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Added missing wgpu image render resources. (#3171)
# Objective I need to queue my own textures up for font rendering(texture arrays) and I noticed a bunch of `ImageX`, like `ImageDataLayout`, were missing from the render resources exports. ## Solution Add new exports to render resources.
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1 changed files with 11 additions and 10 deletions
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@ -27,14 +27,15 @@ pub use wgpu::{
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BlendFactor, BlendOperation, BlendState, BufferAddress, BufferBindingType, BufferSize,
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BufferUsages, ColorTargetState, ColorWrites, CompareFunction, ComputePassDescriptor,
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ComputePipelineDescriptor, DepthBiasState, DepthStencilState, Extent3d, Face, FilterMode,
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FragmentState as RawFragmentState, FrontFace, IndexFormat, LoadOp, MultisampleState,
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Operations, PipelineLayout, PipelineLayoutDescriptor, PolygonMode, PrimitiveState,
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PrimitiveTopology, RenderPassColorAttachment, RenderPassDepthStencilAttachment,
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RenderPassDescriptor, RenderPipelineDescriptor as RawRenderPipelineDescriptor,
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SamplerDescriptor, ShaderModule, ShaderModuleDescriptor, ShaderSource, ShaderStages,
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StencilFaceState, StencilOperation, StencilState, StorageTextureAccess, TextureAspect,
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TextureDescriptor, TextureDimension, TextureFormat, TextureSampleType, TextureUsages,
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TextureViewDescriptor, TextureViewDimension, VertexAttribute,
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VertexBufferLayout as RawVertexBufferLayout, VertexFormat, VertexState as RawVertexState,
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VertexStepMode,
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FragmentState as RawFragmentState, FrontFace, ImageCopyBuffer, ImageCopyBufferBase,
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ImageCopyTexture, ImageCopyTextureBase, ImageDataLayout, ImageSubresourceRange, IndexFormat,
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LoadOp, MultisampleState, Operations, Origin3d, PipelineLayout, PipelineLayoutDescriptor,
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PolygonMode, PrimitiveState, PrimitiveTopology, RenderPassColorAttachment,
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RenderPassDepthStencilAttachment, RenderPassDescriptor,
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RenderPipelineDescriptor as RawRenderPipelineDescriptor, SamplerDescriptor, ShaderModule,
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ShaderModuleDescriptor, ShaderSource, ShaderStages, StencilFaceState, StencilOperation,
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StencilState, StorageTextureAccess, TextureAspect, TextureDescriptor, TextureDimension,
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TextureFormat, TextureSampleType, TextureUsages, TextureViewDescriptor, TextureViewDimension,
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VertexAttribute, VertexBufferLayout as RawVertexBufferLayout, VertexFormat,
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VertexState as RawVertexState, VertexStepMode,
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};
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