mirror of
https://github.com/bevyengine/bevy
synced 2024-11-21 20:23:28 +00:00
Added missing wgpu image render resources. (#3171)
# Objective I need to queue my own textures up for font rendering(texture arrays) and I noticed a bunch of `ImageX`, like `ImageDataLayout`, were missing from the render resources exports. ## Solution Add new exports to render resources.
This commit is contained in:
parent
a7729319cc
commit
900acc6154
1 changed files with 11 additions and 10 deletions
|
@ -27,14 +27,15 @@ pub use wgpu::{
|
|||
BlendFactor, BlendOperation, BlendState, BufferAddress, BufferBindingType, BufferSize,
|
||||
BufferUsages, ColorTargetState, ColorWrites, CompareFunction, ComputePassDescriptor,
|
||||
ComputePipelineDescriptor, DepthBiasState, DepthStencilState, Extent3d, Face, FilterMode,
|
||||
FragmentState as RawFragmentState, FrontFace, IndexFormat, LoadOp, MultisampleState,
|
||||
Operations, PipelineLayout, PipelineLayoutDescriptor, PolygonMode, PrimitiveState,
|
||||
PrimitiveTopology, RenderPassColorAttachment, RenderPassDepthStencilAttachment,
|
||||
RenderPassDescriptor, RenderPipelineDescriptor as RawRenderPipelineDescriptor,
|
||||
SamplerDescriptor, ShaderModule, ShaderModuleDescriptor, ShaderSource, ShaderStages,
|
||||
StencilFaceState, StencilOperation, StencilState, StorageTextureAccess, TextureAspect,
|
||||
TextureDescriptor, TextureDimension, TextureFormat, TextureSampleType, TextureUsages,
|
||||
TextureViewDescriptor, TextureViewDimension, VertexAttribute,
|
||||
VertexBufferLayout as RawVertexBufferLayout, VertexFormat, VertexState as RawVertexState,
|
||||
VertexStepMode,
|
||||
FragmentState as RawFragmentState, FrontFace, ImageCopyBuffer, ImageCopyBufferBase,
|
||||
ImageCopyTexture, ImageCopyTextureBase, ImageDataLayout, ImageSubresourceRange, IndexFormat,
|
||||
LoadOp, MultisampleState, Operations, Origin3d, PipelineLayout, PipelineLayoutDescriptor,
|
||||
PolygonMode, PrimitiveState, PrimitiveTopology, RenderPassColorAttachment,
|
||||
RenderPassDepthStencilAttachment, RenderPassDescriptor,
|
||||
RenderPipelineDescriptor as RawRenderPipelineDescriptor, SamplerDescriptor, ShaderModule,
|
||||
ShaderModuleDescriptor, ShaderSource, ShaderStages, StencilFaceState, StencilOperation,
|
||||
StencilState, StorageTextureAccess, TextureAspect, TextureDescriptor, TextureDimension,
|
||||
TextureFormat, TextureSampleType, TextureUsages, TextureViewDescriptor, TextureViewDimension,
|
||||
VertexAttribute, VertexBufferLayout as RawVertexBufferLayout, VertexFormat,
|
||||
VertexState as RawVertexState, VertexStepMode,
|
||||
};
|
||||
|
|
Loading…
Reference in a new issue