bevy/examples/shader
Benjamin Brienen 93fc2d12cf
Remove incorrect equality comparisons for asset load error types (#15890)
# Objective

The type `AssetLoadError` has `PartialEq` and `Eq` impls, which is
problematic due to the fact that the `AssetLoaderError` and
`AddAsyncError` variants lie in their impls: they will return `true` for
any `Box<dyn Error>` with the same `TypeId`, even if the actual value is
different. This can lead to subtle bugs if a user relies on the equality
comparison to ensure that two values are equal.

The same is true for `DependencyLoadState`,
`RecursiveDependencyLoadState`.

More generally, it is an anti-pattern for large error types involving
dynamic dispatch, such as `AssetLoadError`, to have equality
comparisons. Directly comparing two errors for equality is usually not
desired -- if some logic needs to branch based on the value of an error,
it is usually more correct to check for specific variants and inspect
their fields.

As far as I can tell, the only reason these errors have equality
comparisons is because the `LoadState` enum wraps `AssetLoadError` for
its `Failed` variant. This equality comparison is only used to check for
`== LoadState::Loaded`, which we can easily replace with an `is_loaded`
method.

## Solution

Remove the `{Partial}Eq` impls from `LoadState`, which also allows us to
remove it from the error types.

## Migration Guide

The types `bevy_asset::AssetLoadError` and `bevy_asset::LoadState` no
longer support equality comparisons. If you need to check for an asset's
load state, consider checking for a specific variant using
`LoadState::is_loaded` or the `matches!` macro. Similarly, consider
using the `matches!` macro to check for specific variants of the
`AssetLoadError` type if you need to inspect the value of an asset load
error in your code.

`DependencyLoadState` and `RecursiveDependencyLoadState` are not
released yet, so no migration needed,

---------

Co-authored-by: Joseph <21144246+JoJoJet@users.noreply.github.com>
2024-10-14 01:00:45 +00:00
..
animate_shader.rs Migrate cameras to required components (#15641) 2024-10-05 01:59:52 +00:00
array_texture.rs Remove incorrect equality comparisons for asset load error types (#15890) 2024-10-14 01:00:45 +00:00
automatic_instancing.rs Migrate cameras to required components (#15641) 2024-10-05 01:59:52 +00:00
compute_shader_game_of_life.rs Migrate from Query::single and friends to Single (#15872) 2024-10-13 20:32:06 +00:00
custom_phase_item.rs Deprecate SpatialBundle (#15830) 2024-10-13 17:28:22 +00:00
custom_post_processing.rs Migrate cameras to required components (#15641) 2024-10-05 01:59:52 +00:00
custom_shader_instancing.rs Deprecate SpatialBundle (#15830) 2024-10-13 17:28:22 +00:00
custom_vertex_attribute.rs Migrate cameras to required components (#15641) 2024-10-05 01:59:52 +00:00
extended_material.rs Migrate cameras to required components (#15641) 2024-10-05 01:59:52 +00:00
fallback_image.rs Migrate cameras to required components (#15641) 2024-10-05 01:59:52 +00:00
gpu_readback.rs Gpu readback (#15419) 2024-09-30 17:28:55 +00:00
shader_defs.rs Migrate cameras to required components (#15641) 2024-10-05 01:59:52 +00:00
shader_material.rs Migrate cameras to required components (#15641) 2024-10-05 01:59:52 +00:00
shader_material_2d.rs Migrate cameras to required components (#15641) 2024-10-05 01:59:52 +00:00
shader_material_glsl.rs Migrate cameras to required components (#15641) 2024-10-05 01:59:52 +00:00
shader_material_screenspace_texture.rs Migrate from Query::single and friends to Single (#15872) 2024-10-13 20:32:06 +00:00
shader_prepass.rs Migrate from Query::single and friends to Single (#15872) 2024-10-13 20:32:06 +00:00
specialized_mesh_pipeline.rs Deprecate SpatialBundle (#15830) 2024-10-13 17:28:22 +00:00
storage_buffer.rs Migrate cameras to required components (#15641) 2024-10-05 01:59:52 +00:00
texture_binding_array.rs Migrate cameras to required components (#15641) 2024-10-05 01:59:52 +00:00