..
bevy_a11y
Inverse missing_docs
logic ( #11676 )
2024-02-03 21:40:55 +00:00
bevy_animation
Inverse missing_docs
logic ( #11676 )
2024-02-03 21:40:55 +00:00
bevy_app
Use TypeIdMap whenever possible ( #11684 )
2024-02-03 23:47:04 +00:00
bevy_asset
Add ReflectKind
( #11664 )
2024-02-07 00:36:23 +00:00
bevy_audio
Inverse missing_docs
logic ( #11676 )
2024-02-03 21:40:55 +00:00
bevy_core
Missing registrations ( #11736 )
2024-02-06 16:33:17 +00:00
bevy_core_pipeline
mipmap levels can be 0 and they should be interpreted as 1 ( #11767 )
2024-02-11 22:00:07 +00:00
bevy_derive
Inverse missing_docs
logic ( #11676 )
2024-02-03 21:40:55 +00:00
bevy_diagnostic
Inverse missing_docs
logic ( #11676 )
2024-02-03 21:40:55 +00:00
bevy_dylib
Inverse missing_docs
logic ( #11676 )
2024-02-03 21:40:55 +00:00
bevy_dynamic_plugin
Inverse missing_docs
logic ( #11676 )
2024-02-03 21:40:55 +00:00
bevy_ecs
Expose query accesses ( #11700 )
2024-02-10 15:22:07 +00:00
bevy_ecs_compile_fail_tests
Deprecated Various Component Methods from Query
and QueryState
( #9920 )
2024-02-04 01:01:59 +00:00
bevy_encase_derive
Inverse missing_docs
logic ( #11676 )
2024-02-03 21:40:55 +00:00
bevy_gilrs
Inverse missing_docs
logic ( #11676 )
2024-02-03 21:40:55 +00:00
bevy_gizmos
Stop extracting mesh entities to the render world. ( #11803 )
2024-02-10 10:46:10 +00:00
bevy_gltf
mipmap levels can be 0 and they should be interpreted as 1 ( #11767 )
2024-02-11 22:00:07 +00:00
bevy_hierarchy
Inverse missing_docs
logic ( #11676 )
2024-02-03 21:40:55 +00:00
bevy_input
Derive Ord for GamepadButtonType. ( #11791 )
2024-02-11 09:03:06 +00:00
bevy_internal
mipmap levels can be 0 and they should be interpreted as 1 ( #11767 )
2024-02-11 22:00:07 +00:00
bevy_log
Update tracing-tracy requirement from 0.10.4 to 0.11.0 and tracy-client requirement from 0.16.4 to 0.17.0 ( #11678 )
2024-02-03 21:44:38 +00:00
bevy_macro_utils
Inverse missing_docs
logic ( #11676 )
2024-02-03 21:40:55 +00:00
bevy_macros_compile_fail_tests
Standardize toml format with taplo ( #10594 )
2023-11-21 01:04:14 +00:00
bevy_math
Implement Meshable
for some 3D primitives ( #11688 )
2024-02-06 21:44:13 +00:00
bevy_mikktspace
Inverse missing_docs
logic ( #11676 )
2024-02-03 21:40:55 +00:00
bevy_pbr
Stop copying the light probe array to the stack in the shader. ( #11805 )
2024-02-10 15:47:29 +00:00
bevy_ptr
Inverse missing_docs
logic ( #11676 )
2024-02-03 21:40:55 +00:00
bevy_reflect
doc(bevy_reflect): add note about trait bounds on impl_type_path
( #11810 )
2024-02-10 15:18:16 +00:00
bevy_reflect_compile_fail_tests
bevy_reflect: Type parameter bounds ( #9046 )
2024-01-28 16:24:03 +00:00
bevy_render
mipmap levels can be 0 and they should be interpreted as 1 ( #11767 )
2024-02-11 22:00:07 +00:00
bevy_scene
Send SceneInstanceReady
only once per scene ( #11002 )
2024-02-05 13:54:54 +00:00
bevy_sprite
Stop extracting mesh entities to the render world. ( #11803 )
2024-02-10 10:46:10 +00:00
bevy_tasks
Inverse missing_docs
logic ( #11676 )
2024-02-03 21:40:55 +00:00
bevy_text
Use warn_once
where relevant instead of manually implementing a single warn check ( #11693 )
2024-02-05 21:05:43 +00:00
bevy_time
Inverse missing_docs
logic ( #11676 )
2024-02-03 21:40:55 +00:00
bevy_transform
Inverse missing_docs
logic ( #11676 )
2024-02-03 21:40:55 +00:00
bevy_ui
Stop extracting mesh entities to the render world. ( #11803 )
2024-02-10 10:46:10 +00:00
bevy_utils
Update ahash to 0.8.7 ( #11785 )
2024-02-10 08:38:34 +00:00
bevy_window
Add name
to bevy:
🪟 :Window ( #7650 )
2024-02-05 13:35:35 +00:00
bevy_winit
Avoid unwraps in winit fullscreen handling code ( #11735 )
2024-02-10 20:17:04 +00:00