mirror of
https://github.com/bevyengine/bevy
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951c9bb1a2
# Objective - Fix adding `#![allow(clippy::type_complexity)]` everywhere. like #9796 ## Solution - Use the new [lints] table that will land in 1.74 (https://doc.rust-lang.org/nightly/cargo/reference/unstable.html#lints) - inherit lint to the workspace, crates and examples. ``` [lints] workspace = true ``` ## Changelog - Bump rust version to 1.74 - Enable lints table for the workspace ```toml [workspace.lints.clippy] type_complexity = "allow" ``` - Allow type complexity for all crates and examples ```toml [lints] workspace = true ``` --------- Co-authored-by: Martín Maita <47983254+mnmaita@users.noreply.github.com>
55 lines
1.7 KiB
Rust
55 lines
1.7 KiB
Rust
#![warn(missing_docs)]
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#![allow(clippy::single_component_path_imports)]
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//! Forces dynamic linking of Bevy.
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//!
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//! Dynamic linking causes Bevy to be built and linked as a dynamic library. This will make
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//! incremental builds compile much faster.
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//!
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//! # Warning
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//!
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//! Do not enable this feature for release builds because this would require you to ship
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//! `libstd.so` and `libbevy_dylib.so` with your game.
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//!
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//! # Enabling dynamic linking
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//!
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//! ## The recommended way
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//!
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//! The easiest way to enable dynamic linking is to use the `--features bevy/dynamic_linking` flag when
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//! using the `cargo run` command:
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//!
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//! `cargo run --features bevy/dynamic_linking`
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//!
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//! ## The unrecommended way
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//!
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//! It is also possible to enable the `dynamic_linking` feature inside of the `Cargo.toml` file. This is
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//! unrecommended because it requires you to remove this feature every time you want to create a
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//! release build to avoid having to ship additional files with your game.
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//!
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//! To enable dynamic linking inside of the `Cargo.toml` file add the `dynamic_linking` feature to the
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//! bevy dependency:
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//!
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//! `features = ["dynamic_linking"]`
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//!
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//! ## The manual way
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//!
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//! Manually enabling dynamic linking is achieved by adding `bevy_dylib` as a dependency and
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//! adding the following code to the `main.rs` file:
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//!
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//! ```
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//! #[allow(unused_imports)]
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//! use bevy_dylib;
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//! ```
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//!
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//! It is recommended to disable the `bevy_dylib` dependency in release mode by adding the
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//! following code to the `use` statement to avoid having to ship additional files with your game:
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//!
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//! ```
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//! #[allow(unused_imports)]
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//! #[cfg(debug_assertions)] // new
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//! use bevy_dylib;
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//! ```
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// Force linking of the main bevy crate
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#[allow(unused_imports)]
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use bevy_internal;
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