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# Objective I need to queue my own textures up for font rendering(texture arrays) and I noticed a bunch of `ImageX`, like `ImageDataLayout`, were missing from the render resources exports. ## Solution Add new exports to render resources. |
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bevy_core_pipeline | ||
bevy_gltf2 | ||
bevy_pbr2 | ||
bevy_render2 | ||
bevy_sprite2 |