don't bother reviewing this content. it has already received thorough review on `main` and is a literal copy/paste of the relevant folders (the old folders were deleted so the directories are literally exactly the same as `main`). 2. **support manual buffer application in stages**: this is used to enable the Extract step. we've already reviewed this once on the `pipelined-rendering` branch, but its worth looking at one more time in the new context of (1). 3. **support manual archetype updates in QueryState**: same situation as (2).
26 lines
842 B
Rust
26 lines
842 B
Rust
use anyhow::Result;
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use bevy::prelude::*;
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fn main() {
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App::new()
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.insert_resource(Message("42".to_string()))
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.add_system(parse_message_system.chain(handler_system))
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.run();
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}
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struct Message(String);
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// this system produces a Result<usize> output by trying to parse the Message resource
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fn parse_message_system(message: Res<Message>) -> Result<usize> {
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Ok(message.0.parse::<usize>()?)
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}
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// This system takes a Result<usize> input and either prints the parsed value or the error message
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// Try changing the Message resource to something that isn't an integer. You should see the error
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// message printed.
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fn handler_system(In(result): In<Result<usize>>) {
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match result {
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Ok(value) => println!("parsed message: {}", value),
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Err(err) => println!("encountered an error: {:?}", err),
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}
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}
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