bevy/pipelined
John 900acc6154 Added missing wgpu image render resources. (#3171)
# Objective
I need to queue my own textures up for font rendering(texture arrays) and I noticed a bunch of `ImageX`, like `ImageDataLayout`, were missing from the render resources exports.

## Solution
Add new exports to render resources.
2021-11-22 19:49:48 +00:00
..
bevy_core_pipeline Add support for opaque, alpha mask, and alpha blend modes (#3072) 2021-11-16 03:03:27 +00:00
bevy_gltf2 Document the new pipelined renderer (#3094) 2021-11-16 03:37:48 +00:00
bevy_pbr2 Per-light toggleable shadow mapping (#3126) 2021-11-19 21:16:58 +00:00
bevy_render2 Added missing wgpu image render resources. (#3171) 2021-11-22 19:49:48 +00:00
bevy_sprite2 Add support for opaque, alpha mask, and alpha blend modes (#3072) 2021-11-16 03:03:27 +00:00